92 research outputs found

    Reinventing discovery learning: a field-wide research program

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    © 2017, Springer Science+Business Media B.V., part of Springer Nature. Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based pedagogical philosophy, citing an inherent structural challenge of students constructing historically achieved conceptual structures from their ingenuous notions. This special issue presents six educational research projects that, while adhering to principles of discovery-based learning, are motivated by complementary philosophical stances and theoretical constructs. The editorial introduction frames the set of projects as collectively exemplifying the viability and breadth of discovery-based learning, even as these projects: (a) put to work a span of design heuristics, such as productive failure, surfacing implicit know-how, playing epistemic games, problem posing, or participatory simulation activities; (b) vary in their target content and skills, including building electric circuits, solving algebra problems, driving safely in traffic jams, and performing martial-arts maneuvers; and (c) employ different media, such as interactive computer-based modules for constructing models of scientific phenomena or mathematical problem situations, networked classroom collective “video games,” and intercorporeal master–student training practices. The authors of these papers consider the potential generativity of their design heuristics across domains and contexts

    Working \u27Failure\u27 into your Learning Design

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    The world is grappling with education failing to meet industry demands for skills. We’re constantly striving to design for learning that is able to meet with the emerging societal and Industrial needs. Against this background what should the learning design strategy be? Of particular relevance is Productive Failure (PF) a deeper learning design strategy, which runs counter to a traditional Direct Instruction methodology and demonstrates the affordances of experiencing and learning from failure. This brief elaborates on PF, select use cases and applications as well as key design features in operationalising PF

    Fostering Adaptive Expertise in Tomorrow’s Prescribers

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    ANALISIS KESALAHAN MAHASISWA DALAM PERKULIAHAN MATEMATIKA DASAR SECARA DARING

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    Topik matematika dasar merupakan fokus utama saat mempersiapkan mahasiswa baru masuk sebelum masuk perkuliahan di jenjang perguruan tinggi. Oleh karena itu, mahasiswa harus dapat memahami konsep dari beberapa topik matematika dasar ini dengan baik. Tujuan penelitian ini adalah untuk mendeskrpsikan kesalahan-kesalahan dalam memahami topik-topik matematika dasar, yaitu topik himpunan, relasi, fungsi, matriks, vektor, limit, turunan dan integral. Penelitian ini menggunakan metode penelitian deskriptif kualitif dengan subjek penelitian adalah mahasiswa baru tahun akademik 2020/2021 pada Program Studi Pendidikan Matematika FKIP Unpatti. Instrumen dalam penelitian ini berupa soal tes yang terdiri dari 7 soal tentang topik-topik matematika dasar. Hasil penelitian menunjukkan bahwa mahasiswa melakukan beberapa kesalahan di antaranya kesalahan faktual, kesalahan prosedural, kesalahan konseptual dan keceroboha

    ANALISIS KEMAMPUAN MATEMATIKA DASAR MAHASISWA PENDIDIKAN KIMIA

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    Beberapa literatur dan penelitian terdahulu menyatakan bahwa masih ada kelemahan dalam menggunakan matematika di kelas sains. Pada saat mahasiswa mengalami kegagalan dalam memecahkan masalah kimia yang melibatkan keterampilan matematika, seringkali kita dihadapkan pada pertanyaan apakah kegagalan tersebut disebabkan karena lemahnya kemampuan matematika dasar atau kurangnya penguasaan konsep kimia itu sendiri. Penelitian ini merupakan suatu deskriptif kuantitatif yang melibatkan mahasiswa tingkat satu yang melaksanakan perkuliahan matematika dasar dan kimia umum. Kemampuan matematika dasar mahasiswa dianalisis menurut tiga aspek penilaian; mathematical-procedural skils, conceptual understanding, dan algorithmic problem-solving. Tes pilihan ganda digunakan sebagai alat pengumpul data primer, sedangkan lembar jawaban tertulis digunakan untuk mendapatkan deksripsi seperti apa argumentasi mahasiswa dan bagaimana cara mereka memecahkan masalah. Skor tes dianalisis menggunakan metode statistik deskriptif untuk membandingkan kemampuan mahasiswa pada tiga aspek tersebut. Hasil akhir dari penelitian ini menunjukkan bahwa mahasiswa memiliki kemampuan yang lebih baik pada mathematical-procedural skils dan algorithmic problem-solving dibandingkan pada conceptual understanding

    Kesalahan Mahasiswa Pendidikan Matematika dalam Menyelesaikan Masalah Fungsi dan Persamaan Polinomial

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    Kurang kuatnya penguasaan konsep mahasiswa terhadap materi yang dipelajari mengakibatkan munculnya kesalahpahaman atau kesalahan dalam menyelesaikan masalah matematika. Mendeskripsikan kesalahan mahasiswa Pendidikan Matematika dalam menyelesaikan masalah fungsi dan persamaan polinomial ditinjau dari tipe kesalahan Kastolan adalah tujuan penelitian ini. Jenis penelitian yang digunakan yakni penelitian kualitatif deskriptif. Pentingnya penelitian tentang kesalahan mahasiswa dapat menjadi acuan sejauh mana pemahaman dan penguasaan konsep mahasiswa terhadap materi yang telah dipelajari. Terpilih sebanyak empat subjek secara purposive sampling berdasarkan hasil pekerjaan dengan langkah-langkah penyelesaian yang tidak lengkap atau menunjukkan adanya kesalahan. Instrumen yang digunakan pada penelitian ini adalah peneliti, lembar tes, serta pedoman wawancara. Hasil pada penelitian ini menunjukkan kesalahan tertinggi yang dilakukan mahasiswa terletak pada kesalahan teknik dengan persentase 43,9% dan dikategorikan kesalahan berat. Kesalahan kedua dengan kategori kesalahan cukup berat ialah kesalahan konseptual dengan persentase sebesar 39.4%. Kesalahan ketiga ialah kesalahan prosedural dengan persentase sebesar 16.7% dan termasuk pada kategori kesalahan ringan

    Syntax error based quantification of the learning progress of the novice programmer

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    © 2018 Association for Computing Machinery. Recent data-driven research has produced metrics for quantifying a novice programmer’s error profile, such as Jadud’s error quotient. However, these metrics tend to be context dependent and contain free parameters. This paper reviews the caveats of such metrics and proposes a more general approach to developing a metric. The online implementation of the proposed metric is publicly available at http://online-analysis-demo.herokuapp.com/

    The changes we need: Education post COVID-19

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    The COVID-19 pandemic has caused both unprecendented disruptions and massive changes to education. However, as schools return, these changes may disappear. Moreover, not all of the changes are necessarily the changes we want in education. In this paper, we argue that the pandemic has created a unique opportunity for educational changes that have been proposed before COVID-19 but were never fully realized. We identify three big changes that education should make post COVID: curriculum that is developmental, personalized, and evolving; pedagogy that is student-centered, inquiry-based, authentic, and purposeful; and delivery of instruction that capitalizes on the strengths of both synchronous and asynchronous learning

    Analysis of Vocational School Students' Error in Solving Linear Program Problems

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    The reality on the ground shows that students still make mistakes in solving problems in the form of Linear Program stories. This study aims to describe students' mistakes in solving word problems in linear programming material. The method used in this research is descriptive qualitative research. The subjects in this study were class X students of Karya Bahana Vocational School, Bekasi City. The instrument in this study was in the form of 5 questions in the form of descriptions. In addition to the instrument in the form of tests, interviews were used to dig deeper into students' answers to the questions presented. The results showed that the most errors made by students were in the aspect of errors in writing the final answers, and the fewest errors were in the aspects of transformation errors. The cause of reading errors is that students are unable to interpret sentences correctly and cannot find key words and important information. The cause of the error in understanding the problem was that students did not include the known data and the data asked. The causes of errors in the transformation are students not being able to model everyday sentences into mathematical symbols and errors in using mathematical operations. The cause of the process skill error was that the student was unable to write down the objective function and the student was unable to continue with the answer, while the cause of the error in writing the final solution was the inability of the student to draw conclusions correctly
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