2,726 research outputs found

    COCO_TS Dataset: Pixel-level Annotations Based on Weak Supervision for Scene Text Segmentation

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    The absence of large scale datasets with pixel-level supervisions is a significant obstacle for the training of deep convolutional networks for scene text segmentation. For this reason, synthetic data generation is normally employed to enlarge the training dataset. Nonetheless, synthetic data cannot reproduce the complexity and variability of natural images. In this paper, a weakly supervised learning approach is used to reduce the shift between training on real and synthetic data. Pixel-level supervisions for a text detection dataset (i.e. where only bounding-box annotations are available) are generated. In particular, the COCO-Text-Segmentation (COCO_TS) dataset, which provides pixel-level supervisions for the COCO-Text dataset, is created and released. The generated annotations are used to train a deep convolutional neural network for semantic segmentation. Experiments show that the proposed dataset can be used instead of synthetic data, allowing us to use only a fraction of the training samples and significantly improving the performances

    Convolutional Color Constancy

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    Color constancy is the problem of inferring the color of the light that illuminated a scene, usually so that the illumination color can be removed. Because this problem is underconstrained, it is often solved by modeling the statistical regularities of the colors of natural objects and illumination. In contrast, in this paper we reformulate the problem of color constancy as a 2D spatial localization task in a log-chrominance space, thereby allowing us to apply techniques from object detection and structured prediction to the color constancy problem. By directly learning how to discriminate between correctly white-balanced images and poorly white-balanced images, our model is able to improve performance on standard benchmarks by nearly 40%

    A survey of exemplar-based texture synthesis

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    Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch re-arrangement methods. In the first class, a texture is characterized by a statistical signature; then, a random sampling conditioned to this signature produces genuinely different texture images. The second class boils down to a clever "copy-paste" procedure, which stitches together large regions of the sample. Hybrid methods try to combine ideas from both approaches to avoid their hurdles. The recent approaches using convolutional neural networks fit to this classification, some being statistical and others performing patch re-arrangement in the feature space. They produce impressive synthesis on various kinds of textures. Nevertheless, we found that most real textures are organized at multiple scales, with global structures revealed at coarse scales and highly varying details at finer ones. Thus, when confronted with large natural images of textures the results of state-of-the-art methods degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe FRAME. New method presented: CNNMR

    On morphological hierarchical representations for image processing and spatial data clustering

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    Hierarchical data representations in the context of classi cation and data clustering were put forward during the fties. Recently, hierarchical image representations have gained renewed interest for segmentation purposes. In this paper, we briefly survey fundamental results on hierarchical clustering and then detail recent paradigms developed for the hierarchical representation of images in the framework of mathematical morphology: constrained connectivity and ultrametric watersheds. Constrained connectivity can be viewed as a way to constrain an initial hierarchy in such a way that a set of desired constraints are satis ed. The framework of ultrametric watersheds provides a generic scheme for computing any hierarchical connected clustering, in particular when such a hierarchy is constrained. The suitability of this framework for solving practical problems is illustrated with applications in remote sensing
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