52,271 research outputs found

    Fundamental principles in drawing inference from sequence analysis

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    Individual life courses are dynamic and can be represented as a sequence of states for some portion of their experiences. More generally, study of such sequences has been made in many fields around social science; for example, sociology, linguistics, psychology, and the conceptualisation of subjects progressing through a sequence of states is common. However, many models and sets of data allow only for the treatment of aggregates or transitions, rather than interpreting whole sequences. The temporal aspect of the analysis is fundamental to any inference about the evolution of the subjects but assumptions about time are not normally made explicit. Moreover, without a clear idea of what sequences look like, it is impossible to determine when something is not seen whether it was not actually there. Some principles are proposed which link the ideas of sequences, hypothesis, analytical framework, categorisation and representation; each one being underpinned by the consideration of time. To make inferences about sequences, one needs to: understand what these sequences represent; the hypothesis and assumptions that can be derived about sequences; identify the categories within the sequences; and data representation at each stage. These ideas are obvious in themselves but they are interlinked, imposing restrictions on each other and on the inferences which can be draw

    Object Segmentation in Images using EEG Signals

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    This paper explores the potential of brain-computer interfaces in segmenting objects from images. Our approach is centered around designing an effective method for displaying the image parts to the users such that they generate measurable brain reactions. When an image region, specifically a block of pixels, is displayed we estimate the probability of the block containing the object of interest using a score based on EEG activity. After several such blocks are displayed, the resulting probability map is binarized and combined with the GrabCut algorithm to segment the image into object and background regions. This study shows that BCI and simple EEG analysis are useful in locating object boundaries in images.Comment: This is a preprint version prior to submission for peer-review of the paper accepted to the 22nd ACM International Conference on Multimedia (November 3-7, 2014, Orlando, Florida, USA) for the High Risk High Reward session. 10 page

    The State of the Art in Cartograms

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    Cartograms combine statistical and geographical information in thematic maps, where areas of geographical regions (e.g., countries, states) are scaled in proportion to some statistic (e.g., population, income). Cartograms make it possible to gain insight into patterns and trends in the world around us and have been very popular visualizations for geo-referenced data for over a century. This work surveys cartogram research in visualization, cartography and geometry, covering a broad spectrum of different cartogram types: from the traditional rectangular and table cartograms, to Dorling and diffusion cartograms. A particular focus is the study of the major cartogram dimensions: statistical accuracy, geographical accuracy, and topological accuracy. We review the history of cartograms, describe the algorithms for generating them, and consider task taxonomies. We also review quantitative and qualitative evaluations, and we use these to arrive at design guidelines and research challenges

    Investigating the effectiveness of an efficient label placement method using eye movement data

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    This paper focuses on improving the efficiency and effectiveness of dynamic and interactive maps in relation to the user. A label placement method with an improved algorithmic efficiency is presented. Since this algorithm has an influence on the actual placement of the name labels on the map, it is tested if this efficient algorithms also creates more effective maps: how well is the information processed by the user. We tested 30 participants while they were working on a dynamic and interactive map display. Their task was to locate geographical names on each of the presented maps. Their eye movements were registered together with the time at which a given label was found. The gathered data reveal no difference in the user's response times, neither in the number and the duration of the fixations between both map designs. The results of this study show that the efficiency of label placement algorithms can be improved without disturbing the user's cognitive map. Consequently, we created a more efficient map without affecting its effectiveness towards the user
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