4,480 research outputs found
The design and implementation of an adaptive e-learning system
This paper describes the design and implementation of an adaptive e-learning system that provides a template for different learning materials as well as a student model that incorporates five distinct student characteristics as an aid to learning: primary characteristics are prior knowledge, learning style and the presence or absence of animated multimedia aids (multimedia mode); secondary characteristics include page background preference and link colour preference. The use of multimedia artefacts as a student characteristic has not previously been implemented or evaluated.
The system development consists of a requirements analysis, design and implementation. The design models including use case diagrams, conceptual design, sequence diagrams, navigation design and presentation design are expressed using Unified Modelling Language (UML). The adaptive e-learning system was developed in a template implemented using Java Servlets, XHTML, XML, JavaScript and HTML. The template is a domain-independent adaptive e-learning system that has functions of both adaptivity and adaptability
User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience
A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitorsâ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further
step towards an iterative design that considers the user interaction a central point. The paper discusses
how such an environment allows designers and developers to experiment with different systemâs behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the
developments that followed that first experience: our findings seem still valid despite the passed time
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Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems
Open Hypermedia Systems (OHS) aim to provide efficient dissemination, adaptation and integration of hyperlinked multimedia resources. Content available in Peer-to-Peer (P2P) networks could add significant value to OHS provided that challenges for efficient discovery and prompt delivery of rich and up-to-date content are successfully addressed. This paper proposes an architecture that enables the operation of OHS over a P2P overlay network of OHS servers based on semantic annotation of (a) peer OHS servers and of (b) multimedia resources that can be obtained through the link services of the OHS. The architecture provides efficient resource discovery. Semantic query-based subscriptions over this P2P network can enable access to up-to-date content, while caching at certain peers enables prompt delivery of multimedia content. Advanced query resolution techniques are employed to match different parts of subscription queries (subqueries). These subscriptions can be shared among different interested peers, thus increasing the efficiency of multimedia content dissemination
Layered evaluation of interactive adaptive systems : framework and formative methods
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Evaluation of social personalized adaptive E-Learning environments : end-user point of view
The use of adaptations, along with the social aïŹordances of collaboration and networking, carries a great potential for improving e-learning experiences. However, the review of the previous work indicates current e-learning systems have only marginally explored the integration of social features and adaptation techniques. The overall aim of this research, therefore, is to address this gap by evaluating a system developed to foster social personalized adaptive e-learning experiences. We have developed our ïŹrst prototype system, Topolor, based on the concepts of Adaptive Educational Hypermedia and Social E-Learning. We have also conducted an experimental case study for the evaluation of the prototype system from diïŹerent perspectives. The results show a considerably high satisfaction of the end users. This paper reports the evaluation results from end user point of view, and generalizes our method to a component-based evaluation framework
Agent Based Adaptive Discussion Room (ABADR): A Collaborative Adaptive Direct Discussion Tool for Open University System
Through this research a study has been introduced for adaptive education at the Open University. Through reviewing a number of systems available in this field ABAH system have been selected as a system built basically on the AHA! Adaptive system which provides both adaptive presentation as well as navigation, to solve the problem of the direct discussion among the students and the teacher which is not supported by AHA! or any other system. A proposal is introduced as an adaptive discussion tool with customized interface presenting guidance for the student to defining the appropriate students to discuss with by arranging the students in the discussion list and give them different colors. This proposal is mainly based on 3 agents: 1) chat user model agent, 2) chat adaptive agent, and 3) chat monitoring agent, beside adaptation rules knowledge base which will provide rules to construct adaptation strategy. Â Keywords: ABADR, Collaborative Adaptive, Open University System, AHA
An adaptive educational system for higher education
The main objective of an Adaptive System is to adequate its relation with the user (content
presentation, navigation, interface, etc.) according to a predefined but updatable model of the user
that reflects his objectives, preferences, knowledge and competences [Brusilovsky, 2001], [De Bra,
2004]. For Educational Adaptive Systems, the emphasis is placed on the student knowledge in the
domain application and learning style, to allow him to reach the learning objectives proposed for his
training [Chepegin, 2004]. In Educational AHS, the User Model (UM), or Student Model, has increased
relevance: when the student reaches the objectives of the course, the system must be able to readapt,
for example, to his knowledge [Brusilovsky, 2001].
Learning Styles are understood as something that intent to define models of how given person
learns. Generally it is understood that each person has a Learning Style different and preferred with
the objective of achieving better results. Some case studies have proposed that teachers should
assess the learning styles of their students and adapt their classroom and methods to best fit each
student's learning style [Kolb, 2005], [Martins, 2008]. The learning process must take into
consideration the individual cognitive and emotional parts of the student. In summary each Student
is unique so the Student personal progress must be monitored and teaching shoul not be not
generalized and repetitive [Jonassen, 1991], [Martins, 2008].
The aim of this paper is to present an Educational Adaptive Hypermedia Tool based on Progressive
Assessment
Adaptive hypertext and hypermedia : workshop : proceedings, 3rd, Sonthofen, Germany, July 14, 2001 and Aarhus, Denmark, August 15, 2001
This paper presents two empirical usability studies based on techniques from Human-Computer Interaction (HeI) and software engineering, which were used to elicit requirements for the design of a hypertext generation system. Here we will discuss the findings of these studies, which were used to motivate the choice of adaptivity techniques. The results showed dependencies between different ways to adapt the explanation content and the document length and formatting. Therefore, the system's architecture had to be modified to cope with this requirement. In addition, the system had to be made adaptable, in addition to being adaptive, in order to satisfy the elicited users' preferences
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