1,979 research outputs found

    Quality Function Deployment Method and Its Application on Wearable Technology Product Development

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    The purpose of this thesis was to investigate consumers and product developer’s expectations of wearable technology products in the context of the Quality Function Deployment (QFD) framework. The specific objectives were to: 1) Explore the quality features that consumers consider most important when purchasing wearable technology product. 2) Explore the technical features product developers consider most important in the development of wearable technology. 3) Identify the technical features that wearable technology product developers need to focus on to meet the customer requirements. The Qualtrix online survey system was used to collect demographic, quantitative and essay length written responses from participants. Three hundred seventy eight men and women who were either consumers of wearable technology or professionals involved in its design and manufacture participated in this research. Data were analyzed with Statistical Analysis System (SAS) Enterprise 6.1. Open ended questions were analyzed for content and coded on an Excel spreadsheet using the thematic method. Results indicate consumers considered the most important feature of wearable technology to be Product Safety whereas professionals involved in its design and manufacture regarded Materials Selection as the most important aspect. This study provides valuable information for both industry and academia and identifies areas that must be addressed by manufacturers of wearable technology to meet consumer’s demand for product features

    A novel monitoring system for the training of elite swimmers

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    Swimming performance is primarily judged on the overall time taken for a swimmer to complete a specified distance performing a stroke that complies with current regulations defined by the Fédération Internationale de Natation (FINA), the International governing body of swimming. There are three contributing factors to this overall time; the start, free swimming and turns. The contribution of each of these factors is event dependent; for example, in a 50m event there are no turns, however, the start can be a significant contributor. To improve overall performance each of these components should be optimised in terms of skill and execution. This thesis details the research undertaken towards improving performance-related feedback in swimming. The research included collaboration with British Swimming, the national governing body for swimming in the U.K., to drive the requirements and direction of research. An evaluation of current methods of swimming analysis identified a capability gap in real-time, quantitative feedback. A number of components were developed to produce an integrated system for comprehensive swim performance analysis in all phases of the swim, i.e. starts, free swimming and turns. These components were developed to satisfy two types of stakeholder requirements. Firstly, the measurement requirements, i.e. what does the end user want to measure? Secondly, the process requirements, i.e. how would these measurements be achieved? The components developed in this research worked towards new technologies to facilitate a wider range of measurement parameters using automated methods as well as the application of technologies to facilitate the automation of current techniques. The development of the system is presented in detail and the application of these technologies is presented in case studies for starts, free swimming and turns. It was found that developed components were able to provide useful data indicating levels of performance in all aspects of swimming, i.e. starts, free swimming and turns. For the starts, an integrated solution of vision, force plate technology and a wireless iii node enabled greater insight into overall performance and quantitative measurements of performance to be captured. Force profiles could easily identify differences in swimmer ability or changes in technique. The analysis of free swimming was predominantly supported by the wireless sensor technology, whereby signal analysis was capable of automatically determining factors such as lap times variations within strokes. The turning phase was also characterised in acceleration space, allowing the phases of the turn to be individually assessed and their contribution to total turn time established. Each of the component technologies were not used in isolation but were supported by other synchronous data capture. In all cases a vision component was used to increase understanding of data outputs and provide a medium that coaches and athletes were comfortable with interpreting. The integrated, component based system has been developed and tested to prove its ability to produce useful, quantitative feedback information for swimmers. The individual components were found to be capable of providing greater insight into swimming performance, that has not been previously possible using the current state of the art techniques. Future work should look towards the fine-tuning of the prototype system into a useable solution for end users. This relies on the refinement of components and the development of an appropriate user interface to enable ease of data collection, analysis, presentation and interpretation

    Enhancing the mechanical efficiency of skilled rowing through shortened feedback cycles

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    In elite level rowing competition, the average velocities of medallists differ by less than 1 % over 2000 m. Nations place sporting excellence in high regard and this magnifies the importance of success. As a result, sports science and technology is increasingly used to achieve marginal performance gains. This research considers how to advance biomechanical analysis and skills training provision with a particular focus on the technical and practical delivery of real-time feedback to coaches and athletes, thereby shortening the amount of time between feedback cycles. Underpinning any biomechanical feedback intervention, validated determinants of performance are required. Previous research revealed that, while gross biomechanical measures such as athlete power, stroke rate and stroke length have previously been used as key determinants of performance, elite athletes are nowadays performing within expected ranges and therefore it is no longer possible to easily differentiate crews using these measures alone. This thesis describes workshops held with elite coaches to investigate biomechanical efficiency where the outcomes led to a focus on how a boat accelerates and decelerates during a stroke and hence how the boat's velocity fluctuates. Novel metrics are proposed to quantify aspects of a stroke cycle and used to analyse an elite data set, collected using a standardised protocol. It is shown that individual elite rowers can be successfully differentiated and benchmark values of performance are presented. Consideration of previous research suggests that there is currently no suitably functional and flexible biomechanical real-time feedback system to deliver complex skills training in rowing. Therefore, this thesis describes the research that has led to the development and evaluation of new technology to deliver visual and audible interfaces that support the delivery of concurrent and terminal feedback in water and land-based environments. Coaches and athletes were involved throughout the design process to optimise system suitability and encourage adoption. The technology empowers a coach to intricately manipulate feedback provision, thereby promoting motor control and learning theory best practice. Novel insights relevant to designing interactive systems for use within an elite sporting population are also discussed. This research presents an end-to-end strategy for the applied delivery of real-time feedback to skilled rowers bringing together engineering and social science disciplines. A land-based case series reveals that while statistically significant skill learning was not achieved, participants acquired sport specific technical awareness and heightened motivation as a result of the skills training intervention. Existing motor learning literature was tested as part of the study with a key finding being the lack of support for audible display of stroke acceleration through frequency modulation. Study limitations were identified that explain the lack of an effect of skills training on rower efficiency. The study also acted as a validation of the use of a land-based simulator to monitor and manipulate stroke velocity and a validation of the candidate feedback interfaces that had been implemented. As of result of this work, rowing coaches are able to evaluate their athletes in a novel way, achieving a deeper appreciation of their biomechanical efficiency. Upon identifying athletes with a need for technical development, coaches can intervene with the proposed methodology of skill development making use of the new technologies developed to deliver performance gains. This methodology would achieve enhanced validity through a deeper understanding of the reliability of the new metrics and their relationship to boat speed. Future attempts to test for skill learning should build upon the findings made in this work and, in due course, technology and theory should combine to deliver terminal feedback training during water-based rowing

    Design, Development and Testing of a Balance Board with Variable Torsional Stiffness and Time Delay

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    The ability to balance and maintain upright posture can decline for a variety of reasons, such as aging and neuromuscular impairment. As the ability to balance declines, the risk of falling increases. Falls are a major cause of injury, and often lead to a dramatic decline in quality of life. Currently, to alleviate balance deficiencies, people participate in balance training, which most commonly refers to standing on an unstable balance board; the most common boards used are either passive wobble boards, or more advanced commercial systems such as the Biodex System SD ® or the Neurocom SMART Balance Master® . Balance training has been shown to improve both static posture and dynamic balance; however, the current methodologies only utilize stiffness and force control. It has been shown that there are two distinct mechanisms of loss of postural instability: forward/back leaning, arising from insufficient postural stiffness or decreased neuromuscular gain, and limit cycle oscillations, which arise from excessive time delay in the neuromuscular system. We have created a balance board able to elicit both mechanisms of instability, which can be achieved through two controllable parameters: torsional stiffness and haptic feedback time delay. In addition to building a functional balance board, a safety platform was also fabricated which ensures both user safety and comfort. After careful calibration of the balance board and the systems used to gather data, initial human testing was performed. Three major tests were completed: discrete step stiffness, linear ramping stiffness, and variable time delay. These tests confirmed that the balance board system is capable of utilizing both mechanisms of instability; both forward/backward leaning and limit cycle oscillations we observed in all participants. These initial results are promising, and lead directly into a variety of different options for testing on the balance board. The board can be used to test various populations including athletes, older adults, and people with neuromuscular disorders. The ultimate goal of this balance board would be to create a balance score that can be compared among populations, to use the board for training, and to convert this balance board to a robotic platform that creates individualized training plans for users. This novel balance board system has created a large range of possibilities for the future of balance studies and training

    Quantifying Quality of Life

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    Describes technological methods and tools for objective and quantitative assessment of QoL Appraises technology-enabled methods for incorporating QoL measurements in medicine Highlights the success factors for adoption and scaling of technology-enabled methods This open access book presents the rise of technology-enabled methods and tools for objective, quantitative assessment of Quality of Life (QoL), while following the WHOQOL model. It is an in-depth resource describing and examining state-of-the-art, minimally obtrusive, ubiquitous technologies. Highlighting the required factors for adoption and scaling of technology-enabled methods and tools for QoL assessment, it also describes how these technologies can be leveraged for behavior change, disease prevention, health management and long-term QoL enhancement in populations at large. Quantifying Quality of Life: Incorporating Daily Life into Medicine fills a gap in the field of QoL by providing assessment methods, techniques and tools. These assessments differ from the current methods that are now mostly infrequent, subjective, qualitative, memory-based, context-poor and sparse. Therefore, it is an ideal resource for physicians, physicians in training, software and hardware developers, computer scientists, data scientists, behavioural scientists, entrepreneurs, healthcare leaders and administrators who are seeking an up-to-date resource on this subject

    Recent Advances in Motion Analysis

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    The advances in the technology and methodology for human movement capture and analysis over the last decade have been remarkable. Besides acknowledged approaches for kinematic, dynamic, and electromyographic (EMG) analysis carried out in the laboratory, more recently developed devices, such as wearables, inertial measurement units, ambient sensors, and cameras or depth sensors, have been adopted on a wide scale. Furthermore, computational intelligence (CI) methods, such as artificial neural networks, have recently emerged as promising tools for the development and application of intelligent systems in motion analysis. Thus, the synergy of classic instrumentation and novel smart devices and techniques has created unique capabilities in the continuous monitoring of motor behaviors in different fields, such as clinics, sports, and ergonomics. However, real-time sensing, signal processing, human activity recognition, and characterization and interpretation of motion metrics and behaviors from sensor data still representing a challenging problem not only in laboratories but also at home and in the community. This book addresses open research issues related to the improvement of classic approaches and the development of novel technologies and techniques in the domain of motion analysis in all the various fields of application

    Low-Cost Sensors and Biological Signals

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    Many sensors are currently available at prices lower than USD 100 and cover a wide range of biological signals: motion, muscle activity, heart rate, etc. Such low-cost sensors have metrological features allowing them to be used in everyday life and clinical applications, where gold-standard material is both too expensive and time-consuming to be used. The selected papers present current applications of low-cost sensors in domains such as physiotherapy, rehabilitation, and affective technologies. The results cover various aspects of low-cost sensor technology from hardware design to software optimization

    Context Aware Computing or the Sense of Context

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    ITALIANO: I sistemi ubiquitous e pervasivi, speciali categorie di sistemi embedded (immersi), possono essere utilizzati per rilevare il contesto che li circonda. In particolare, i sistemi context-aware sono in grado di alterare il loro stato interno e il loro comportamento in base all’ambiente (context) che percepiscono. Per aiutare le persone nell’espletare le proprie attivitá, tali sistemi possono utilizzare le conoscenze raccolte attorno a loro. Un grande sforzo industriale e di ricerca, orientato all’innovazione dei sensori, processori, sistemi operativi, protocolli di comunicazione, e framework, offre molte tecnologie definibili abilitanti, come le reti di sensori wireless o gli Smartphone. Tuttavia, nonostante tale sforzo significativo, l’adozione di sistemi pervasivi che permettano di migliorare il monitoraggio dello sport, l’allenamento e le tecnologie assistive é ancora piuttosto limitato. Questa tesi individua due fattori determinanti per questo basso utilizzo delle tecnologie pervasive, principalmente relativi agli utenti. Da un lato il tentativo degli esperti e dei ricercatori dell’informatica di indurre l’adozione di soluzioni informatiche, trascurando parzialmente l’interazione con gli utenti finali, dall’altro lato una scarsa attenzione all’interazione tra uomo e computer. Il primo fattore puó essere tradotto nella mancanza di attenzione a ció che é rilevante nel contesto dei bisogni (speciali) dell’utente. Il secondo é rappresentato dall’utilizzo diffuso di interfacce grafiche di presentazione delle informazioni, che richiede un elevato livello di sforzo cognitivo da parte degli utenti. Mentre lo studio della letteratura puó fornire conoscenze sul contesto dell’utente, solo il contatto diretto con lui arricchisce la conoscenza di consapevolezza, fornendo una precisa identificazione dei fattori che sono piú rilevanti per il destinatario dell’applicazione. Per applicare con successo le tecnologie pervasive al campo dello sport e delle tecnologie assistive, l’identificazione dei fattori rilevanti é una premessa necessaria, Tale processo di identificazione rappresenta l’approccio metodologico principale utilizzato per questa tesi. Nella tesi si analizzano diversi sport (canottaggio, nuoto, corsa ) e una disabilitá (la cecitá), per mostrare come la metodologia di investigazione e di progettazione proposta venga messa in pratica. Infatti i fattori rilevanti sono stati identificati grazie alla stretta collaborazione con gli utenti e gli esperti nei rispettivi campi. Si descrive il processo di identificazione, insieme alle soluzioni elaborate su misura per il particolare campo d’uso. L’uso della sonificazione, cioé la trasmissione di informazioni attraverso il suono, si propone di affrontare il secondo problema presentato, riguardante le interfacce utente. L’uso della sonificazione puó facilitare la fruizione in tempo reale delle informazioni sulle prestazioni di attivitá sportive, e puó contribuire ad alleviare parzialmente la disabilitá degli utenti non vedenti. Nel canottaggio, si é identificato nel livello di sincronia del team uno dei fattori rilevanti per una propulsione efficace dell’imbarcazione. Il problema di rilevare il livello di sincronia viene analizzato mediante una rete di accelerometri wireless, proponendo due diverse soluzioni. La prima soluzione é basata sull’indice di correlazione di Pearson e la seconda su un approccio emergente chiamato stigmergia. Entrambi gli approcci sono stati testati con successo in laboratorio e sul campo. Inoltre sono state sviluppate due applicazioni, per smartphone e PC, per fornire la telemetria e la sonificazione del moto di una barca a remi. Nel campo del nuoto é stata condotta una ricerca in letteratura riguardo la convinzione diffusa di considerare la cinematica come il fattore rilevante della propulsione efficace dei nuotatori. Questa indagine ha richiamato l’attenzione sull’importanza di studiare il cosiddetto feel-for-water (sensazione-dell’-acqua) percepito dai nuotatori d’alto livello. É stato progettato un innovativo sistema, per rilevare e comunicare gli effetti fluidodinamici causati dallo spostamento delle masse d’acqua intorno alle mani dei nuotatori. Il sistema é in grado di trasformare la pressione dell’acqua, misurata con sonde Piezo intorno alle mani, in un bio-feedback auditivo, pensato per i nuotatori e gli allenatori, come base per un nuovo modo di comunicare la sensazione-dell’acqua. Il sistema é stato testato con successo nel campo e ha dimostrato di fornire informazioni in tempo reale per il nuotatore e il formatore. Nello sport della corsa sono stati individuati due parametri rilevanti: il tempo di volo e di contatto dei piedi. É stato progettato un sistema innovativo per ottenere questi parametri attraverso un unico accelerometro montato sul tronco del corridore ed é stato implementato su uno smartphone. Per ottenere il risultato voluto é stato necessario progettare e realizzare un sistema per riallineare virtualmente gli assi dell’accelerometro e per estrarre il tempo di volo e di contatto dal segnale dell’accelerometro riallineato. L’applicazione per smartphone completa é stata testata con successo sul campo, confrontando i valori con quelli di attrezzature specializzate, dimostrando la sua idoneitá come ausilio pervasivo all’allenamento di corridori. Per esplorare le possibilitá della sonificazione usata come una base per tecnologia assistiva, abbiamo iniziato una collaborazione con un gruppo di ricerca presso l’Universitá di Scienze Applicate, Ginevra, in Svizzera. Tale collaborazione si é concentrata su un progetto chiamato SeeColOr (See Color with an Orchestra - vedere i colori con un’orchestra). In particolare, abbiamo avuto l’opportunitá di implementare il sistema SeeColOr su smartphone, al fine di consentire agli utenti non vedenti di utilizzare tale tecnologia su dispositivi leggeri e a basso costo. Inoltre, la tesi esplora alcune questioni relative al campo del rilevamento ambientale in ambienti estremi, come i ghiacciai, utilizzando la tecnologia delle Wireless Sensor Networks. Considerando che la tecnologia é simile a quella usata in altri contesti presentati, le considerazioni possono facilmente essere riutilizzate. Si sottolinea infatti che i problemi principali sono legati alla elevata difficoltá e scarsa affidabilitá di questa tecnologia innovativa rispetto alle altre soluzioni disponibili in commercio , definite legacy, basate solitamente su dispositivi piú grandi e costosi, chiamati datalogger. La tesi presenta i problemi esposti e le soluzioni proposte per mostrare l’applicazione dell’approccio progettuale cercato e definito durante lo sviluppo delle attività sperimentali e la ricerca che le ha implementate. ---------------------------------------- ENGLISH: Ubiquitous and pervasive systems, special categories of embedded systems, can be used to sense the context in their surrounding. In particular, context-aware systems are able to alter their internal state and their behaviour based on the context they perceive. To help people in better performing their activities, such systems must use the knowledge gathered about the context. A big research and industrial effort, geared towards the innovation of sensors, processors, operating systems, communication protocols, and frameworks, provides many "enabling" technologies, such as Wireless Sensor Networks or Smartphones. However, despite that significant effort, the adoption of pervasive systems to enhance sports monitoring, training and assistive technologies is still rather small. This thesis identifies two main issues concerning this low usage of pervasive technologies, both mainly related to users. On one side the attempt of computer science experts and researchers to induce the adoption of information technology based solutions, partially neglecting interaction with end users; on the other side a scarce attention to the interaction between humans and computers. The first can be translated into the lack of attention at what is relevant in the context of the user’s (special) needs. The second is represented by the widespread usage of graphical user interfaces to present information, requiring a high level of cognitive effort. While literature studies can provide knowledge about the user’s context, only direct contact with users enriches knowledge with awareness, providing a precise identification of the factors that are more relevant to the user. To successfully apply pervasive technologies to the field of sports engineering and assistive technology, the identification of relevant factors is an obliged premise, and represents the main methodological approach used throughout this thesis. This thesis analyses different sports (rowing, swimming, running) and a disability (blindness), to show how the proposed design methodology is put in practice. Relevant factors were identified thanks to the tight collaboration with users and experts in the respective fields. The process of identification is described, together with the proposed application tailored for the special field. The use of sonification, i.e. conveying information as sound, is proposed to leverage the second presented issue, that regards the user interfaces. The usage of sonification can ease the exploitation of information about performance in real-time for sport activities and can help to partially leverage the disability of blind users. In rowing, the synchrony level of the team was identified as one of the relevant factors for effective propulsion. The problem of detecting the synchrony level is analysed by means of a network of wireless accelerometers, proposing two different solutions. The first solution is based on Pearson’s correlation index and the second on an emergent approach called stigmergy. Both approaches were successfully tested in laboratory and in the field. Moreover two applications, for smartphones and PCs, were developed to provide telemetry and sonification of a rowing boat’s motion. In the field of swimming, an investigation about the widespread belief considering kinematics as the relevant factor of effective propulsion of swimmers drew attention to the importance of studying the so called "feel-for-water" experienced by elite swimmers. An innovative system was designed to sense and communicate fluid-dynamic effects caused by moving water masses around swimmers hands. The system is able to transform water pressure, measured with Piezo-probes, around hands into an auditive biofeedback, to be used by swimmers and trainers, as the base for a new way of communication about the "feel-for-water". The system was successfully tested in the field and proved to provide real-time information for the swimmer and the trainer. In running sports two relevant parameters are time of flight and contact of feet. An innovative system was designed to obtain these parameters using a single trunk mounted accelerometer and was implemented on a smartphone. To achieve the intended result it was necessary to design and implement a system to virtually realign the axes of the accelerometer and to extract time of flight and time of contact phases from the realigned accelerometer signal. The complete smartphone application was successfully tested in the field with specialized equipment, proving its suitability in enhancing training of runners with a pervasive system. To explore possibilities of sonification applied as an assistive technology, we started a collaboration with research group from University of Applied Science, Geneva, Switzerland, focused on a project called SeeColOr (See Color with an Orchestra). In particular we had the opportunity to implement the SeeColOr system on smartphones, in order to enable blind users to use that technology on low cost and lightweight devices. Moreover, the thesis exposes some issues related to a field, environmental sensing in extreme environments, like glaciers, using the innovative Wireless Sensor Networks technology. Considering that the technology is similar to the one used in other presented contexts, learned lessons can easily be reused. It is emphasized that the main problems are related to the high difficulty and low reliability of that innovative technology with respect to other "legacy" commercially available solutions, based on expensive and bigger devices, called dataloggers. The thesis presents the exposed problems and proposed solutions to show the application of the design approach strived during the development and research
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