641,317 research outputs found
COGNITO â The graphics and content delivery module
The poster presents the two main components for the graphics and content delivery module of COGNITO system. One Augmented reality player is presented as well as one editor of multimedia content to be used in the player (augmented information)
The Echo: February 14, 2003
Senate seeks changes to LTC dancing policy â Taylor nearing goal for Kesler Center â Weekend conference to address lust issue â UCAP revamps faith statement â Back to Reality: Seeing With Godâs Eyes â Clarification â Valentineâs Day brings ecstasy and angst â What are you doing for Valentineâs Day? â Student teaching: a learning experience â Professor and student revise computer textbook â Study-abroad students deserve respect â Letter to the editor: Objectionable material shouldnât rule out movie â Letters to the Editor â Get out from under the rug and Back to Reality â Letter to the editor: Blindly criticizing âpeace-niksâ unacceptable â Letter to the editor: In the cry for attention, John Cusak is all mine â Attention! Contest! â Over the Rhine: Cutting Room Floor a great compliation â Senior Art Exhibits â Lady Trojans find their game; IWU wants revenge â Pulling away: Trojansâ magic number is 1 â Menâs MCC Standings â Womenâs MCC Standings â This week in TU basketballhttps://pillars.taylor.edu/echo-2002-2003/1014/thumbnail.jp
Augmented Reality Using Video from a Stationary Camera
Tato prĂĄce se venuje konceptu rozĆĄĂrenĂ© reality nad obrazem ze stacionĂĄrnĂ kamery a jejĂm cĂlem je nabĂdnout prototyp interaktivnĂho editoru, dĂky kterĂ©mu je moĆŸnĂ© ve scĂ©ne vytvĂĄret virtuĂĄlnĂ objekty, jako kompenzaci nedostatecnĂœch moĆŸnostĂ detekce nepohybujĂcĂch se objektu v obraze ze stacionĂĄrnĂch kamer. VĂœsledkem prĂĄce je editor scĂ©ny vyvinutĂœ v hernĂm enginu Unity, jenĆŸ nabĂzĂ moĆŸnosti pro tvorbu jednoduchĂœch objektu a jehoĆŸ vĂœstup je vyuĆŸitelnĂœ v projektech Unity.The goal of this thesis is to provide an interactive scene editor prototype as a way to compensate for the limited static object recognition capabilities of the fixed-camera-based approaches to augmented reality. The final result is an editor developed in the Unity game engine, which can be used to create simple objects and output of which is Unity project compatible.
Tosi-TV:n leikkaaminen : Erityispiirteet ja ajan tiivistÀminen
OpinnÀytetyö tarkastelee tosi-tv:n historiaa, sen leikkaamisen erityispiirteitÀ ja ajan tiivistÀmistÀ. Työ on suunnattu pÀÀsiassa leikkausorientoituneille alan opiskelijoille. Työn pÀÀasiallisena tarkoituksena on tuoda esille tosi-tv:n leikkaamiselle ominaisia työtapoja ja erityispiirteitÀ sekÀ esitellÀ leikkauksellisia keinoja katsojan aikakokemuksen tiivistÀmiseksi.
OpinnĂ€ytetyöni tutkimusaineisto koostuu ammattilaishaastatteluista, omista työssĂ€ kerĂ€tyistĂ€ kokemuksistani sekĂ€ kirjallisesta lĂ€hdemateriaalista. Haastattelemalla saatua aineistoa verrataan kirjalliseen aineistoon sekĂ€ omiin kokemuksiini. Omat kokemukseni perustuvat leikkaustyöhöni Suomen Huutokauppakeisari âtv-sarjassa.
OpinnĂ€ytetyössĂ€ni kĂ€y ilmi, ettĂ€ tosi-tv âohjelmien leikkaajalta vaaditaan ongelmanratkaisukykyĂ€, kĂ€sikirjoittajan taitoja sekĂ€ kykyĂ€ hahmottaa olennainen suuristakin materiaalimÀÀristĂ€. Leikkaajalla on tosi-tv âtuotannoissa usein iso sisĂ€llöllinen vastuu, koska lopullinen kĂ€sikirjoittaminen tapahtuu vasta leikkausvaiheessa. Myös kerronnan ja ajan tiivistĂ€minen on tosi-tv âsarjojen leikkaamisen keskiössĂ€. TiivistĂ€minen onnistuu reflektoivien haastattelujen, mainoskatkojen, bumbereiden, montaasien ja vĂ€likuvien avulla. NĂ€iden avulla ajassa voidaan hyppiĂ€ eteen tai taaksepĂ€in halutulla tavalla ilman, ettĂ€ katsoja kokee hypyt hĂ€iritseviksi.The thesis examined history of reality television, idiosyncrasies of editing it and time compressing. It is aimed at editing orientated students. The primary purpose of this thesis is to introduce typical reality television editing methods and present different editing methods for compressing viewersâ time experiences.
The thesis research material consists of interviews of professionals, own work-based knowledge and literary source material. Information from interviews are compared to literary and my own experiences. My own experiences are based on working as a editor in the tv-serie Redneck Auction.
The thesis shows that reality TV requires problem solving and screenwriting skills from editor, as well as ability to perceive the relevant from large amount of footage. In reality TV the editor is often in charge of content, because final screenwriting often happens during editing. Compressing time plays also an important role in reality tv editing. Reflective interviews, commercial breaks, bumbers, montages and cutaway shots makes compressing possible. With these methods the editor has possibilities to jump back and forward in time without distracting viewers
Editor\u27s Corner - Letter to the Editor: Image Versus Reality
When reading a recent issue of the Kappan, I came across an article which made such significant points that I would like to call them to the attention of Iowa science teachers. Evidence indicates many political and community leaders subscribe to images of reality that have little to do with the available evidence about the nature of public education
The Echo: November 10, 1995
National and International News â Campus Calendar â Soccer team shooting for national tournament â Sexual abuse: The reality behind the pain â Taylor welcomes student leaders â Nothing But A Long Hair-ed Hippy⊠â Letters to the Editor â Donât Forget! â Said One Drowning Man To Another â Fall athletes continue successful campaigns â Letters to the editor submissions:https://pillars.taylor.edu/echo-1995-1996/1008/thumbnail.jp
Making Application for Program and Vrml Output Display Using Html in One V.50
VRML (Virtual Reality Modeling Language) is one programming languagespecifically designed to create a 3 Dimensional object.The purpose of this paper is to make the My Editor, thus simplifying the writing oforders - orders in VRML, because it can avoid opening the windows (views) is morethan one window. And also can save time in the manufacture of 3 DimensionalObjects, and also saves the amount of memory used. Because to avoid calling thewindow in one view.In Making My Editor, the author uses HTML (Hyper Text Markup Language) andVB Script to create and design the My Editor
Preemption Choice in Context
Book review: Preemption choice: the theory, law, and reality of Federalism\u27s core question. William W. Buzbee, editor. 2009. New York: Cambridge University Press. Reviewed by Michael S. Grev
The Echo: September 19, 2003
âIt is wellâ for Moores â Etc gets upgrade â Thoennes ârepresentsâ for a personal, powerful God â New club proves Taylor has vision â Aronson finds danger, reality in missions â Taylor welcomes new professors â Frosh bring unique attributes to campus â Letter to the Editor: Respect in chapel lacking at Taylor â Letter to the Editor: The mistake of dropping the âL bombâ â Letter to the Editor: Valid reasons exist for remembering Sept. 11 â Letters to the Editor â A âmatchâ made in movie-star heaven â Faculty Art âNew Expressionsâ â Wins, goals in short supply for TU â Lady Trojans volley way to three straight â Lady Trojans lose heartbreaker in OT â McKendree Preview Wilt Talk â Wheels fall off in first half meltdown â Quotable⊠â By the numbersâŠhttps://pillars.taylor.edu/echo-2003-2004/1003/thumbnail.jp
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