67 research outputs found
Intelligent Algorithm for Enhancing MPEG-DASH QoE in eMBMS
[EN] Multimedia streaming is the most demanding and bandwidth hungry application in today¿s world of Internet. MPEG-DASH as a video technology standard is designed for delivering live or on-demand streams in Internet to deliver best quality content with the fewest dropouts and least possible buffering. Hybrid architecture of DASH and eMBMS has attracted a great attention from the telecommunication industry and multimedia services. It is deployed in response to the immense demand in multimedia traffic. However, handover and limited available resources of the system affected on dropping segments of the adaptive video streaming in eMBMS and it creates an adverse impact on Quality of Experience (QoE), which is creating trouble for service providers and network providers towards delivering the service. In this paper, we derive a case study in eMBMS to approach to provide test measures evaluating MPEG-DASH QoE, by defining the metrics are influenced on QoE in eMBMS such as bandwidth and packet loss then we observe the objective metrics like stalling (number, duration and place), buffer length and accumulative video time. Moreover, we build a smart algorithm to predict rate of segments are lost in multicast adaptive video streaming. The algorithm deploys an estimation decision regards how to recover the lost segments. According to the obtained results based on our proposal algorithm, rate of lost segments is highly decreased by comparing to the traditional approach of MPEG-DASH multicast and unicast for high number of users.This work has been partially supported by the Postdoctoral Scholarship Contratos Postdoctorales UPV 2014 (PAID-10-14) of the Universitat Politècnica de València , by the Programa para la Formación de Personal Investigador (FPI-2015-S2-884) of the Universitat Politècnica de València , by the Ministerio de Economía y Competitividad , through the Convocatoria 2014. Proyectos I+D - Programa Estatal de Investigación Científica y Técnica de Excelencia in the Subprograma Estatal de Generación de Conocimiento , project TIN2014-57991-C3-1-P and through the Convocatoria 2017 - Proyectos I+D+I - Programa Estatal de Investigación, Desarrollo e Innovación, convocatoria excelencia (Project TIN2017-84802-C2-1-P).Abdullah, MT.; Jimenez, JM.; Canovas Solbes, A.; Lloret, J. (2017). Intelligent Algorithm for Enhancing MPEG-DASH QoE in eMBMS. Network Protocols and Algorithms. 9(3-4):94-114. https://doi.org/10.5296/npa.v9i3-4.12573S9411493-
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Measurement-Driven Algorithm and System Design for Wireless and Datacenter Networks
The growing number of mobile devices and data-intensive applications pose unique challenges for wireless access networks as well as datacenter networks that enable modern cloud-based services. With the enormous increase in volume and complexity of traffic from applications such as video streaming and cloud computing, the interconnection networks have become a major performance bottleneck. In this thesis, we study algorithms and architectures spanning several layers of the networking protocol stack that enable and accelerate novel applications and that are easily deployable and scalable. The design of these algorithms and architectures is motivated by measurements and observations in real world or experimental testbeds.
In the first part of this thesis, we address the challenge of wireless content delivery in crowded areas. We present the AMuSe system, whose objective is to enable scalable and adaptive WiFi multicast. AMuSe is based on accurate receiver feedback and incurs a small control overhead. This feedback information can be used by the multicast sender to optimize multicast service quality, e.g., by dynamically adjusting transmission bitrate. Specifically, we develop an algorithm for dynamic selection of a subset of the multicast receivers as feedback nodes which periodically send information about the channel quality to the multicast sender. Further, we describe the Multicast Dynamic Rate Adaptation (MuDRA) algorithm that utilizes AMuSe's feedback to optimally tune the physical layer multicast rate. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications.
We implemented the AMuSe system on the ORBIT testbed and evaluated its performance in large groups with approximately 200 WiFi nodes. Our extensive experiments demonstrate that AMuSe can provide accurate feedback in a dense multicast environment. It outperforms several alternatives even in the case of external interference and changing network conditions. Further, our experimental evaluation of MuDRA on the ORBIT testbed shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of nodes while meeting quality requirements. As an example application, MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality.
Next, we specifically focus on ensuring high Quality of Experience (QoE) for video streaming over WiFi multicast. We formulate the problem of joint adaptation of multicast transmission rate and video rate for ensuring high video QoE as a utility maximization problem and propose an online control algorithm called DYVR which is based on Lyapunov optimization techniques. We evaluated the performance of DYVR through analysis, simulations, and experiments using a testbed composed of Android devices and o the shelf APs. Our evaluation shows that DYVR can ensure high video rates while guaranteeing a low but acceptable number of segment losses, buffer underflows, and video rate switches.
We leverage the lessons learnt from AMuSe for WiFi to address the performance issues with LTE evolved Multimedia Broadcast/Multicast Service (eMBMS). We present the Dynamic Monitoring (DyMo) system which provides low-overhead and real-time feedback about eMBMS performance. DyMo employs eMBMS for broadcasting instructions which indicate the reporting rates as a function of the observed Quality of Service (QoS) for each UE. This simple feedback mechanism collects very limited QoS reports which can be used for network optimization. We evaluated the performance of DyMo analytically and via simulations. DyMo infers the optimal eMBMS settings with extremely low overhead, while meeting strict QoS requirements under different UE mobility patterns and presence of network component failures.
In the second part of the thesis, we study datacenter networks which are key enablers of the end-user applications such as video streaming and storage. Datacenter applications such as distributed file systems, one-to-many virtual machine migrations, and large-scale data processing involve bulk multicast flows. We propose a hardware and software system for enabling physical layer optical multicast in datacenter networks using passive optical splitters. We built a prototype and developed a simulation environment to evaluate the performance of the system for bulk multicasting. Our evaluation shows that the optical multicast architecture can achieve higher throughput and lower latency than IP multicast and peer-to-peer multicast schemes with lower switching energy consumption.
Finally, we study the problem of congestion control in datacenter networks. Quantized Congestion Control (QCN), a switch-supported standard, utilizes direct multi-bit feedback from the network for hardware rate limiting. Although QCN has been shown to be fast-reacting and effective, being a Layer-2 technology limits its adoption in IP-routed Layer 3 datacenters. We address several design challenges to overcome QCN feedback's Layer- 2 limitation and use it to design window-based congestion control (QCN-CC) and load balancing (QCN-LB) schemes. Our extensive simulations, based on real world workloads, demonstrate the advantages of explicit, multi-bit congestion feedback, especially in a typical environment where intra-datacenter traffic with short Round Trip Times (RTT: tens of s) run in conjunction with web-facing traffic with long RTTs (tens of milliseconds)
Demonstrating Immersive Media Delivery on 5G Broadcast and Multicast Testing Networks
This work presents eight demonstrators and one showcase developed within the
5G-Xcast project. They experimentally demonstrate and validate key technical
enablers for the future of media delivery, associated with multicast and
broadcast communication capabilities in 5th Generation (5G). In 5G-Xcast, three
existing testbeds: IRT in Munich (Germany), 5GIC in Surrey (UK), and TUAS in
Turku (Finland), have been developed into 5G broadcast and multicast testing
networks, which enables us to demonstrate our vision of a converged 5G
infrastructure with fixed and mobile accesses and terrestrial broadcast,
delivering immersive audio-visual media content. Built upon the improved
testing networks, the demonstrators and showcase developed in 5G-Xcast show the
impact of the technology developed in the project. Our demonstrations
predominantly cover use cases belonging to two verticals: Media & Entertainment
and Public Warning, which are future 5G scenarios relevant to multicast and
broadcast delivery. In this paper, we present the development of these
demonstrators, the showcase, and the testbeds. We also provide key findings
from the experiments and demonstrations, which not only validate the technical
solutions developed in the project, but also illustrate the potential technical
impact of these solutions for broadcasters, content providers, operators, and
other industries interested in the future immersive media delivery.Comment: 16 pages, 22 figures, IEEE Trans. Broadcastin
Network-driven handover in 5G
Currently, users’ expectations regarding technological performance are constantly increasing. An example of this is the growing consumption of multimedia content via the Internet. Multimedia applications with a variable number of users/requests have variable demand over time that may expose the limitation of the network channels. This may cause a problem of demand mobility generated by the service/application. Each generation of mobile networks has specific handover processes, which in the case of 4G can be controlled according to the applications requirements, with the possibility of multiconnectivity. This process was massified in 5G. The main contribution of this dissertation is the development and analysis of decision models for controlling the video streaming and user association to a BS in the network architecture. The scenario considered refers to a football stadium with multiple points of view – video streams – that each spectator can request to view on their cell phone or tablet. The developed simulator models the stadium scenario using a combination of services, which occur on the 5G network. Vertical handover generated by the network is used,aidedbynetworkslicing. Thenetworkslicingactsinthepartofthebandwidthdivision between the different antennas and allows the throughput of the different broadcast (FeMBMS)channelsto becontrolledbytheservice -theradionetworkcapacitylimitsthe throughput. The results obtained in a case of 80000 spectators who select different beams over time, considering8basestations(BS),showthatthequalityofexperienceishighonlywhenthe handover and the control of beam diffusion by BS are managed according to the application requirements. The network recovers from huge peaks by handling as many requests at once as possible. Instead of the user only getting the steam in a good quality or not getting it at all, the network performs a best-effort solution of downgrading the quality of multicasting in order to expend less resources with the same quantity of requests. The network state is taken into consideration. Although there are load peaks on the network, it is never congested.Atualmente, as expectativas dos utilizadores em relação à capacidade tecnológica não param de aumentar. Exemplo disso é o crescente consumo de conteúdo multimédia através da Internet. Aplicações multimédia com número variável de utilizadores e pedidos têm um fluxo de serviço variável ao longo do tempo. Esta variância pode expor a limitação de canais de rede, que consequentemente pode causar um problema de mobilidade gerado pelo serviço/aplicação. Cada geração de redes móveis possui processos de handover de utilizadores específicos, que no caso da geração 4G passou a ser controlado em função das aplicações, com a possibilidade de multiconectividade. Este processo foi massificado no 5G. A principal contribuição desta dissertação é o desenvolvimento e análise de modelos de decisão para controlar a difusão de vídeo e a associação de utilizadores à rede rádio na arquitetura da rede. O cenário considerado reflete um estádio de futebol com vários pontos de vista - diferentes feixes de vídeo - que cada espectador pode solicitar e visualizar no seu telemóvel ou tablet. O simulador desenvolvido modela o cenário do estádio usando uma combinação de serviços, que ocorrem na rede 5G. É usado handover vertical gerado pela rede auxiliado por network slicing que atua na parte da divisão da largura de banda entre as diferentes antenas e permite que a taxa de débito dos diferentes canais de difusão (FeMBMS) seja controlada pelo serviço - a capacidade da rede rádio limita a taxa de transferência. Os resultados obtidos no caso de 80000 espectadores que selecionam diferentes feixes ao longo do tempo, considerando 8 estações base (BS), mostram que a qualidade de experiência somente é elevada quando o handover e o controlo da difusão de feixes pelas BS são geridos de acordo com os requisitos da aplicação. A rede recupera a estabilidade após enormes picos de transferência gerindo os seus recursos. Em vez do utilizador ser prejudicado na totalidade quando a rede não tem recursos e ser privado de obter serviço, é utilizado um processo alternativo em que a rede diminui a qualidade de multicasting, gastando menos recursos com a mesma quantidade de pedidos. O estado da rede é sempre tido em consideração - embora hajam picos de carga na rede, esta nunca fica congestionada
Optimizing video QoE for mobile eMBMS users in cellular networks
IEEE Evolved Multimedia Broadcast Multicast Service (eMBMS) is used in cellular networks to improve the utilization of scarce wireless resources in high user density service areas. However, eMBMS configuration involves interwoven decisions including which base stations (eNB) to synchronize to form Single Frequency Networks (SFN), which video qualities to be serviced, and how to distribute resources among different videos. These decisions should accommodate disparate channel conditions for eMBMS users and the impact of eNB's unicast-load in the service area. In this paper, we formulate eMBMS configuration as an optimization problem that maximizes the video QoE for users. Additionally, we present NIMBLE as an eMBMS configuration heuristic, guided by our optimization framework, to solve the problem in real-time. Furthermore, NIMBLE's design integrates elements to accommodate the dynamic nature of cellular networks resulting from changes in both user and network state over time. We developed a simulation testbed and performed extensive experiments to show that, in comparison to state-of-the-art schemes, NIMBLE can increase the average user throughput by 150% and reduce the bitrate switches by 75%
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Learning for Network Applications and Control
The emergence of new Internet applications and technologies have resulted in an increased complexity as well as a need for lower latency, higher bandwidth, and increased reliability. This ultimately results in an increased complexity of network operation and management. Manual management is not sufficient to meet these new requirements.
There is a need for data driven techniques to advance from manual management to autonomous management of network systems. One such technique, Machine Learning (ML), can use data to create models from hidden patterns in the data and make autonomous modifications. This approach has shown significant improvements in other domains (e.g., image recognition and natural language processing). The use of ML, along with advances in programmable control of Software- Defined Networks (SDNs), will alleviate manual network intervention and ultimately aid in autonomous network operations. However, realizing a data driven system that can not only understand what is happening in the network but also operate autonomously requires advances in the networking domain, as well as in ML algorithms.
In this thesis, we focus on developing ML-based network architectures and data driven net- working algorithms whose objective is to improve the performance and management of future networks and network applications. We focus on problems spanning across the network protocol stack from the application layer to the physical layer. We design algorithms and architectures that are motivated by measurements and observations in real world or experimental testbeds.
In Part I we focus on the challenge of monitoring and estimating user video quality of experience (QoE) of encrypted video traffic for network operators. We develop a system for REal-time QUality of experience metric detection for Encrypted Traffic, Requet. Requet uses a detection algorithm to identify video and audio chunks from the IP headers of encrypted traffic. Features extracted from the chunk statistics are used as input to a random forest ML model to predict QoE metrics. We evaluate Requet on a YouTube dataset we collected, consisting of diverse video assets delivered over various WiFi and LTE network conditions. We then extend Requet, and present a study on YouTube TV live streaming traffic behavior over WiFi and cellular networks covering a 9-month period. We observed pipelined chunk requests, a reduced buffer capacity, and a more stable chunk duration across various video resolutions compared to prior studies of on-demand streaming services. We develop a YouTube TV analysis tool using chunks statistics detected from the extracted data as input to a ML model to infer user QoE metrics.
In Part II we consider allocating end-to-end resources in cellular networks. Future cellular networks will utilize SDN and Network Function Virtualization (NFV) to offer increased flexibility for network infrastructure operators to utilize network resources. Combining these technologies with real-time network load prediction will enable efficient use of network resources. Specifically, we leverage a type of recurrent neural network, Long Short-Term Memory (LSTM) neural networks, for (i) service specific traffic load prediction for network slicing, and (ii) Baseband Unit (BBU) pool traffic load prediction in a 5G cloud Radio Access Network (RAN). We show that leveraging a system with better accuracy to predict service requirements results in a reduction of operation costs.
We focus on addressing the optical physical layer in Part III. Greater network flexibility through SDN and the growth of high bandwidth services are motivating faster service provisioning and capacity management in the optical layer. These functionalities require increased capacity along with rapid reconfiguration of network resources. Recent advances in optical hardware can enable a dramatic reduction in wavelength provisioning times in optical circuit switched networks. To support such operations, it is imperative to reconfigure the network without causing a drop in service quality to existing users. Therefore, we present a ML system that uses feedforward neural networks to predict the dynamic response of an optically circuit-switched 90-channel multi-hop Reconfigurable Optical Add-Drop Multiplexer (ROADM) network. We show that the trained deep neural network can recommend wavelength assignments for wavelength switching with minimal power excursions. We extend the performance of the ML system by implementing and testing a Hybrid Machine Learning (HML) model, which combines an analytical model with a neural network machine learning model to achieve higher prediction accuracy.
In Part IV, we use a data-driven approach to address the challenge of wireless content delivery in crowded areas. We present the Adaptive Multicast Services (AMuSe) system, whose objective is to enable scalable and adaptive WiFi multicast. Specifically, we develop an algorithm for dynamic selection of a subset of the multicast receivers as feedback nodes. Further, we describe the Multicast Dynamic Rate Adaptation (MuDRA) algorithm that utilizes AMuSe’s feedback to optimally tune the physical layer multicast rate. Our experimental evaluation of MuDRA on the ORBIT testbed shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of nodes while meeting quality requirements. We leverage the lessons learned from AMuSe for WiFi and use order statistics to address the performance issues with LTE evolved Multimedia Broadcast/Multicast Service (eMBMS). We present the Dynamic Monitoring (DyMo) system which provides low-overhead and real-time feedback about eMBMS performance to be used for network optimization. We focus on the Quality of Service (QoS) Evaluation module and develop a Two-step estimation algorithm which can efficiently identify the SNR Threshold as a one time estimation. DyMo significantly outperforms alternative schemes based on the Order-Statistics estimation method which relies on random or periodic sampling
A model to evaluate MBSFN and AL-FEC techniques in a multicast video streaming service
This procceding of: 10th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob). Took place 2014, October 08-10, in Lanarca (Chipre). The event Web site of http://conferences.computer.org/wimob2014/ .In a multicast video streaming service over a cellular network, the same content is sent to a mass audience using a common channel. However, users belonging to the same multicast channel perceive different characteristics of the radio channel. Moreover, in wireless environments, the radio interface introduces an important level of interference and noise, resulting in a high rate of transmission errors. Therefore, a protection of the information is needed at each receiver using Forward Error Correction (FEC) schemes, which allow the recovery of the lost packets sending redundancy together with the payload. FEC solutions can be used in combination with other techniques to overcome the existing limitations of the mobile network, in particular, the use of a single-frequency network to prevent the effect of destructive signal interference. This paper analyzes the performance of a video streaming service comparing different FEC schemes, Raptor and RaptorQ codes, where some system parameters can be tuned in a single-frecuency network.This work was supported in part by the Spanish Ministry of Economy and Competitiveness, National Plan for Scientific Research, Development and Technological Innovation (INNPACTO subprogram), LTExtreme project (IPT-2012-0525-430000).Publicad
Proxy-based near real-time TV content transmission in mobility over 4G with MPEG-DASH transcoding on the cloud
[EN] This paper presents and evaluates a system that provides TV and radio services in mobility using 4G communications. The system has mainly two blocks, one on the cloud and another on the mobile vehicle. On the cloud, a DVB (Digital Video Broadcasting) receiver obtains the TV/radio signal and prepares the contents to be sent through 4G. Specifically, contents are transcoded and packetized using the DASH (Dynamic Adaptive Streaming over HTTP) standard. Vehicles in mobility use their 4G connectivity to receive the flows transmitted by the cloud. The key element of the system is an on-board proxy that manages the received flows and offers them to the final users in the vehicle. The proxy contains a buffer that helps reduce the number of interruptions caused by hand over effects and lack of coverage. The paper presents a comparison between a live transmission using 4G connecting the clients directly with the cloud server and a near real-time transmission based on an on-board proxy. Results prove that the use of the proxy reduces the number of interruptions considerably and, thus, improves the Quality of Experience of users at the expense of slightly increasing the delay.This work is supported by the Centro para el Desarrollo Tecnologico Industrial (CDTI) from the Government of Spain under the project "Plataforma avanzada de conectividad en movilidad" (CDTI IDI-20150126) and the project "Desarrollo de nueva plataforma de entretenimiento multimedia para entornos nauticos" (CDTI TIC-20170102).Arce Vila, P.; De Fez Lava, I.; Belda Ortega, R.; Guerri Cebollada, JC.; Ferrairó, S. (2019). Proxy-based near real-time TV content transmission in mobility over 4G with MPEG-DASH transcoding on the cloud. Multimedia Tools and Applications. 78(18):26399-26425. https://doi.org/10.1007/s11042-019-07840-6S2639926425781
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