177 research outputs found

    Robot companions for citizens

    Get PDF
    This paper describes the scientific vision and objectives of the FET Flagship candidate initiative Robot Companions for Citizens. Robot Companions will be a new generation of machines that will primarily help and assist elderly people in activities of daily living in their workplace, home and in society. They will be the ICT solution for a new sustainable welfare

    3D-printed components for quantum devices

    Get PDF
    Recent advances in the preparation, control and measurement of atomic gases have led to new insights into the quantum world and unprecedented metrological sensitivities, e.g. in measuring gravitational forces and magnetic fields. The full potential of applying such capabilities to areas as diverse as biomedical imaging, non-invasive underground mapping, and GPS-free navigation can only be realised with the scalable production of efficient, robust and portable devices. We introduce additive manufacturing as a production technique of quantum device components with unrivalled design freedom and rapid prototyping. This provides a step change in efficiency, compactness and facilitates systems integration. As a demonstrator we present an ultrahigh vacuum compatible ultracold atom source dissipating less than ten milliwatts of electrical power during field generation to produce large samples of cold rubidium gases. This disruptive technology opens the door to drastically improved integrated structures, which will further reduce size and assembly complexity in scalable series manufacture of bespoke portable quantum devices

    Digital 3D Technologies for Humanities Research and Education: An Overview

    Get PDF
    Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods

    Challenges and solutions in developing legitimate online participation for EU biodiversity and ecosystem services policies

    Get PDF
    To support legitimate European Union (EU) biodiversity policy development, there is a growing momentum to engage society in these policy processes and build meaningful and inclusive dialogue between science, policy, and society in policy deliberation. So far, engagement efforts have been made to encourage citizen participation in knowledge production via, for example, citizen science. At EU level means to encourage public participation have included a variety of online mechanisms for spreading information and promoting public deliberation. Despite these developments, the involvement of the general public in policy-making at the EU level has been rather inconsistent to date. In this article, we evaluate online science cafés as potential means to encourage dialogue between science, policy, and society; we ask what elements in their design and implementation are essential for inclusive dialogue between science, policy, and society. Our findings emphasise iterative dialogue when approaching multi-scalar challenges. This has important implications for developing legitimate participation across Europe

    Challenges and solutions in developing legitimate online participation for EU biodiversity and ecosystem services policies

    Get PDF
    To support legitimate European Union (EU) biodiversity policy development, there is a growing momentum to engage society in these policy processes and build meaningful and inclusive dialogue between science, policy, and society in policy deliberation. So far, engagement efforts have been made to encourage citizen participation in knowledge production via, for example, citizen science. At EU level means to encourage public participation have included a variety of online mechanisms for spreading information and promoting public deliberation. Despite these developments, the involvement of the general public in policy-making at the EU level has been rather inconsistent to date. In this article, we evaluate online science cafés as potential means to encourage dialogue between science, policy, and society; we ask what elements in their design and implementation are essential for inclusive dialogue between science, policy, and society. Our findings emphasise iterative dialogue when approaching multi-scalar challenges. This has important implications for developing legitimate participation across Europe

    Project Final Report Use and Dissemination of Foreground

    Get PDF
    This document is the final report on use and dissemination of foreground, part of the CONNECT final report. The document provides the lists of: publications, dissemination activities, and exploitable foregroun

    Dataflow methods in HPC, visualisation and analysis

    Get PDF
    The processing power available to scientists and engineers using supercomputers over the last few decades has grown exponentially, permitting significantly more sophisticated simulations, and as a consequence, generating proportionally larger output datasets. This change has taken place in tandem with a gradual shift in the design and implementation of simulation and post-processing software, with a shift from simulation as a first step and visualisation/analysis as a second, towards in-situ on the fly methods that provide immediate visual feedback, place less strain on file-systems and reduce overall data-movement and copying. Concurrently, processor speed increases have dramatically slowed and multi and many-core architectures have instead become the norm for virtually all High Performance computing (HPC) machines. This in turn has led to a shift away from the traditional distributed one rank per node model, to one rank per process, using multiple processes per multicore node, and then back towards one rank per node again, using distributed and multi-threaded frameworks combined. This thesis consists of a series of publications that demonstrate how software design for analysis and visualisation has tracked these architectural changes and pushed the boundaries of HPC visualisation using dataflow techniques in distributed environments. The first publication shows how support for the time dimension in parallel pipelines can be implemented, demonstrating how information flow within an application can be leveraged to optimise performance and add features such as analysis of time-dependent flows and comparison of datasets at different timesteps. A method of integrating dataflow pipelines with in-situ visualisation is subsequently presented, using asynchronous coupling of user driven GUI controls and a live simulation running on a supercomputer. The loose coupling of analysis and simulation allows for reduced IO, immediate feedback and the ability to change simulation parameters on the fly. A significant drawback of parallel pipelines is the inefficiency caused by improper load-balancing, particularly during interactive analysis where the user may select between different features of interest, this problem is addressed in the fourth publication by integrating a high performance partitioning library into the visualization pipeline and extending the information flow up and down the pipeline to support it. This extension is demonstrated in the third publication (published earlier) on massive meshes with extremely high complexity and shows that general purpose visualization tools such as ParaView can be made to compete with bespoke software written for a dedicated task. The future of software running on many-core architectures will involve task-based runtimes, with dynamic load-balancing, asynchronous execution based on dataflow graphs, work stealing and concurrent data sharing between simulation and analysis. The final paper of this thesis presents an optimisation for one such runtime, in support of these future HPC applications

    Accounting for Climate Change - What and How to Measure, Proceedings of the 14th EMAN Conference

    Get PDF

    ESTCube-1 nanosatelliidi alams usteemide ja tarkvara disain ja karakteriseerimine

    Get PDF
    Väitekirja elektrooniline versioon ei sisalda publikatsiooneElektrilise päikesepurje tehnoloogia võimaldaks kosmosesondidel navigeerida planeetidevahelises ruumis ilma kütuseta, kasutades vaid päikesetuult ja elektrienergiat. Küll aga on tehnoloogiliselt keerukas päikesepurje purjetraadi väljakerimine, mis eeldab kosmosesondi pöörlemapanekut. 2013. aasta 7. mail maalähedasele orbiidile läkitatud tudengisatelliit ESTCube-1 oli esimene satelliit elektrilise päikesepurje katsetusmooduliga. Satelliit seati edukalt vajaliku pöörlemiskiirusega pöörlema, kuid purje väljakerimine ebaõnnestus mehaanilise tõrke tõttu katsetusmooduli motoriseeritud purjepoolis. ESTCube-1 pöörlemapanekut ja päikesepurje katsetusmooduli juhtimist võimaldasid satelliidi pardaarvuti ja seda ümbritsevad liidesed, mille arendamise ja valideerimise tulemustele keskendub antud väitekiri. Pardaarvuti kogus mõõdiseid satelliidi asendi anduritelt, juhtis magnetmähiseid ning lülitas missioonilasti purjepooli mootorit, purjepooli kõrgepinge toiteplokki ja elektronkiirgureid. Lisaks vahendas pardaarvuti pilte pardakaamerast ning salvestas mõõtmistulemusi satelliidi alamsüsteemidelt et need hiljem maajaamale edastada. Satelliidi kaheaastase eluea jooksul ei täheldatud missioonikriitilisi tõrkeid pardaarvuti ega selle liideste töös. ESTCube-1 missioon aitas edukalt tõsta elektrilise päikesepurje tehnoloogia komponentide valmidusastet tulevasteks missioonideks.Electrical solar wind sail (E-sail) technology would enable propellantless interplanetary navigation of space probes, using just solar wind and electricity. One of the main challenges of the technology is E-sail tether deployment, for which the space probe would be spun to a high angular rate. Launched on May 7th, 2013, the Estonian student satellite ESTCube-1 was the first spacecraft with an E-sail experiment payload. While the satellite was successfully spun to the spin rate necessary for the experiment, the motorised reel technology used on the payload proved immature for tether deployment. ESTCube-1 spin-up and payload control were enabled by the spacecraft on-board computer. This thesis is focused on the results of the development and in-orbit validation of the on-board computer and its interfaces to other related systems on the satellite. The on-board computer collected measurements from spacecraft attitude sensors, controlled its magnetic torquers, mediated camera images and stored telemetry from various subsystems for later transmission. The on-board computer also toggled the tether reel motor, electron emitters and controlled the high voltage supply for the E-sail tether. Throughout the two-year lifetime of the spacecraft, no mission-critical issues were encountered in the operation of the on-board computer or its interfaces. The ESTCube-1 mission successfully improved the technological readiness of E-sail components for future missions.https://www.ester.ee/record=b524281
    corecore