6 research outputs found

    LoopDraw: a Loop-Based Autoregressive Model for Shape Synthesis and Editing

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    There is no settled universal 3D representation for geometry with many alternatives such as point clouds, meshes, implicit functions, and voxels to name a few. In this work, we present a new, compelling alternative for representing shapes using a sequence of cross-sectional closed loops. The loops across all planes form an organizational hierarchy which we leverage for autoregressive shape synthesis and editing. Loops are a non-local description of the underlying shape, as simple loop manipulations (such as shifts) result in significant structural changes to the geometry. This is in contrast to manipulating local primitives such as points in a point cloud or a triangle in a triangle mesh. We further demonstrate that loops are intuitive and natural primitive for analyzing and editing shapes, both computationally and for users

    Simplifying The Non-Manifold Topology Of Multi-Partitioning Surface Networks

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    In bio-medical imaging, multi-partitioning surface networks: MPSNs) are very useful to model complex organs with multiple anatomical regions, such as a mouse brain. However, MPSNs are usually constructed from image data and might contain complex geometric and topological features. There has been much research on reducing the geometric complexity of a general surface: non-manifold or not) and the topological complexity of a closed, manifold surface. But there has been no attempt so far to reduce redundant topological features which are unique to non-manifold surfaces, such as curves and points where multiple sheets of surfaces join. In this thesis, we design interactive and automated means for removing redundant non-manifold topological features in MPSNs, which is a special class of non-manifold surfaces. The core of our approach is a mesh surgery operator that can effectively simplify the non-manifold topology while preserving the validity of the MPSN. The operator is implemented in an interactive user interface, allowing user-guided simplification of the input. We further develop an automatic algorithm that invokes the operator following a greedy heuristic. The algorithm is based on a novel, abstract representation of a non-manifold surface as a graph, which allows efficient discovery and scoring of possible surgery operations without the need for explicitly performing the surgeries on the mesh geometry

    Construction of Smooth Branching Surfaces using T-splines

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    The request for designing or reconstructing objects from planar cross sections arises in various applications, ranging from CAD to GIS and Medical Imaging. The present work focuses on the " one-to-many " branching problem, where one of the planes can be populated with many, possibly tortuous and densely packed, contours. The proposed method combines the proximity information offered by the Euclidean Voronoi diagram with the concept of surrounding curve, introduced in [1], and T-splines technology [2] for securing a flexible and portable representation. Our algorithm delivers a single T-spline that deviates from the given contours less than a user-specified tolerance, measured via the so-called discrete Fréchet distance [3] and is C 2 everywhere except from a finite set of point-neighborhoods. Subject to minor enrichment, the algorithm is also capable to handle the " many-to-many " configuration as well as the global reconstruction problem involving contours on several planes

    Toward Controllable and Robust Surface Reconstruction from Spatial Curves

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    Reconstructing surface from a set of spatial curves is a fundamental problem in computer graphics and computational geometry. It often arises in many applications across various disciplines, such as industrial prototyping, artistic design and biomedical imaging. While the problem has been widely studied for years, challenges remain for handling different type of curve inputs while satisfying various constraints. We study studied three related computational tasks in this thesis. First, we propose an algorithm for reconstructing multi-labeled material interfaces from cross-sectional curves that allows for explicit topology control. Second, we addressed the consistency restoration, a critical but overlooked problem in applying algorithms of surface reconstruction to real-world cross-sections data. Lastly, we propose the Variational Implicit Point Set Surface which allows us to robustly handle noisy, sparse and non-uniform inputs, such as samples from spatial curves

    Skeletal representations of orthogonal shapes

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    Skeletal representations are important shape descriptors which encode topological and geometrical properties of shapes and reduce their dimension. Skeletons are used in several fields of science and attract the attention of many researchers. In the biocad field, the analysis of structural properties such as porosity of biomaterials requires the previous computation of a skeleton. As the size of three-dimensional images become larger, efficient and robust algorithms that extract simple skeletal structures are required. The most popular and prominent skeletal representation is the medial axis, defined as the shape points which have at least two closest points on the shape boundary. Unfortunately, the medial axis is highly sensitive to noise and perturbations of the shape boundary. That is, a small change of the shape boundary may involve a considerable change of its medial axis. Moreover, the exact computation of the medial axis is only possible for a few classes of shapes. For example, the medial axis of polyhedra is composed of non planar surfaces, and its accurate and robust computation is difficult. These problems led to the emergence of approximate medial axis representations. There exists two main approximation methods: the shape is approximated with another shape class or the Euclidean metric is approximated with another metric. The main contribution of this thesis is the combination of a specific shape and metric simplification. The input shape is approximated with an orthogonal shape, which are polygons or polyhedra enclosed by axis-aligned edges or faces, respectively. In the same vein, the Euclidean metric is replaced by the L infinity or Chebyshev metric. Despite the simpler structure of orthogonal shapes, there are few works on skeletal representations applied to orthogonal shapes. Much of the efforts have been devoted to binary images and volumes, which are a subset of orthogonal shapes. Two new skeletal representations based on this paradigm are introduced: the cube skeleton and the scale cube skeleton. The cube skeleton is shown to be composed of straight line segments or planar faces and to be homotopical equivalent to the input shape. The scale cube skeleton is based upon the cube skeleton, and introduces a family of skeletons that are more stable to shape noise and perturbations. In addition, the necessary algorithms to compute the cube skeleton of polygons and polyhedra and the scale cube skeleton of polygons are presented. Several experimental results confirm the efficiency, robustness and practical use of all the presented methods
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