20,318 research outputs found

    Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies

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    The final publication is available at link.springer.comA mixed-methods study evaluating the motivation and satisfaction of Architecture degree students using interactive visualization methods is presented in this paper. New technology implementations in the teaching field have been largely extended to all types of levels and educational frameworks. However, these innovations require approval validation and evaluation by the final users, the students. In this paper, the advantages and disadvantages of applying mixed evaluation technology are discussed in a case study of the use of interactive and collaborative tools for the visualization of 3D architectonical models. The main objective was to evaluate Architecture and Building Science students’ the motivation to use and satisfaction with this type of technology and to obtain adequate feedback that allows for the optimization of this type of experiment in future iterations.Postprint (author’s final draft

    Augmented Reality Environments in Learning, Communicational and Professional Contexts in Higher Education

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    This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment.We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can be means of enhancing, motivating and stimulating learners’ understanding of certain events, especially those for which the traditional notion of instructional learning have proven inappropriate or difficult. Furthermore, the students can learn in a quick mode by interacting on the augmented environments

    Using virtual reality for industrial design learning: a methodological proposal

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    Nowadays, the different computer tools available enable designers to create complex industrial prototypes. The use of these tools is constrained by the limitations imposed by common devices, such as screens and displays. Recently emerged virtual and augmented reality techniques have started being used as supports in many learning and industrial environments. Beyond the new possibilities that these tools offer for designing industrial objects, the underlying question is whether these new technologies could improve the creativity of designers to enable them to get a better understanding of the designing process itself. This paper presents a methodological proposal for the deployment of an industrial design engineering course aimed not only at learning different design techniques, but also at assessing the creativity skills of students. The practical contents include the use of virtual reality devices, to help the designer overcome the limitations of prototype visualisation and make better designing decisions. Moreover, a creativity test will be performed at the beginning and at the end of the course to assess the changes in creativity skills taking place within the experiment group versus the changes in a traditional learning (control) group

    Mobile augmented reality: A pedagogical strategy in the university setting

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    The mobile augmented reality (M-AR) besides being a booming computer technology is an innovative tool that can support the pedagogical process in university classrooms, that is why the present research aims to show a methodological proposal for its implementation, in order to facilitate the learning of spatial reasoning of students, through the visualization and manipulation of three-dimensional virtual objects, promoting the motivation of learning knowledge and topics of the course of industrial design and technical drawing for the career of industrial engineering. A collection of geometric figures has been elaborated with the help of technological tools such as 2D and 3D modeling software, computer-aided design software and augmented reality application software. An updated methodology is proposed, available to any teacher, oriented to the stimulation of mental processes related to spatial reasoning of students, which integrates technological tools in the didactics of the dihedral system and the different graphic projections

    Motivación y mejora académica utilizando realidad aumentada para el estudio de modelos tridimensionales arquitectónicos

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    En el presente artículo discutimos los resultados de evaluar el grado de motivación, el perfil y el nivel de satisfacción de los estudiantes en flujos de trabajo que utilizan la visualización aumentada de modelos complejos en 3D. El estudio muestra los resultados de experimentos realizados con alumnos de grado a lo largo de los dos primeros cursos de Arquitectura y el actual grado de Ciencias y Tecnologías de la Construcción (antiguo grado español de Ingeniería de la Construcción, y con cuyo nombre se reconoce a nivel europeo). Hemos utilizado un método mixto que combina el uso de técnicas cuantitativas y cualitativas de evaluación de la respuesta del estudiante, con el fin de completar una visión más global del uso de nuevas tecnologías, dispositivos móviles y métodos visuales avanzados en campos académicos. Los resultados nos muestran cómo los estudiantes partícipes de dichos experimentos han mejorado sus resultados académicos y su implicación con la materia, un punto clave en el actual marco educativo compuesto por estudiantes nativos digitales y un gran número de aplicaciones y dispositivos para la enseñanza y el aprendizajePostprint (published version

    Overview of the treatment of historical industrial heritage in engineering graphics

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    This article presents a comprehensive review of the stages of research when addressing the issue of historical industrial heritage from the point view of engineering graphics, looking at its influence on all stages of the value chain. It provides a contextual introduction, explaining the research, the aim pursued and the priority objectives of this type of work. It also presents the methodology and the materials used, specifying important details needed to obtain a realistic result, such as fieldwork, 3D virtual modeling, virtual reconstruction, and more usual techniques used such as augmented reality and virtual reality. Finally, the dissemination of the results and the advantages and disadvantages of the virtual reconstructions are presented

    Educational applications of augmented reality: A bibliometric study

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    [EN] Augmented Reality (AR) has been used successfully in several industries; one of these is education. A systematic understanding of how AR contributes to education still lacks studies about the content type and its effects on learning outcomes. This article systematically analyzes the AR state-of-the-art in education, determines productivity and publication indicators in this field, and identifies research works that have studied how content type affects the learning outcomes. The methodology was performed through a bibliometric analysis using the Scopus database, focusing on AR's educational uses. Engineering education is the primary research trend, followed by simulation, tracking, and virtual reality. Education and e-learning also have leading roles within this analysis, along with gamification and human-computer interaction, whose impacts are further explored. There is no preferred design methodology for creating AR content. In its absence, most of the works suggest a design based on the developers' and researchers' experience.The authors thank the editors and two anonymous reviewers for their highly constructive feedback. The authors also would like to acknowledge the technical support of Writing Lab, Institute for the Future of Education, Tecnologico de Monterrey, Mexico, in the production of this workHincapié, M.; Díaz, C.; Valencia, A.; Contero, M.; Güemes-Castorena, D. (2021). Educational applications of augmented reality: A bibliometric study. Computers & Electrical Engineering. 93:1-11. https://doi.org/10.1016/j.compeleceng.2021.1072891119
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