128,456 research outputs found
A Case Study in Modular Programming: Using AspectJ and OCaml in an Undergraduate Compiler Project
We report our experience in using two different languages to build the same software project. Specifically, we have converted an entire undergraduate compiler course from using AspectJ, an aspect-oriented language, to using OCaml, a functional language. The course has evolved over a period of eight years with, on average, 60 students completing it every year. In this article, we analyze our usage of the two programming languages and we compare and contrast the two software projects on a number of parameters, including how they enable students to write and test individual compiler phases in a modular way.
Block-Based Development of Mobile Learning Experiences for the Internet of Things
The Internet of Things enables experts of given domains to create smart user experiences for interacting with the environment. However, development of such experiences requires strong programming skills, which are challenging to develop for non-technical users. This paper presents several extensions to the block-based programming language used in App Inventor to make the creation of mobile apps for smart learning experiences less challenging. Such apps are used to process and graphically represent data streams from sensors by applying map-reduce operations. A workshop with students without previous experience with Internet of Things (IoT) and mobile app programming was conducted to evaluate the propositions. As a result, students were able to create small IoT apps that ingest, process and visually represent data in a simpler form as using App Inventor's standard features. Besides, an experimental study was carried out in a mobile app development course with academics of diverse disciplines. Results showed it was faster and easier for novice programmers to develop the proposed app using new stream processing blocks.Spanish National Research Agency (AEI) - ERDF fund
Visual and Textual Programming Languages: A Systematic Review of the Literature
It is well documented, and has been the topic of much research, that Computer
Science courses tend to have higher than average drop out rates at third level.
This is a problem that needs to be addressed with urgency but also caution. The
required number of Computer Science graduates is growing every year but the
number of graduates is not meeting this demand and one way that this problem
can be alleviated is to encourage students at an early age towards studying
Computer Science courses.
This paper presents a systematic literature review on the role of visual and
textual programming languages when learning to program, particularly as a first
programming language. The approach is systematic, in that a structured search
of electronic resources has been conducted, and the results are presented and
quantitatively analysed. This study will give insight into whether or not the
current approaches to teaching young learners programming are viable, and
examines what we can do to increase the interest and retention of these
students as they progress through their education.Comment: 18 pages (including 2 bibliography pages), 3 figure
Future management needs of a "software-driven" science community
The work of astronomers is getting more complex and advanced as the progress
of computer development occurs. With improved computing capabilities and
increased data flow, more sophisticated software is required in order to
interpret, and fully exploit, astronomic data. However, it is not possible for
every astronomer to also be a software specialist. As history has shown, the
work of scientists always becomes increasingly specialised, and we here argue
in favour of another, at least partial, split between "programmers" and
"interpreters". In this presentation we outline our vision for a new approach
and symbiosis between software specialists and scientists, and present its
advantages along with a simple test case.Comment: 7 pages, 3 figures, as presented at SPIE Astronomical instrumentation
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Forty hours of declarative programming: Teaching Prolog at the Junior College Utrecht
This paper documents our experience using declarative languages to give
secondary school students a first taste of Computer Science. The course aims to
teach students a bit about programming in Prolog, but also exposes them to
important Computer Science concepts, such as unification or searching
strategies. Using Haskell's Snap Framework in combination with our own
NanoProlog library, we have developed a web application to teach this course.Comment: In Proceedings TFPIE 2012, arXiv:1301.465
Contemporary developments in teaching and learning introductory programming: Towards a research proposal
The teaching and learning of introductory programming in tertiary institutions is problematic. Failure rates are high and the inability of students to complete small programming tasks at the completion of introductory units is not unusual. The literature on teaching programming contains many examples of changes in teaching strategies and curricula that have been implemented in an effort to reduce failure rates. This paper analyses contemporary research into the area, and summarises developments in the teaching of introductory programming. It also focuses on areas for future research which will potentially lead to improvements in both the teaching and learning of introductory programming. A graphical representation of the issues from the literature that are covered in the document is provided in the introduction
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