17 research outputs found

    Generation, Ranking and Unranking of Ordered Trees with Degree Bounds

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    We study the problem of generating, ranking and unranking of unlabeled ordered trees whose nodes have maximum degree of \Delta. This class of trees represents a generalization of chemical trees. A chemical tree is an unlabeled tree in which no node has degree greater than 4. By allowing up to \Delta children for each node of chemical tree instead of 4, we will have a generalization of chemical trees. Here, we introduce a new encoding over an alphabet of size 4 for representing unlabeled ordered trees with maximum degree of \Delta. We use this encoding for generating these trees in A-order with constant average time and O(n) worst case time. Due to the given encoding, with a precomputation of size and time O(n^2) (assuming \Delta is constant), both ranking and unranking algorithms are also designed taking O(n) and O(nlogn) time complexities.Comment: In Proceedings DCM 2015, arXiv:1603.0053

    Gap terminology and related combinatorial properties for AVL trees and Fibonacci-isomorphic trees

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    We introduce gaps that are edges or external pointers in AVL trees such that the height difference between the subtrees rooted at their two endpoints is equal to 2. Using gaps we prove the Basic-Theorem that illustrates how the size of an AVL tree (and its subtrees) can be represented by a series of powers of 2 of the heights of the gaps, this theorem is the first such simple formula to characterize the number of nodes in an AVL tree. Then, we study the extreme case of AVL trees, the perfectly unbalanced AVL trees, by introducing Fibonacci-isomorphic trees that are isomorphic to Fibonacci trees of the same height and showing that they have the maximum number of gaps in AVL trees. Note that two ordered trees (such as AVL trees) are isomorphic iff there exists a one-to-one correspondence between their nodes that preserves not only adjacency relations in the trees, but also the roots. In the rest of the paper, we study combinatorial properties of Fibonacci-isomorphic trees. (C) 2018 Kalasalingam University. Publishing Services by Elsevier B.V. This is an open access article under the CC BY-NC-ND license(http://creativecommons.org/licenses/by-nc-nd/4.0/)

    Generation of Neuronal Trees by a New Three Letters Encoding

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    A neuronal tree is a rooted tree with n leaves whose each internal node has at least two children; this class not only is defined based on the structure of dendrites in neurons, but also refers to phylogenetic trees or evolutionary trees. More precisely, neuronal trees are rooted-multistate phylogenetic trees whose size is defined as the number of leaves. In this paper, a new encoding over an alphabet of size 3 (minimal cardinality) is introduced for representing the neuronal trees with a given number of leaves. This encoding is used for generating neuronal trees with n leaves in A-order with constant average time and O(n) time complexity in the worst case. Also, new ranking and unranking algorithms are presented in time complexity of O(n) and O(n log n), respectively

    New Combinatorial Properties and Algorithms for AVL Trees

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    In this thesis, new properties of AVL trees and a new partitioning of binary search trees named core partitioning scheme are discussed, this scheme is applied to three binary search trees namely AVL trees, weight-balanced trees, and plain binary search trees. We introduce the core partitioning scheme, which maintains a balanced search tree as a dynamic collection of complete balanced binary trees called cores. Using this technique we achieve the same theoretical efficiency of modern cache-oblivious data structures by using classic data structures such as weight-balanced trees or height balanced trees (e.g. AVL trees). We preserve the original topology and algorithms of the given balanced search tree using a simple post-processing with guaranteed performance to completely rebuild the changed cores (possibly all of them) after each update. Using our core partitioning scheme, we simultaneously achieve good memory allocation, space-efficient representation, and cache-obliviousness. We also apply this scheme to arbitrary binary search trees which can be unbalanced and we produce a new data structure, called Cache-Oblivious General Balanced Tree (COG-tree). Using our scheme, searching a key requires O(log_B n) block transfers and O(log n) comparisons in the external-memory and in the cache-oblivious model. These complexities are theoretically efficient. Interestingly, the core partition for weight-balanced trees and COG-tree can be maintained with amortized O(log_B n) block transfers per update, whereas maintaining the core partition for AVL trees requires more than a poly-logarithmic amortized cost. Studying the properties of these trees also lead us to some other new properties of AVL trees and trees with bounded degree, namely, we present and study gaps in AVL trees and we prove Tarjan et al.'s conjecture on the number of rotations in a sequence of deletions and insertions

    On non-recursive trade-offs between finite-turn pushdown automata

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    It is shown that between one-turn pushdown automata (1-turn PDAs) and deterministic finite automata (DFAs) there will be savings concerning the size of description not bounded by any recursive function, so-called non-recursive tradeoffs. Considering the number of turns of the stack height as a consumable resource of PDAs, we can show the existence of non-recursive trade-offs between PDAs performing k+ 1 turns and k turns for k >= 1. Furthermore, non-recursive trade-offs are shown between arbitrary PDAs and PDAs which perform only a finite number of turns. Finally, several decidability questions are shown to be undecidable and not semidecidable

    Descriptional complexity of cellular automata and decidability questions

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    We study the descriptional complexity of cellular automata (CA), a parallel model of computation. We show that between one of the simplest cellular models, the realtime-OCA. and "classical" models like deterministic finite automata (DFA) or pushdown automata (PDA), there will be savings concerning the size of description not bounded by any recursive function, a so-called nonrecursive trade-off. Furthermore, nonrecursive trade-offs are shown between some restricted classes of cellular automata. The set of valid computations of a Turing machine can be recognized by a realtime-OCA. This implies that many decidability questions are not even semi decidable for cellular automata. There is no pumping lemma and no minimization algorithm for cellular automata

    Sublinearly space bounded iterative arrays

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    Iterative arrays (IAs) are a, parallel computational model with a sequential processing of the input. They are one-dimensional arrays of interacting identical deterministic finite automata. In this note, realtime-lAs with sublinear space bounds are used to accept formal languages. The existence of a proper hierarchy of space complexity classes between logarithmic anel linear space bounds is proved. Furthermore, an optimal spacc lower bound for non-regular language recognition is shown. Key words: Iterative arrays, cellular automata, space bounded computations, decidability questions, formal languages, theory of computatio

    On two-way communication in cellular automata with a fixed number of cells

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    The effect of adding two-way communication to k cells one-way cellular automata (kC-OCAs) on their size of description is studied. kC-OCAs are a parallel model for the regular languages that consists of an array of k identical deterministic finite automata (DFAs), called cells, operating in parallel. Each cell gets information from its right neighbor only. In this paper, two models with different amounts of two-way communication are investigated. Both models always achieve quadratic savings when compared to DFAs. When compared to a one-way cellular model, the result is that minimum two-way communication can achieve at most quadratic savings whereas maximum two-way communication may provide savings bounded by a polynomial of degree k

    Minimizing finite automata is computationally hard

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    It is known that deterministic finite automata (DFAs) can be algorithmically minimized, i.e., a DFA M can be converted to an equivalent DFA M' which has a minimal number of states. The minimization can be done efficiently [6]. On the other hand, it is known that unambiguous finite automata (UFAs) and nondeterministic finite automata (NFAs) can be algorithmically minimized too, but their minimization problems turn out to be NP-complete and PSPACE-complete [8]. In this paper, the time complexity of the minimization problem for two restricted types of finite automata is investigated. These automata are nearly deterministic, since they only allow a small amount of non determinism to be used. On the one hand, NFAs with a fixed finite branching are studied, i.e., the number of nondeterministic moves within every accepting computation is bounded by a fixed finite number. On the other hand, finite automata are investigated which are essentially deterministic except that there is a fixed number of different initial states which can be chosen nondeterministically. The main result is that the minimization problems for these models are computationally hard, namely NP-complete. Hence, even the slightest extension of the deterministic model towards a nondeterministic one, e.g., allowing at most one nondeterministic move in every accepting computation or allowing two initial states instead of one, results in computationally intractable minimization problems
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