703 research outputs found
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
Recognising Complex Activities with Histograms of Relative Tracklets
One approach to the recognition of complex human activities is to use feature descriptors that encode visual inter-actions by describing properties of local visual features with respect to trajectories of tracked objects. We explore an example of such an approach in which dense tracklets are described relative to multiple reference trajectories, providing a rich representation of complex interactions between objects of which only a subset can be tracked. Specifically, we report experiments in which reference trajectories are provided by tracking inertial sensors in a food preparation sce-nario. Additionally, we provide baseline results for HOG, HOF and MBH, and combine these features with others for multi-modal recognition. The proposed histograms of relative tracklets (RETLETS) showed better activity recognition performance than dense tracklets, HOG, HOF, MBH, or their combination. Our comparative evaluation of features from accelerometers and video highlighted a performance gap between visual and accelerometer-based motion features and showed a substantial performance gain when combining features from these sensor modalities. A considerable further performance gain was observed in combination with RETLETS and reference tracklet features
Histogram of oriented rectangles: A new pose descriptor for human action recognition
Cataloged from PDF version of article.Most of the approaches to human action recognition tend to form complex models which require lots of parameter estimation and computation time. In this study, we show that, human actions can be simply represented by pose without dealing with the complex representation of dynamics. Based on this idea, we propose a novel pose descriptor which we name as Histogram-of-Oriented-Rectangles (HOR) for representing and recognizing human actions in videos. We represent each human pose in an action sequence by oriented rectangular patches extracted over the human silhouette. We then form spatial oriented histograms to represent the distribution of these rectangular patches. We make use of several matching strategies to carry the information from the spatial domain described by the HOR descriptor to temporal domain. These are (i) nearest neighbor classification, which recognizes the actions by matching the descriptors of each frame, (ii) global histogramming, which extends the idea of Motion Energy Image proposed by Bobick and Davis to rectangular patches, (iii) a classifier-based approach using Support Vector Machines, and (iv) adaptation of Dynamic Time Warping on the temporal representation of the HOR descriptor. For the cases when pose descriptor is not sufficiently strong alone, such as to differentiate actions "jogging" and "running", we also incorporate a simple velocity descriptor as a prior to the pose based classification step. We test our system with different configurations and experiment on two commonly used action datasets: the Weizmann dataset and the KTH dataset. Results show that our method is superior to other methods on Weizmann dataset with a perfect accuracy rate of 100%, and is comparable to the other methods on KTH dataset with a very high success rate close to 90%. These results prove that with a simple and compact representation, we can achieve robust recognition of human actions, compared to complex representations. (C) 2009 Elsevier B.V. All rights reserved
Action Recognition Using Particle Flow Fields
In recent years, research in human action recognition has advanced on multiple fronts to address various types of actions including simple, isolated actions in staged data (e.g., KTH dataset), complex actions (e.g., Hollywood dataset), and naturally occurring actions in surveillance videos (e.g, VIRAT dataset). Several techniques including those based on gradient, flow, and interest-points, have been developed for their recognition. Most perform very well in standard action recognition datasets, but fail to produce similar results in more complex, large-scale datasets. Action recognition on large categories of unconstrained videos taken from the web is a very challenging problem compared to datasets like KTH (six actions), IXMAS (thirteen actions), and Weizmann (ten actions). Challenges such as camera motion, different viewpoints, huge interclass variations, cluttered background, occlusions, bad illumination conditions, and poor quality of web videos cause the majority of the state-of-the-art action recognition approaches to fail. An increasing number of categories and the inclusion of actions with high confusion also increase the difficulty of the problem. The approach taken to solve this action recognition problem depends primarily on the dataset and the possibility of detecting and tracking the object of interest. In this dissertation, a new method for video representation is proposed and three new approaches to perform action recognition in different scenarios using varying prerequisites are presented. The prerequisites have decreasing levels of difficulty to obtain: 1) Scenario requires human detection and trackiii ing to perform action recognition; 2) Scenario requires background and foreground separation to perform action recognition; and 3) No pre-processing is required for action recognition. First, we propose a new video representation using optical flow and particle advection. The proposed “Particle Flow Field” (PFF) representation has been used to generate motion descriptors and tested in a Bag of Video Words (BoVW) framework on the KTH dataset. We show that particle flow fields has better performance than other low-level video representations, such as 2D-Gradients, 3D-Gradients and optical flow. Second, we analyze the performance of the state-of-the-art technique based on the histogram of oriented 3D-Gradients in spatio temporal volumes, where human detection and tracking are required. We use the proposed particle flow field and show superior results compared to the histogram of oriented 3D-Gradients in spatio temporal volumes. The proposed method, when used for human action recognition, just needs human detection and does not necessarily require human tracking and figure centric bounding boxes. It has been tested on KTH (six actions), Weizmann (ten actions), and IXMAS (thirteen actions, 4 different views) action recognition datasets. Third, we propose using the scene context information obtained from moving and stationary pixels in the key frames, in conjunction with motion descriptors obtained using Bag of Words framework, to solve the action recognition problem on a large (50 actions) dataset with videos from the web. We perform a combination of early and late fusion on multiple features to handle the huge number of categories. We demonstrate that scene context is a very important feature for performing action recognition on huge datasets. iv The proposed method needs separation of moving and stationary pixels, and does not require any kind of video stabilization, person detection, or tracking and pruning of features. Our approach obtains good performance on a huge number of action categories. It has been tested on the UCF50 dataset with 50 action categories, which is an extension of the UCF YouTube Action (UCF11) Dataset containing 11 action categories. We also tested our approach on the KTH and HMDB51 datasets for comparison. Finally, we focus on solving practice problems in representing actions by bag of spatio temporal features (i.e. cuboids), which has proven valuable for action recognition in recent literature. We observed that the visual vocabulary based (bag of video words) method suffers from many drawbacks in practice, such as: (i) It requires an intensive training stage to obtain good performance; (ii) it is sensitive to the vocabulary size; (iii) it is unable to cope with incremental recognition problems; (iv) it is unable to recognize simultaneous multiple actions; (v) it is unable to perform recognition frame by frame. In order to overcome these drawbacks, we propose a framework to index large scale motion features using Sphere/Rectangle-tree (SR-tree) for incremental action detection and recognition. The recognition comprises of the following two steps: 1) recognizing the local features by non-parametric nearest neighbor (NN), and 2) using a simple voting strategy to label the action. It can also provide localization of the action. Since it does not require feature quantization it can efficiently grow the feature-tree by adding features from new training actions or categories. Our method provides an effective way for practical incremental action recognition. Furthermore, it can handle large scale datasets because the SR-tree is a disk-based v data structure. We tested our approach on two publicly available datasets, the KTH dataset and the IXMAS multi-view dataset, and achieved promising results
Latent Semantic Learning with Structured Sparse Representation for Human Action Recognition
This paper proposes a novel latent semantic learning method for extracting
high-level features (i.e. latent semantics) from a large vocabulary of abundant
mid-level features (i.e. visual keywords) with structured sparse
representation, which can help to bridge the semantic gap in the challenging
task of human action recognition. To discover the manifold structure of
midlevel features, we develop a spectral embedding approach to latent semantic
learning based on L1-graph, without the need to tune any parameter for graph
construction as a key step of manifold learning. More importantly, we construct
the L1-graph with structured sparse representation, which can be obtained by
structured sparse coding with its structured sparsity ensured by novel L1-norm
hypergraph regularization over mid-level features. In the new embedding space,
we learn latent semantics automatically from abundant mid-level features
through spectral clustering. The learnt latent semantics can be readily used
for human action recognition with SVM by defining a histogram intersection
kernel. Different from the traditional latent semantic analysis based on topic
models, our latent semantic learning method can explore the manifold structure
of mid-level features in both L1-graph construction and spectral embedding,
which results in compact but discriminative high-level features. The
experimental results on the commonly used KTH action dataset and unconstrained
YouTube action dataset show the superior performance of our method.Comment: The short version of this paper appears in ICCV 201
- …