379 research outputs found

    Understanding the Role of Interactivity and Explanation in Adaptive Experiences

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    Adaptive experiences have been an active area of research in the past few decades, accompanied by advances in technology such as machine learning and artificial intelligence. Whether the currently ongoing research on adaptive experiences has focused on personalization algorithms, explainability, user engagement, or privacy and security, there is growing interest and resources in developing and improving these research focuses. Even though the research on adaptive experiences has been dynamic and rapidly evolving, achieving a high level of user engagement in adaptive experiences remains a challenge. %????? This dissertation aims to uncover ways to engage users in adaptive experiences by incorporating interactivity and explanation through four studies. Study I takes the first step to link the explanation and interactivity in machine learning systems to facilitate users\u27 engagement with the underlying machine learning model with the Tic-Tac-Toe game as a use case. The results show that explainable machine learning (XML) systems (and arguably XAI systems in general) indeed benefit from mechanisms that allow users to interact with the system\u27s internal decision rules. Study II, III, and IV further focus on adaptive experiences in recommender systems in specific, exploring the role of interactivity and explanation to keep the user “in-the-loop” in recommender systems, trying to mitigate the ``filter bubble\u27\u27 problem and help users in self-actualizing by supporting them in exploring and understanding their unique tastes. Study II investigates the effect of recommendation source (a human expert vs. an AI algorithm) and justification method (needs-based vs. interest-based justification) on professional development recommendations in a scenario-based study setting. The results show an interaction effect between these two system aspects: users who are told that the recommendations are based on their interests have a better experience when the recommendations are presented as originating from an AI algorithm, while users who are told that the recommendations are based on their needs have a better experience when the recommendations are presented as originating from a human expert. This work implies that while building the proposed novel movie recommender system covered in study IV, it would provide a better user experience if the movie recommendations are presented as originating from algorithms rather than from a human expert considering that movie preferences (which will be visualized by the movies\u27 emotion feature) are usually based on users\u27 interest. Study III explores the effects of four novel alternative recommendation lists on participants’ perceptions of recommendations and their satisfaction with the system. The four novel alternative recommendation lists (RSSA features) which have the potential to go beyond the traditional top N recommendations provide transparency from a different level --- how much else does the system learn about users beyond the traditional top N recommendations, which in turn enable users to interact with these alternative lists by rating the initial recommendations so as to correct or confirm the system\u27s estimates of the alternative recommendations. The subjective evaluation and behavioral analysis demonstrate that the proposed RSSA features had a significant effect on the user experience, surprisingly, two of the four RSSA features (the controversial and hate features) perform worse than the traditional top-N recommendations on the measured subjective dependent variables while the other two RSSA features (the hipster and no clue items) perform equally well and even slightly better than the traditional top-N (but this effect is not statistically significant). Moreover, the results indicate that individual differences, such as the need for novelty and domain knowledge, play a significant role in users’ perception of and interaction with the system. Study IV further combines diversification, visualization, and interactivity, aiming to encourage users to be more engaged with the system. The results show that introducing emotion as an item feature into recommender systems does help in personalization and individual taste exploration; these benefits are greatly optimized through the mechanisms that diversify recommendations by emotional signature, visualize recommendations on the emotional signature, and allow users to directly interact with the system by tweaking their tastes, which further contributes to both user experience and self-actualization. This work has practical implications for designing adaptive experiences. Explanation solutions in adaptive experiences might not always lead to a positive user experience, it highly depends on the application domain and the context (as studied in all four studies); it is essential to carefully investigate a specific explanation solution in combination with other design elements in different fields. Introducing control by allowing for direct interactivity (vs. indirect interactivity) in adaptive systems and providing feedback to users\u27 input by integrating their input into the algorithms would create a more engaging and interactive user experience (as studied in Study I and IV). And cumulatively, appropriate direct interaction with the system along with deliberate and thoughtful designs of explanation (including visualization design with the application environment fully considered), which are able to arouse user reflection or resonance, would potentially promote both user experience and user self-actualization

    The Cholesterol Factor: Balancing Accuracy and Health in Recipe Recommendation Through a Nutrient-Specific Metric

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    Whereas many food recommender systems optimize for users’ preferences, health is another but often overlooked objective. This paper aims to recommend relevant recipes that avoid nutrients that contribute to high levels of cholesterol, such as saturated fat and sugar. We introduce a novel metric called ‘The Cholesterol Factor’, based on nutritional guidelines from the Norwegian Directorate of Health, that can balance accuracy and health through linear re-weighting in post-filtering. We tested popular recommender approaches by evaluating a recipe dataset from AllRecipes.com, in which a CF-based SVD method outperformed content-based and hybrid methods. Although we found that increasing the healthiness of a recommended recipe set came at the cost of Precision and Recall metrics, only putting little weight (10-15%) on our Cholesterol Factor can significantly improve the healthiness of a recommendation set with minimal accuracy losses.publishedVersio

    ScrollyPOI: A Narrative-Driven Interactive Recommender System for Points-of-Interest Exploration and Explainability

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    Recommender systems can help web users find more relevant content, improve their online experience, and support them in the discovery of new Points-of-Interest (POI). Yet, challenges persist in dealing with the cold-start problem and in recommendation explainability. To address these, we have created ScrollyPOI, an interactive POI recommender system based on Data Humanism principles. Utilizing scrollytelling, we address the cold-start problem by engaging users in reflecting on previous positive experiences. Additionally, ScrollyPOI enhances explainability through input and output explanations. The system uses stacked bar charts and word clouds to explain how user preferences inform recommendations (input). Finally, ScrollyPOI employs a multi-layered approach to explain why specific POIs are recommended (output). We have evaluated ScrollyPOI’s interface and experience through a preliminary study, highlighting its potential for transparent explanations in the POI recommendation domain. Our findings underscore ScrollyPOI’s efficacy in collecting preferences and enhancing recommendation transparency, positioning it as a platform for studying explainability goals in the POI domain

    The Pursuit of Transparency and Control: A Classification of Ad Explanations in Social Media

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    Online advertising on social media platforms has been at the center of recent controversies over growing concerns regarding users\u27 privacy, dishonest data collection, and a lack of transparency and control. Facing public pressure, some social media platforms have opted to implement explanatory tools in an effort to empower consumers and shed light on marketing practices. Yet, to date research shows significant inconsistencies around how ads should be explained. To address this issue, we conduct a systematic literature review on ad explanations, covering existing research on how they are generated, presented, and perceived by users. Based on this review, we present a classification scheme of ad explanations that offers insights into the reasoning behind the ad recommendation, the objective of the explanation, the content of the explanation, and how this content should be presented. Moreover, we identify challenges that are unaddressed by either current research or explanatory tools deployed in practice, and we discuss avenues for future research to address these challenges. This paper calls attention to and helps to solidify an agenda for interdisciplinary communities to collaboratively approach the design and implementation of explanations for online ads in social media

    Searching, navigating, and recommending movies through emotions: A scoping review

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    Movies offer viewers a broad range of emotional experiences, providing entertainment, and meaning. Following the PRISMA-ScR guidelines, we reviewed the literature on digital systems designed to help users search and browse movie libraries and offer recommendations based on emotional content. Our search yielded 83 eligible documents (published between 2000 and 2021). We identified 22 case studies, 34 empirical studies, 26 proof of concept, and one theoretical paper. User transactions (e.g., ratings, tags) were the preferred source of information. The documents examined approached emotions from both categorical (n=35) and dimensional (n=18) perspectives, and nine documents offer a combination of both approaches. Although there are several authors mentioned, the references used are frequently dated, and 12 documents do not mention the author or the model used. We identified 61 words related to emotion or affect. Documents presented on average 1.36 positive terms and 2.64 negative terms. Sentiment analysis () is frequently used for emotion identification, followed by subjective evaluations (n= 15), movie low-level audio and visual features (n = 11), and face recognition technologies (n = 8). We discuss limitations and offer a brief review of current emotion models and research.info:eu-repo/semantics/publishedVersio

    Leveraging Mobile App Classification and User Context Information for Improving Recommendation Systems

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    Mobile apps play a significant role in current online environments where there is an overwhelming supply of information. Although mobile apps are part of our daily routine, searching and finding mobile apps is becoming a nontrivial task due to the current volume, velocity and variety of information. Therefore, app recommender systems provide users’ desired apps based on their preferences. However, current recommender systems and their underlying techniques are limited in effectively leveraging app classification schemes and context information. In this thesis, I attempt to address this gap by proposing a text analytics framework for mobile app recommendation by leveraging an app classification scheme that incorporates the needs of users as well as the complexity of the user-item-context information in mobile app usage pattern. In this recommendation framework, I adopt and empirically test an app classification scheme based on textual information about mobile apps using data from Google Play store. In addition, I demonstrate how context information such as user social media status can be matched with app classification categories using tree-based and rule-based prediction algorithms. Methodology wise, my research attempts to show the feasibility of textual data analysis in profiling apps based on app descriptions and other structured attributes, as well as explore mechanisms for matching user preferences and context information with app usage categories. Practically, the proposed text analytics framework can allow app developers reach a wider usage base through better understanding of user motivation and context information

    Clemson University’s Teacher Learning Progression Program: Personalized Advanced Credentials for Teachers

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    This chapter provides an overview of Clemson University\u27s Teacher Learning Progression program, which offers participating middle school science, technology, engineering, and/or mathematics (STEM) teachers with personalized advanced credentials. In contrast to typical professional development (PD) approaches, this program identifies individualized pathways for PD based on teachers\u27 unique interests and needs and offers PD options through the use of a “recommender system”—a system providing context-specific recommendations to guide teachers toward the identification of preferred PD pathways and content. In this chapter, the authors introduce the program and highlight (1) the data collection and instrumentation needed to make personalized PD recommendations, (2) the recommender system, and (3) the personalized advanced credential options. The authors also discuss lessons learned through initial stages of project implementation and consider future directions for the use of recommender systems to support teacher PD, considering both research and applied implications and settings
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