583 research outputs found
Layer Selection in Progressive Transmission of Motion-Compensated JPEG2000 Video
MCJ2K (Motion-Compensated JPEG2000) is a video codec based on MCTF (Motion- Compensated Temporal Filtering) and J2K (JPEG2000). MCTF analyzes a sequence of images, generating a collection of temporal sub-bands, which are compressed with J2K. The R/D (Rate-Distortion) performance in MCJ2K is better than the MJ2K (Motion JPEG2000) extension, especially if there is a high level of temporal redundancy. MCJ2K codestreams can be served by standard JPIP (J2K Interactive Protocol) servers, thanks to the use of only J2K standard file formats. In bandwidth-constrained scenarios, an important issue in MCJ2K is determining the amount of data of each temporal sub-band that must be transmitted to maximize the quality of the reconstructions at the client side. To solve this problem, we have proposed two rate-allocation algorithms which provide reconstructions that are progressive in quality. The first, OSLA (Optimized Sub-band Layers Allocation), determines the best progression of quality layers, but is computationally expensive. The second, ESLA (Estimated-Slope sub-band Layers Allocation), is sub-optimal in most cases, but much faster and more convenient for real-time streaming scenarios. An experimental comparison shows that even when a straightforward motion compensation scheme is used, the R/D performance of MCJ2K competitive is compared not only to MJ2K, but also with respect to other standard scalable video codecs
Efficient algorithms for scalable video coding
A scalable video bitstream specifically designed for the needs of various client terminals,
network conditions, and user demands is much desired in current and future video transmission
and storage systems. The scalable extension of the H.264/AVC standard (SVC) has
been developed to satisfy the new challenges posed by heterogeneous environments, as
it permits a single video stream to be decoded fully or partially with variable quality, resolution,
and frame rate in order to adapt to a specific application. This thesis presents
novel improved algorithms for SVC, including: 1) a fast inter-frame and inter-layer coding
mode selection algorithm based on motion activity; 2) a hierarchical fast mode selection
algorithm; 3) a two-part Rate Distortion (RD) model targeting the properties of different
prediction modes for the SVC rate control scheme; and 4) an optimised Mean Absolute
Difference (MAD) prediction model.
The proposed fast inter-frame and inter-layer mode selection algorithm is based on the
empirical observation that a macroblock (MB) with slow movement is more likely to be
best matched by one in the same resolution layer. However, for a macroblock with fast
movement, motion estimation between layers is required. Simulation results show that
the algorithm can reduce the encoding time by up to 40%, with negligible degradation in
RD performance.
The proposed hierarchical fast mode selection scheme comprises four levels and makes
full use of inter-layer, temporal and spatial correlation aswell as the texture information of
each macroblock. Overall, the new technique demonstrates the same coding performance
in terms of picture quality and compression ratio as that of the SVC standard, yet produces
a saving in encoding time of up to 84%. Compared with state-of-the-art SVC fast mode
selection algorithms, the proposed algorithm achieves a superior computational time reduction
under very similar RD performance conditions.
The existing SVC rate distortion model cannot accurately represent the RD properties of
the prediction modes, because it is influenced by the use of inter-layer prediction. A separate
RD model for inter-layer prediction coding in the enhancement layer(s) is therefore
introduced. Overall, the proposed algorithms improve the average PSNR by up to 0.34dB
or produce an average saving in bit rate of up to 7.78%. Furthermore, the control accuracy
is maintained to within 0.07% on average.
As aMADprediction error always exists and cannot be avoided, an optimisedMADprediction
model for the spatial enhancement layers is proposed that considers the MAD from
previous temporal frames and previous spatial frames together, to achieve a more accurateMADprediction.
Simulation results indicate that the proposedMADprediction model
reduces the MAD prediction error by up to 79% compared with the JVT-W043 implementation
RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding
We present a new hierarchical compression scheme for encoding light field
images (LFI) that is suitable for interactive rendering. Our method (RLFC)
exploits redundancies in the light field images by constructing a tree
structure. The top level (root) of the tree captures the common high-level
details across the LFI, and other levels (children) of the tree capture
specific low-level details of the LFI. Our decompressing algorithm corresponds
to tree traversal operations and gathers the values stored at different levels
of the tree. Furthermore, we use bounded integer sequence encoding which
provides random access and fast hardware decoding for compressing the blocks of
children of the tree. We have evaluated our method for 4D two-plane
parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per
pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR
quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI
are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new
views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to
implement and involves only bit manipulations and integer arithmetic
operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and
Games (I3D '19
Algorithms for compression of high dynamic range images and video
The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1.
Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment.
The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems.
Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform.
In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented
Livrable D4.2 of the PERSEE project : Représentation et codage 3D - Rapport intermédiaire - Définitions des softs et architecture
51Livrable D4.2 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D4.2 du projet. Son titre : Représentation et codage 3D - Rapport intermédiaire - Définitions des softs et architectur
Peak Transform for Efficient Image Representation and Coding
Digital Object Identifier 10.1109/TIP.2007.896599In this work, we introduce a nonlinear geometric transform, called peak transform (PT), for efficient image representation
and coding. The proposed PT is able to convert
high-frequency signals into low-frequency ones, making them much easier to be compressed. Coupled with wavelet transform
and subband decomposition, the PT is able to significantly reduce signal energy in high-frequency subbands and achieve a significant transform coding gain. This has important applications in efficient
data representation and compression. To maximize the transform coding gain, we develop a dynamic programming solution for
optimum PT design. Based on PT, we design an image encoder, called the PT encoder, for efficient image compression. Our extensive
experimental results demonstrate that, in wavelet-based subband decomposition, the signal energy in high-frequency subbands can be reduced by up to 60% if a PT is applied. The
PT image encoder outperforms state-of-the-art JPEG2000 and H.264 (INTRA) encoders by up to 2-3 dB in peak signal-to-noise ratio (PSNR), especially for images with a significant amount
of high-frequency components. Our experimental results also show that the proposed PT is able to efficiently capture and preserve high-frequency image features (e.g., edges) and yields significantly improved visual quality
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