67 research outputs found

    Intelligent Algorithm for Enhancing MPEG-DASH QoE in eMBMS

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    [EN] Multimedia streaming is the most demanding and bandwidth hungry application in today¿s world of Internet. MPEG-DASH as a video technology standard is designed for delivering live or on-demand streams in Internet to deliver best quality content with the fewest dropouts and least possible buffering. Hybrid architecture of DASH and eMBMS has attracted a great attention from the telecommunication industry and multimedia services. It is deployed in response to the immense demand in multimedia traffic. However, handover and limited available resources of the system affected on dropping segments of the adaptive video streaming in eMBMS and it creates an adverse impact on Quality of Experience (QoE), which is creating trouble for service providers and network providers towards delivering the service. In this paper, we derive a case study in eMBMS to approach to provide test measures evaluating MPEG-DASH QoE, by defining the metrics are influenced on QoE in eMBMS such as bandwidth and packet loss then we observe the objective metrics like stalling (number, duration and place), buffer length and accumulative video time. Moreover, we build a smart algorithm to predict rate of segments are lost in multicast adaptive video streaming. The algorithm deploys an estimation decision regards how to recover the lost segments. According to the obtained results based on our proposal algorithm, rate of lost segments is highly decreased by comparing to the traditional approach of MPEG-DASH multicast and unicast for high number of users.This work has been partially supported by the Postdoctoral Scholarship Contratos Postdoctorales UPV 2014 (PAID-10-14) of the Universitat Politècnica de València , by the Programa para la Formación de Personal Investigador (FPI-2015-S2-884) of the Universitat Politècnica de València , by the Ministerio de Economía y Competitividad , through the Convocatoria 2014. Proyectos I+D - Programa Estatal de Investigación Científica y Técnica de Excelencia in the Subprograma Estatal de Generación de Conocimiento , project TIN2014-57991-C3-1-P and through the Convocatoria 2017 - Proyectos I+D+I - Programa Estatal de Investigación, Desarrollo e Innovación, convocatoria excelencia (Project TIN2017-84802-C2-1-P).Abdullah, MT.; Jimenez, JM.; Canovas Solbes, A.; Lloret, J. (2017). Intelligent Algorithm for Enhancing MPEG-DASH QoE in eMBMS. Network Protocols and Algorithms. 9(3-4):94-114. https://doi.org/10.5296/npa.v9i3-4.12573S9411493-

    Demonstrating Immersive Media Delivery on 5G Broadcast and Multicast Testing Networks

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    This work presents eight demonstrators and one showcase developed within the 5G-Xcast project. They experimentally demonstrate and validate key technical enablers for the future of media delivery, associated with multicast and broadcast communication capabilities in 5th Generation (5G). In 5G-Xcast, three existing testbeds: IRT in Munich (Germany), 5GIC in Surrey (UK), and TUAS in Turku (Finland), have been developed into 5G broadcast and multicast testing networks, which enables us to demonstrate our vision of a converged 5G infrastructure with fixed and mobile accesses and terrestrial broadcast, delivering immersive audio-visual media content. Built upon the improved testing networks, the demonstrators and showcase developed in 5G-Xcast show the impact of the technology developed in the project. Our demonstrations predominantly cover use cases belonging to two verticals: Media & Entertainment and Public Warning, which are future 5G scenarios relevant to multicast and broadcast delivery. In this paper, we present the development of these demonstrators, the showcase, and the testbeds. We also provide key findings from the experiments and demonstrations, which not only validate the technical solutions developed in the project, but also illustrate the potential technical impact of these solutions for broadcasters, content providers, operators, and other industries interested in the future immersive media delivery.Comment: 16 pages, 22 figures, IEEE Trans. Broadcastin

    Network-driven handover in 5G

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    Currently, users’ expectations regarding technological performance are constantly increasing. An example of this is the growing consumption of multimedia content via the Internet. Multimedia applications with a variable number of users/requests have variable demand over time that may expose the limitation of the network channels. This may cause a problem of demand mobility generated by the service/application. Each generation of mobile networks has specific handover processes, which in the case of 4G can be controlled according to the applications requirements, with the possibility of multiconnectivity. This process was massified in 5G. The main contribution of this dissertation is the development and analysis of decision models for controlling the video streaming and user association to a BS in the network architecture. The scenario considered refers to a football stadium with multiple points of view – video streams – that each spectator can request to view on their cell phone or tablet. The developed simulator models the stadium scenario using a combination of services, which occur on the 5G network. Vertical handover generated by the network is used,aidedbynetworkslicing. Thenetworkslicingactsinthepartofthebandwidthdivision between the different antennas and allows the throughput of the different broadcast (FeMBMS)channelsto becontrolledbytheservice -theradionetworkcapacitylimitsthe throughput. The results obtained in a case of 80000 spectators who select different beams over time, considering8basestations(BS),showthatthequalityofexperienceishighonlywhenthe handover and the control of beam diffusion by BS are managed according to the application requirements. The network recovers from huge peaks by handling as many requests at once as possible. Instead of the user only getting the steam in a good quality or not getting it at all, the network performs a best-effort solution of downgrading the quality of multicasting in order to expend less resources with the same quantity of requests. The network state is taken into consideration. Although there are load peaks on the network, it is never congested.Atualmente, as expectativas dos utilizadores em relação à capacidade tecnológica não param de aumentar. Exemplo disso é o crescente consumo de conteúdo multimédia através da Internet. Aplicações multimédia com número variável de utilizadores e pedidos têm um fluxo de serviço variável ao longo do tempo. Esta variância pode expor a limitação de canais de rede, que consequentemente pode causar um problema de mobilidade gerado pelo serviço/aplicação. Cada geração de redes móveis possui processos de handover de utilizadores específicos, que no caso da geração 4G passou a ser controlado em função das aplicações, com a possibilidade de multiconectividade. Este processo foi massificado no 5G. A principal contribuição desta dissertação é o desenvolvimento e análise de modelos de decisão para controlar a difusão de vídeo e a associação de utilizadores à rede rádio na arquitetura da rede. O cenário considerado reflete um estádio de futebol com vários pontos de vista - diferentes feixes de vídeo - que cada espectador pode solicitar e visualizar no seu telemóvel ou tablet. O simulador desenvolvido modela o cenário do estádio usando uma combinação de serviços, que ocorrem na rede 5G. É usado handover vertical gerado pela rede auxiliado por network slicing que atua na parte da divisão da largura de banda entre as diferentes antenas e permite que a taxa de débito dos diferentes canais de difusão (FeMBMS) seja controlada pelo serviço - a capacidade da rede rádio limita a taxa de transferência. Os resultados obtidos no caso de 80000 espectadores que selecionam diferentes feixes ao longo do tempo, considerando 8 estações base (BS), mostram que a qualidade de experiência somente é elevada quando o handover e o controlo da difusão de feixes pelas BS são geridos de acordo com os requisitos da aplicação. A rede recupera a estabilidade após enormes picos de transferência gerindo os seus recursos. Em vez do utilizador ser prejudicado na totalidade quando a rede não tem recursos e ser privado de obter serviço, é utilizado um processo alternativo em que a rede diminui a qualidade de multicasting, gastando menos recursos com a mesma quantidade de pedidos. O estado da rede é sempre tido em consideração - embora hajam picos de carga na rede, esta nunca fica congestionada

    Optimizing video QoE for mobile eMBMS users in cellular networks

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    IEEE Evolved Multimedia Broadcast Multicast Service (eMBMS) is used in cellular networks to improve the utilization of scarce wireless resources in high user density service areas. However, eMBMS configuration involves interwoven decisions including which base stations (eNB) to synchronize to form Single Frequency Networks (SFN), which video qualities to be serviced, and how to distribute resources among different videos. These decisions should accommodate disparate channel conditions for eMBMS users and the impact of eNB's unicast-load in the service area. In this paper, we formulate eMBMS configuration as an optimization problem that maximizes the video QoE for users. Additionally, we present NIMBLE as an eMBMS configuration heuristic, guided by our optimization framework, to solve the problem in real-time. Furthermore, NIMBLE's design integrates elements to accommodate the dynamic nature of cellular networks resulting from changes in both user and network state over time. We developed a simulation testbed and performed extensive experiments to show that, in comparison to state-of-the-art schemes, NIMBLE can increase the average user throughput by 150% and reduce the bitrate switches by 75%

    Seamless Mobile Multimedia Broadcasting Using Adaptive Error Recovery

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    A model to evaluate MBSFN and AL-FEC techniques in a multicast video streaming service

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    This procceding of: 10th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob). Took place 2014, October 08-10, in Lanarca (Chipre). The event Web site of http://conferences.computer.org/wimob2014/ .In a multicast video streaming service over a cellular network, the same content is sent to a mass audience using a common channel. However, users belonging to the same multicast channel perceive different characteristics of the radio channel. Moreover, in wireless environments, the radio interface introduces an important level of interference and noise, resulting in a high rate of transmission errors. Therefore, a protection of the information is needed at each receiver using Forward Error Correction (FEC) schemes, which allow the recovery of the lost packets sending redundancy together with the payload. FEC solutions can be used in combination with other techniques to overcome the existing limitations of the mobile network, in particular, the use of a single-frequency network to prevent the effect of destructive signal interference. This paper analyzes the performance of a video streaming service comparing different FEC schemes, Raptor and RaptorQ codes, where some system parameters can be tuned in a single-frecuency network.This work was supported in part by the Spanish Ministry of Economy and Competitiveness, National Plan for Scientific Research, Development and Technological Innovation (INNPACTO subprogram), LTExtreme project (IPT-2012-0525-430000).Publicad

    Proxy-based near real-time TV content transmission in mobility over 4G with MPEG-DASH transcoding on the cloud

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    [EN] This paper presents and evaluates a system that provides TV and radio services in mobility using 4G communications. The system has mainly two blocks, one on the cloud and another on the mobile vehicle. On the cloud, a DVB (Digital Video Broadcasting) receiver obtains the TV/radio signal and prepares the contents to be sent through 4G. Specifically, contents are transcoded and packetized using the DASH (Dynamic Adaptive Streaming over HTTP) standard. Vehicles in mobility use their 4G connectivity to receive the flows transmitted by the cloud. The key element of the system is an on-board proxy that manages the received flows and offers them to the final users in the vehicle. The proxy contains a buffer that helps reduce the number of interruptions caused by hand over effects and lack of coverage. The paper presents a comparison between a live transmission using 4G connecting the clients directly with the cloud server and a near real-time transmission based on an on-board proxy. Results prove that the use of the proxy reduces the number of interruptions considerably and, thus, improves the Quality of Experience of users at the expense of slightly increasing the delay.This work is supported by the Centro para el Desarrollo Tecnologico Industrial (CDTI) from the Government of Spain under the project "Plataforma avanzada de conectividad en movilidad" (CDTI IDI-20150126) and the project "Desarrollo de nueva plataforma de entretenimiento multimedia para entornos nauticos" (CDTI TIC-20170102).Arce Vila, P.; De Fez Lava, I.; Belda Ortega, R.; Guerri Cebollada, JC.; Ferrairó, S. (2019). Proxy-based near real-time TV content transmission in mobility over 4G with MPEG-DASH transcoding on the cloud. Multimedia Tools and Applications. 78(18):26399-26425. https://doi.org/10.1007/s11042-019-07840-6S2639926425781
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