5,900 research outputs found

    A Local Logic for Realizability in Web Service Choreographies

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    Web service choreographies specify conditions on observable interactions among the services. An important question in this regard is realizability: given a choreography C, does there exist a set of service implementations I that conform to C ? Further, if C is realizable, is there an algorithm to construct implementations in I ? We propose a local temporal logic in which choreographies can be specified, and for specifications in the logic, we solve the realizability problem by constructing service implementations (when they exist) as communicating automata. These are nondeterministic finite state automata with a coupling relation. We also report on an implementation of the realizability algorithm and discuss experimental results.Comment: In Proceedings WWV 2014, arXiv:1409.229

    Behavioral types in programming languages

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    A recent trend in programming language research is to use behav- ioral type theory to ensure various correctness properties of large- scale, communication-intensive systems. Behavioral types encompass concepts such as interfaces, communication protocols, contracts, and choreography. The successful application of behavioral types requires a solid understanding of several practical aspects, from their represen- tation in a concrete programming language, to their integration with other programming constructs such as methods and functions, to de- sign and monitoring methodologies that take behaviors into account. This survey provides an overview of the state of the art of these aspects, which we summarize as the pragmatics of behavioral types

    Agents interoperability via conformance modulo mapping

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    We present an algorithm for establishing a flexible conformance relation between two local agent interaction protocols (LAIPs) based on mappings involving agents and messages, respectively. Conformance is in fact computed "modulo mapping": two LAIPs \u3c4 and \u3c4 may involve different agents and use different syntax for messages, but may still be found to be conformant provided that a given map from entities appearing in \u3c4 to corresponding entities in \u3c4 is applied. LAIPs are modelled as trace expressions whose high expressive power allows for the design of protocols that could not be specified using finite state automata or equivalent formalisms. This expressive power makes the problem of stating if \u3c4 conforms to \u3c4 undecidable. We cope with this problem by over-approximating trace expressions that may lead to infinite computations, obtaining a sound but not complete implementation of the proposed conformance check

    Simulation relations for systems with distributed interfaces

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    In this paper we define simulation relations for distributed systems. Taking as starting point our previous work on the distributed testing architecture, we introduce novel simulation relations that can be used to define, given a specification, what a good implementation is. We approach the problem from two different perspectives. First, we consider that different ports of the system cannot share information. Thus, the decision to consider whether a system is correct has to be based only on local observations. We give some examples to show that this relation is very weak and propose a new one where we allow the different ports to partially communicate. Specifically, we do not implement a complex synchronization mechanism but allow entities to combine whole traces to obtain a verdict

    OperA/ALIVE/OperettA

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    Comprehensive models for organizations must, on the one hand, be able to specify global goals and requirements but, on the other hand, cannot assume that particular actors will always act according to the needs and expectations of the system design. Concepts as organizational rules (Zambonelli 2002), norms and institutions (Dignum and Dignum 2001; Esteva et al. 2002), and social structures (Parunak and Odell 2002) arise from the idea that the effective engineering of organizations needs high-level, actor-independent concepts and abstractions that explicitly define the organization in which agents live (Zambonelli 2002).Peer ReviewedPostprint (author's final draft

    Verifying and comparing finite state machines for systems that have distributed interfaces

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    This paper concerns state-based systems that interact with their environment at physically distributed interfaces, called ports. When such a system is used a projection of the global trace, a local trace, is observed at each port. As a result the environment has reduced observational power: the set of local traces observed need not define the global trace that occurred. We consider the previously defined implementation relation ⊆s and prove that it is undecidable whether N ⊆s M and so it is also undecidable whether testing can distinguishing two states or FSMs. We also prove that a form of model-checking is undecidable when we have distributed observations and give conditions under which N ⊆s M is decidable. We then consider implementation relation ⊆sk that concerns input sequences of length κ or less. If we place bounds on κ and the number of ports then we can decide N ⊆sk M in polynomial time but otherwise this problem is NP-hard
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