39 research outputs found
Architectural stability of self-adaptive software systems
This thesis studies the notion of stability in software engineering with the aim of understanding its dimensions, facets and aspects, as well as characterising it. The thesis further investigates the aspect of behavioural stability at the architectural level, as a property concerned with the architecture's capability in maintaining the achievement of expected quality of service and accommodating runtime changes, in order to delay the architecture drifting and phasing-out as a consequence of the continuous unsuccessful provision of quality requirements. The research aims to provide a systematic and methodological support for analysing, modelling, designing and evaluating architectural stability. The novelty of this research is the consideration of stability during runtime operation, by focusing on the stable provision of quality of service without violations. As the runtime dimension is associated with adaptations, the research investigates stability in the context of self-adaptive software architectures, where runtime stability is challenged by the quality of adaptation, which in turn affects the quality of service. The research evaluation focuses on the effectiveness, scale and accuracy in handling runtime dynamics, using the self-adaptive cloud architectures
Multidisciplinary perspectives on Artificial Intelligence and the law
This open access book presents an interdisciplinary, multi-authored, edited collection of chapters on Artificial Intelligence (âAIâ) and the Law. AI technology has come to play a central role in the modern data economy. Through a combination of increased computing power, the growing availability of data and the advancement of algorithms, AI has now become an umbrella term for some of the most transformational technological breakthroughs of this age. The importance of AI stems from both the opportunities that it offers and the challenges that it entails. While AI applications hold the promise of economic growth and efficiency gains, they also create significant risks and uncertainty. The potential and perils of AI have thus come to dominate modern discussions of technology and ethics â and although AI was initially allowed to largely develop without guidelines or rules, few would deny that the law is set to play a fundamental role in shaping the future of AI. As the debate over AI is far from over, the need for rigorous analysis has never been greater. This book thus brings together contributors from different fields and backgrounds to explore how the law might provide answers to some of the most pressing questions raised by AI. An outcome of the CatĂłlica Research Centre for the Future of Law and its interdisciplinary working group on Law and Artificial Intelligence, it includes contributions by leading scholars in the fields of technology, ethics and the law.info:eu-repo/semantics/publishedVersio
Eine agentenbasierte Architektur fĂŒr Programmierung mit gesprochener Sprache
Sprachgesteuerte Computersysteme werden heutzutage von Millionen von Nutzern verwendet; Chatbots, virtuelle Assistenten, wie Siri oder Google Assistant, und Smarthomes sind lĂ€ngst fester Bestandteil des Alltags vieler Menschen. Zwar erscheinen derartige Systeme inzwischen intelligent; tatsĂ€chlich reagieren sie aber nur auf einzelne Befehle, die zudem bestimmte Formulierungen erfordern. Die Nutzer sind auĂerdem auf vorgefertigte FunktionalitĂ€ten beschrĂ€nkt; neue Befehle können nur von Entwicklern einprogrammiert und vom Hersteller zur VerfĂŒgung gestellt werden. In Zukunft werden Nutzer erwarten, intelligente Systeme nach ihren BedĂŒrfnissen anzupassen, das heiĂt programmieren zu können.
Das in dieser Arbeit beschriebene System ProNat ermöglicht Endnutzer-Programmierung mit gesprochener Sprache. Es befĂ€higt Laien dazu, einfache Programme fĂŒr unterschiedliche Zielsysteme zu beschreiben und deren FunktionalitĂ€t zu erweitern. ProNat basiert auf PARSE, einer eigens entworfenen agentenbasierten Architektur fĂŒr tiefes SprachverstĂ€ndnis. Das System ermöglicht die Verwendung alltĂ€glicher Sprache zur Beschreibung von Handlungsanweisungen. Diese werden von ProNat als Programm fĂŒr ein Zielsystem interpretiert, das eine Anwendungsschnittstelle zur Endnutzer-Programmierung anbietet. Bisherige AnsĂ€tze zur Programmierung mit natĂŒrlicher Sprache ermöglichen nur die Erzeugung kurzer Programme anhand textueller Beschreibungen. Da die meisten Systeme monolithisch entworfen wurden, können sie zudem nur mit groĂem Aufwand adaptiert werden und sind ĂŒberwiegend auf die Anwendung einer Technik (z. B. maschinelles Lernen) sowie auf eine AnwendungsdomĂ€ne festgelegt (z. B. Tabellenkalkulation). AnsĂ€tze, die gesprochene Sprache verarbeiten, können hingegen bisher nur einzelne Befehle erfassen.
Um die Restriktionen bisheriger AnsĂ€tze aufzuheben, wird eine neuartige Architektur entworfen. Die Kernkomponenten der Architektur PARSE bilden unabhĂ€ngige Agenten, die je einen bestimmten Aspekt der natĂŒrlichen Sprache analysieren. Die Kapselung in unabhĂ€ngige Agenten ermöglicht es, je Teilaspekt zum VerstĂ€ndnis der Sprache eine andere Technik zu verwenden. Die Agenten werden nebenlĂ€ufig ausgefĂŒhrt. Dadurch können sie von Analyseergebnissen anderer Agenten profitieren; unterschiedliche Sprachanalysen können sich so gegenseitig unterstĂŒtzen. Beispielsweise hilft es, sprachliche Referenzen wie Anaphern aufzulösen, um den Kontext des Gesagten zu verstehen; manche Referenzen können wiederum nur mithilfe des Kontextes aufgelöst werden. Ihr Analyseergebnisse hinterlegen die Agenten in einer geteilten Datenstruktur, einem Graphen. Die Architektur stellt sicher, dass keine Wettlaufsituationen eintreten und nur gĂŒltige Ănderungen am Graphen durchgefĂŒhrt werden. Die Agenten werden so lange wiederholt ausgefĂŒhrt, bis keine oder nur noch zyklische Ănderungen eintreten. Neben den Agenten gibt PARSE die Verwendung von FlieĂbĂ€ndern zur Vor- und Nachverarbeitung vor. Zudem können externe Ressourcen, wie Wissensdatenbanken oder Kontextmodellierungen, angeschlossen werden.
Das System ProNat entsteht, indem konkrete Agenten und FlieĂbandstufen fĂŒr die Rahmenarchitektur PARSE bereitgestellt werden. ZusĂ€tzlich werden Informationen ĂŒber die AnwendungsdomĂ€ne (das heiĂt die Anwendungsschnittstelle des Zielsystems und gegebenenfalls eine Modellierung der Systemumgebung) in Form von Ontologien als externe Ressource angebunden. Eine gesprochene ĂuĂerung wird von ProNat vorverarbeitet, indem zunĂ€chst das Audiosignal in eine textuelle Wortsequenz ĂŒberfĂŒhrt wird. AnschlieĂend erfolgt eine grundlegende syntaktische Analyse, bevor ein initialer Graph als Analysegrundlage fĂŒr die Agenten erzeugt wird. Die Interpretation des Gesagten als Programm obliegt den Agenten. Es wurden sechzehn Agenten entwickelt, die sich in drei Kategorien unterteilen lassen: Erstens, Agenten, die allgemeine SprachverstĂ€ndnis-Analysen durchfĂŒhren, wie die Disambiguierung von Wortbedeutungen, die Auflösung von sprachlichen Referenzen oder die Erkennung von GesprĂ€chsthemen. Zweitens, Agenten, die das Gesagte auf programmatische Strukturen, wie Anwendungsschnittstellenaufrufe oder Kontrollstrukturen, untersuchen; hierzu zĂ€hlt auch ein Agent, der aus verbalisierten Lehrsequenzen Methodendefinitionen synthetisiert. Da die Agenten unabhĂ€ngig voneinander agieren, kann zur Lösung der jeweiligen Problemstellung eine beliebige Technik eingesetzt werden. Die Agenten zur Erkennung von Kontrollstrukturen verwenden beispielsweise Heuristiken, die auf syntaktischen Strukturen basieren, um ihre Analysen durchzufĂŒhren. Andere Agenten, wie die Agenten zur Disambiguierung von Wortbedeutungen oder zur Bestimmung der GesprĂ€chsthemen, verwenden Wikipedia, Wordnet oder Ă€hnliche Quellen und inferieren anhand dieser Informationen. Zuletzt verwenden einige Agenten, wie beispielsweise der Agent zur Erkennung von Lehrsequenzen, maschinelles Lernen. Die Interpretation einer gesprochenen ĂuĂerung erfolgt dementsprechend mittels einer Kombination von sowohl regel- als auch statistik- und wissensbasierten Techniken. Dank der strikten Trennung der Agenten können diese einzeln (und zumeist unabhĂ€ngig voneinander) evaluiert werden. Hierzu wurden parallel zur Entwicklung der Agenten fortwĂ€hrend mithilfe von Nutzerstudien realistische Eingabebeispiele gesammelt. FĂŒr jeden Agenten kann somit ĂŒberprĂŒft werden, ob er einen zufriedenstellenden Beitrag zur Interpretation des Gesagten beitrĂ€gt. Das gemeinschaftliche Analyseergebnis der Agenten wird in der Nachverarbeitung sukzessive in ein konkretes Programm ĂŒbersetzt: ZunĂ€chst wird ein abstrakter Syntaxbaum generiert, der anschlieĂend in Quelltext zur Steuerung eines Zielsystems ĂŒberfĂŒhrt wird.
Die FĂ€higkeit des Systems ProNat, aus gesprochenen ĂuĂerungen Quelltext zu generieren, wurde anhand von drei unabhĂ€ngigen Untersuchungen evaluiert. Als Datengrundlage dienen alle in den Nutzerstudien gesammelten natĂŒrlichsprachlichen Beschreibungen. ZunĂ€chst wurden fĂŒr eine Online-Studie UML-AktivitĂ€tsdiagramme aus gesprochenen ĂuĂerungen generiert und 120 Probanden zur Bewertung vorgelegt: Der ĂŒberwiegende Teil der AktivitĂ€tsdiagramme (69%) wurde von der Mehrheit der Probanden als vollstĂ€ndig korrekt eingestuft, ein vielversprechendes Ergebnis, da die gesprochenen ĂuĂerungen die Synthese von bis zu 24 Anweisungen (bzw. AktivitĂ€ten) sowie Kontrollstrukturen erfordern. In einer zweiten Untersuchung wurde Java-Quelltext, bestehend aus Aufrufen einer Anwendungsschnittstelle zur Steuerung eines humanoiden Roboters, synthetisiert und mit einer Musterlösung verglichen: ProNat konnte Aufrufe meist korrekt erzeugen (F1: 0,746); auch die Synthese von Kontrollstrukturen gelingt in 71% der FĂ€lle korrekt. Zuletzt wurde untersucht, wie gut ProNat anhand von natĂŒrlichsprachlichen Beschreibungen neue Funktionen erlernen kann: Verbalisierte Lehrsequenzen werden mit einer Genauigkeit von 85% in ĂuĂerungen erkannt. Aus diesen leitet ProNat Methodendefinitionen ab; dabei gelingt es in ĂŒber 90% der FĂ€lle, einen sprechenden Methodennamen zu erzeugen. Auch der Aufruf der neu erlernten Funktion (durch natĂŒrlichsprachliche Anweisungen) gelingt mit einer Genauigkeit von 85%. Zusammengenommen zeigen die Untersuchungen, dass ProNat grundsĂ€tzlich in der Lage ist, Programme aus gesprochenen ĂuĂerungen zu synthetisieren; auĂerdem können neue Funktionen anhand natĂŒrlichsprachlicher Beschreibungen erlernt werden
Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband
Erschienen bei: universi - UniversitÀtsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt:
Track 1: Produktion & Cyber-Physische Systeme
Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities
Service Systems, Smart Service Systems and Cyber- Physical SystemsâWhatâs the difference? Towards a Unified Terminology
Developing an Industrial IoT Platform â Trade-off between Horizontal and Vertical Approaches
Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory
Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case
Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie
Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis
Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs
Track 2: Logistic Analytics
An Empirical Study of Customersâ Behavioral Intention to Use Ridepooling Services â An Extension of the Technology Acceptance Model
Modeling Delay Propagation and Transmission in Railway Networks
What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards?
Robust Route Planning in Intermodal Urban Traffic
Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design)
Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes
Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement
Strategic Analysis in the Realm of Enterprise Modeling â On the Example of Blockchain-Based Initiatives for the Electricity Sector
Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren
Novicesâ Quality Perceptions and the Acceptance of Process Modeling Grammars
Entwicklung einer Definition fĂŒr Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen
Designing a Reference Model for Digital Product Configurators
Terminology for Evolving Design Artifacts
Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects
Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications
Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy
Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications
Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management)
eGovernment Competences revisited â A Literature Review on necessary Competences in a Digitalized Public Sector
Say Hello to Your New Automated Tutor â A Structured Literature Review on Pedagogical Conversational Agents
Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education
Conceptualizing Immersion for Individual Learning in Virtual Reality
Designing a Flipped Classroom Course â a Process Model
The Influence of Risk-Taking on Knowledge Exchange and Combination
Gamified Feedback durch Avatare im Mobile Learning
Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks
Track 5: Data Science & Business Analytics
Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness
Applied image recognition: guidelines for using deep learning models in practice
Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting
Reading Between the Lines of Qualitative Data â How to Detect Hidden Structure Based on Codes
Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation
Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data
Topic Embeddings â A New Approach to Classify Very Short Documents Based on Predefined Topics
Leveraging Unstructured Image Data for Product Quality Improvement
Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest
Knowledge Discovery from CVs: A Topic Modeling Procedure
Online Product Descriptions â Boost for your Sales?
EntscheidungsunterstĂŒtzung durch historienbasierte Dienstreihenfolgeplanung mit Pattern
A Semi-Automated Approach for Generating Online Review Templates
Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization
Bedeutung von Predictive Analytics fĂŒr den theoretischen Erkenntnisgewinn in der IS-Forschung
Track 6: Digitale Transformation und Dienstleistungen
Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems
Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey
Taxonomy of Digital Platforms: A Platform Architecture Perspective
Value of Star Players in the Digital Age
Local Shopping Platforms â Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis
A Socio-Technical Approach to Manage Analytics-as-a-Service â Results of an Action Design Research Project
Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units
Expectations vs. Reality â Benefits of Smart Services in the Field of Tension between Industry and Science
Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment
Characterising Social Reading Platformsâ A Taxonomy-Based Approach to Structure the Field
Less Complex than Expected â What Really Drives IT Consulting Value
Modularity Canvas â A Framework for Visualizing Potentials of Service Modularity
Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things
A Taxonomy of Barriers to Digital Transformation
Ambidexterity in Service Innovation Research: A Systematic Literature Review
Design and success factors of an online solution for cross-pillar pension information
Track 7: IT-Management und -Strategie
A Frugal Support Structure for New Software Implementations in SMEs
How to Structure a Company-wide Adoption of Big Data Analytics
The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age
Bewertung des Kundennutzens von Chatbots fĂŒr den Einsatz im Servicedesk
Understanding the Benefits of Agile Software Development in Regulated Environments
Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies
Agile and Attached: The Impact of Agile Practices on Agile Team Membersâ Affective Organisational Commitment
The Complexity Trap â Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations
Platform Openness: A Systematic Literature Review and Avenues for Future Research
Competence, Fashion and the Case of Blockchain
The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity
Track 8: eHealth & alternde Gesellschaft
Security and Privacy of Personal Health Records in Cloud Computing Environments â An Experimental Exploration of the Impact of Storage Solutions and Data Breaches
Patientenintegration durch Pfadsysteme
Digitalisierung in der StressprĂ€vention â eine qualitative Interviewstudie zu Nutzenpotenzialen
User Dynamics in Mental Health Forums â A Sentiment Analysis Perspective
Intent and the Use of Wearables in the Workplace â A Model Development
Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review
Understanding the Habitual Use of Wearable Activity Trackers
On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Usersâ Goal Orientations in Affecting the Benefits Gained
Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects
Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings
Track 9: Krisen- und KontinuitÀtsmanagement
Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland
Fake News Perception in Germany: A Representative Study of Peopleâs Attitudes and Approaches to Counteract Disinformation
Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment
Track 10: Human-Computer Interaction
Towards a Taxonomy of Platforms for Conversational Agent Design
Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis
Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment
Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren
Designing Dynamic Decision Support for Electronic Requirements Negotiations
Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress
Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents
Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review
Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach
The Role of Early User Participation in Discovering Software â A Case Study from the Context of Smart Glasses
The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games
Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods
Track 11: Information Security and Information Privacy
Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions
To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context
Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR
On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market
What is Your Selfie Worth? A Field Study on Individualsâ Valuation of Personal Data
Justification of Mass Surveillance: A Quantitative Study
An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms
Track 12: Umweltinformatik und nachhaltiges Wirtschaften
KommunikationsfĂ€den im Nadelöhr â Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt
Potentiale und Herausforderungen der Materialflusskostenrechnung
Computing Incentives for User-Based Relocation in Carsharing
Sustainabilityâs Coming Home: Preliminary Design Principles for the Sustainable Smart District
Substitution of hazardous chemical substances using Deep Learning and t-SNE
A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment
A Survey of Smart Energy Services for Private Households
Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation â A Literature Review
Ein EntscheidungsunterstĂŒtzungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse
Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy
Digitale RĂŒckverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie
Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones
Towards Predictive Energy Management in Information Systems: A Research Proposal
A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology
Track 13: Digital Work - Social, mobile, smart
On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work
The Potential of Augmented Reality for Improving Occupational First Aid
Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants
Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI
A Case Study on Cross-Hierarchical Communication in Digital Work Environments
âShow Me Your People Skillsâ - Employing CEO Branding for Corporate Reputation Management in Social Media
A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change
The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects
The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance
Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp
The Effect of Marker-less Augmented Reality on Task and Learning Performance
Antecedents for Cyberloafing â A Literature Review
Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project
Track 14: GeschÀftsmodelle und digitales Unternehmertum
Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes
Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services
Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective
Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction
Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes
Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators
When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies
Special Track 1: Student Track
Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail
From Facets to a Universal Definition â An Analysis of IoT Usage in Retail
Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study
Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking
TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter
Application of Process Mining Techniques to Support Maintenance-Related Objectives
How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce
Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance?
Improving Business Model Configuration through a Question-based Approach
The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning
Evaluation von ITSM-Tools fĂŒr Integration und Management von Cloud-Diensten am Beispiel von ServiceNow
How Software Promotes the Integration of Sustainability in Business Process Management
Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry
Special Track 3: Demos & Prototyping
Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype
Application-oriented robotics in nursing homes
Augmented Reality for Set-up Processe
Mixed Reality for supporting Remote-Meetings
Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung
Automatically Extracting and Analyzing Customer Needs from Twitter: A âNeedminingâ Prototype
GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities
TUCANA: A platform for using local processing power of edge devices for building data-driven services
Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur
Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation fĂŒr Ă€ltere Nutzerinnen und Nutzer
A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach
Exergames & Dementia: An interactive System for People with Dementia and their Care-Network
Workshops
Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik â EMoWIâ19)
Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates
Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management
Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research
Die Mitarbeiter von morgen - Kompetenzen kĂŒnftiger Mitarbeiter im Bereich Business Analytics
Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati
Proceedings of the 22nd Conference on Formal Methods in Computer-Aided Design â FMCAD 2022
The Conference on Formal Methods in Computer-Aided Design (FMCAD) is an annual conference on the theory and applications of formal methods in hardware and system verification. FMCAD provides a leading forum to researchers in academia and industry for presenting and discussing groundbreaking methods, technologies, theoretical results, and tools for reasoning formally about computing systems. FMCAD covers formal aspects of computer-aided system design including verification, specification, synthesis, and testing
Challenges for engineering students working with authentic complex problems
Engineers are important participants in solving societal, environmental and technical problems. However, due to an increasing complexity in relation to these problems new interdisciplinary competences are needed in engineering. Instead of students working with monodisciplinary problems, a situation where students work with authentic complex problems in interdisciplinary teams together with a company may scaffold development of new competences. The question is: What are the challenges for students structuring the work on authentic interdisciplinary problems? This study explores a three-day event where 7 students from Aalborg University (AAU) from four different faculties and one student from University College North Denmark (UCN), (6th-10th semester), worked in two groups at a large Danish company, solving authentic complex problems. The event was structured as a Hackathon where the students for three days worked with problem identification, problem analysis and finalizing with a pitch competition presenting their findings. During the event the students had workshops to support the work and they had the opportunity to use employees from the company as facilitators. It was an extracurricular activity during the summer holiday season. The methodology used for data collection was qualitative both in terms of observations and participantsâ reflection reports. The students were observed during the whole event. Findings from this part of a larger study indicated, that students experience inability to transfer and transform project competences from their previous disciplinary experiences to an interdisciplinary setting