120 research outputs found
An IoT System for Converting Handwritten Text to Editable Format via Gesture Recognition
Evaluation of traditional classroom has led to electronic classroom i.e. e-learning. Growth of traditional classroom doesn’t stop at e-learning or distance learning. Next step to electronic classroom is a smart classroom. Most popular features of electronic classroom is capturing video/photos of lecture content and extracting handwriting for note-taking. Numerous techniques have been implemented in order to extract handwriting from video/photo of the lecture but still the deficiency of few techniques can be resolved, and which can turn electronic classroom into smart classroom.
In this thesis, we present a real-time IoT system to convert handwritten text into editable format by implementing hand gesture recognition (HGR) with Raspberry Pi and camera. Hand Gesture Recognition (HGR) is built using edge detection algorithm and HGR is used in this system to reduce computational complexity of previous systems i.e. removal of redundant images and lecture’s body from image, recollecting text from previous images to fill area from where lecture’s body has been removed. Raspberry Pi is used to retrieve, perceive HGR and to build a smart classroom based on IoT. Handwritten images are converted into editable format by using OpenCV and machine learning algorithms. In text conversion, recognition of uppercase and lowercase alphabets, numbers, special characters, mathematical symbols, equations, graphs and figures are included with recognition of word, lines, blocks, and paragraphs. With the help of Raspberry Pi and IoT, the editable format of lecture notes is given to students via desktop application which helps students to edit notes and images according to their necessity
Modeling of Performance Creative Evaluation Driven by Multimodal Affective Data
Performance creative evaluation can be achieved through affective data, and the use of affective featuresto evaluate performance creative is a new research trend. This paper proposes a “Performance Creative—Multimodal Affective (PC-MulAff)” model based on the multimodal affective features for performance creative evaluation. The multimedia data acquisition equipment is used to collect the physiological data of the audience, including the multimodal affective data such as the facial expression, heart rate and eye movement. Calculate affective features of multimodal data combined with director annotation, and defined “Performance Creative—Affective Acceptance (PC-Acc)” based on multimodal affective features to evaluate the quality of performance creative. This paper verifies the PC-MulAff model on different performance data sets. The experimental results show that the PC-MulAff model shows high evaluation quality in different performance forms. In the creative evaluation of dance performance, the accuracy of the model is 7.44% and 13.95% higher than that of the single textual and single video evaluation
Face Liveness Detection under Processed Image Attacks
Face recognition is a mature and reliable technology for identifying people. Due
to high-definition cameras and supporting devices, it is considered the fastest and
the least intrusive biometric recognition modality. Nevertheless, effective spoofing
attempts on face recognition systems were found to be possible. As a result, various anti-spoofing algorithms were developed to counteract these attacks. They are
commonly referred in the literature a liveness detection tests. In this research we highlight the effectiveness of some simple, direct spoofing attacks, and test one of
the current robust liveness detection algorithms, i.e. the logistic regression based face liveness detection from a single image, proposed by the Tan et al. in 2010, against malicious attacks using processed imposter images. In particular, we study experimentally the effect of common image processing operations such as sharpening and smoothing, as well as corruption with salt and pepper noise, on the face liveness detection algorithm, and we find that it is especially vulnerable against spoofing attempts using processed imposter images. We design and present a new facial database, the Durham Face Database, which is the first, to the best of our knowledge, to have client, imposter as well as processed imposter images. Finally, we evaluate our claim on the effectiveness of proposed imposter image attacks using transfer learning on Convolutional Neural Networks. We verify that such attacks are more difficult to detect even when using high-end, expensive machine learning techniques
A Review of Deep Learning Techniques for Speech Processing
The field of speech processing has undergone a transformative shift with the
advent of deep learning. The use of multiple processing layers has enabled the
creation of models capable of extracting intricate features from speech data.
This development has paved the way for unparalleled advancements in speech
recognition, text-to-speech synthesis, automatic speech recognition, and
emotion recognition, propelling the performance of these tasks to unprecedented
heights. The power of deep learning techniques has opened up new avenues for
research and innovation in the field of speech processing, with far-reaching
implications for a range of industries and applications. This review paper
provides a comprehensive overview of the key deep learning models and their
applications in speech-processing tasks. We begin by tracing the evolution of
speech processing research, from early approaches, such as MFCC and HMM, to
more recent advances in deep learning architectures, such as CNNs, RNNs,
transformers, conformers, and diffusion models. We categorize the approaches
and compare their strengths and weaknesses for solving speech-processing tasks.
Furthermore, we extensively cover various speech-processing tasks, datasets,
and benchmarks used in the literature and describe how different deep-learning
networks have been utilized to tackle these tasks. Additionally, we discuss the
challenges and future directions of deep learning in speech processing,
including the need for more parameter-efficient, interpretable models and the
potential of deep learning for multimodal speech processing. By examining the
field's evolution, comparing and contrasting different approaches, and
highlighting future directions and challenges, we hope to inspire further
research in this exciting and rapidly advancing field
Egocentric Computer Vision and Machine Learning for Simulated Prosthetic Vision
Las prótesis visuales actuales son capaces de proporcionar percepción visual a personas con cierta ceguera. Sin pasar por la parte dañada del camino visual, la estimulación eléctrica en la retina o en el sistema nervioso provoca percepciones puntuales conocidas como “fosfenos”. Debido a limitaciones fisiológicas y tecnológicas, la información que reciben los pacientes tiene una resolución muy baja y un campo de visión y rango dinámico reducido afectando seriamente la capacidad de la persona para reconocer y navegar en entornos desconocidos. En este contexto, la inclusión de nuevas técnicas de visión por computador es un tema clave activo y abierto. En esta tesis nos centramos especialmente en el problema de desarrollar técnicas para potenciar la información visual que recibe el paciente implantado y proponemos diferentes sistemas de visión protésica simulada para la experimentación.Primero, hemos combinado la salida de dos redes neuronales convolucionales para detectar bordes informativos estructurales y siluetas de objetos. Demostramos cómo se pueden reconocer rápidamente diferentes escenas y objetos incluso en las condiciones restringidas de la visión protésica. Nuestro método es muy adecuado para la comprensión de escenas de interiores comparado con los métodos tradicionales de procesamiento de imágenes utilizados en prótesis visuales.Segundo, presentamos un nuevo sistema de realidad virtual para entornos de visión protésica simulada más realistas usando escenas panorámicas, lo que nos permite estudiar sistemáticamente el rendimiento de la búsqueda y reconocimiento de objetos. Las escenas panorámicas permiten que los sujetos se sientan inmersos en la escena al percibir la escena completa (360 grados).En la tercera contribución demostramos cómo un sistema de navegación de realidad aumentada para visión protésica ayuda al rendimiento de la navegación al reducir el tiempo y la distancia para alcanzar los objetivos, incluso reduciendo significativamente el número de colisiones de obstáculos. Mediante el uso de un algoritmo de planificación de ruta, el sistema encamina al sujeto a través de una ruta más corta y sin obstáculos. Este trabajo está actualmente bajo revisión.En la cuarta contribución, evaluamos la agudeza visual midiendo la influencia del campo de visión con respecto a la resolución espacial en prótesis visuales a través de una pantalla montada en la cabeza. Para ello, usamos la visión protésica simulada en un entorno de realidad virtual para simular la experiencia de la vida real al usar una prótesis de retina. Este trabajo está actualmente bajo revisión.Finalmente, proponemos un modelo de Spiking Neural Network (SNN) que se basa en mecanismos biológicamente plausibles y utiliza un esquema de aprendizaje no supervisado para obtener mejores algoritmos computacionales y mejorar el rendimiento de las prótesis visuales actuales. El modelo SNN propuesto puede hacer uso de la señal de muestreo descendente de la unidad de procesamiento de información de las prótesis retinianas sin pasar por el análisis de imágenes retinianas, proporcionando información útil a los ciegos. Esté trabajo está actualmente en preparación.<br /
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