337 research outputs found

    Popularity-based video caching techniques for cache-enabled networks: a survey

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    The proliferation of the mobile Internet and connected devices, which offer a variety of services at different levels of performance is a major challenge for the fifth generation of wireless networks and beyond. Innovative solutions are needed to leverage recent advances in machine storage/memory, context awareness, and edge computing. Cache-enabled networks and techniques such as edge caching are envisioned to reduce content delivery times and traffic congestion in wireless networks. Only a few contents are popular, accounting for the majority of viewers, so caching them reduces the latency and download time. However, given the dynamic nature of user behavior, the integration of popularity prediction into caching is of paramount importance to better network utilization and user satisfaction. In this paper, we first present an overview of caching in wireless networks and then provide a detailed comparison of traditional and popularity-based caching. We discuss the attributes of videos and the evaluation criteria of caching policies. We summarize some of the recent work on proactive caching, focusing on prediction strategies. Finally, we provide insight into the potential opportunities and challenges as well as some open research problems enable the realization of efficient deployment of popularity-based caching as part of the next-generation mobile networks

    SocialSensor: sensing user generated input for improved media discovery and experience

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    SocialSensor will develop a new framework for enabling real-time multimedia indexing and search in the Social Web. The project moves beyond conventional text-based indexing and retrieval models by mining and aggregating user inputs and content over multiple social networking sites. Social Indexing will incorporate information about the structure and activity of the users‟ social network directly into the multimedia analysis and search process. Furthermore, it will enhance the multimedia consumption experience by developing novel user-centric media visualization and browsing paradigms. For example, SocialSensor will analyse the dynamic and massive user contributions in order to extract unbiased trending topics and events and will use social connections for improved recommendations. To achieve its objectives, SocialSensor introduces the concept of Dynamic Social COntainers (DySCOs), a new layer of online multimedia content organisation with particular emphasis on the real-time, social and contextual nature of content and information consumption. Through the proposed DySCOs-centered media search, SocialSensor will integrate social content mining, search and intelligent presentation in a personalized, context and network-aware way, based on aggregation and indexing of both UGC and multimedia Web content

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Edge Computing for Internet of Things

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    The Internet-of-Things is becoming an established technology, with devices being deployed in homes, workplaces, and public areas at an increasingly rapid rate. IoT devices are the core technology of smart-homes, smart-cities, intelligent transport systems, and promise to optimise travel, reduce energy usage and improve quality of life. With the IoT prevalence, the problem of how to manage the vast volumes of data, wide variety and type of data generated, and erratic generation patterns is becoming increasingly clear and challenging. This Special Issue focuses on solving this problem through the use of edge computing. Edge computing offers a solution to managing IoT data through the processing of IoT data close to the location where the data is being generated. Edge computing allows computation to be performed locally, thus reducing the volume of data that needs to be transmitted to remote data centres and Cloud storage. It also allows decisions to be made locally without having to wait for Cloud servers to respond

    Measurements and analysis of a major adult video portal

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    Today the Internet is a large multimedia delivery infrastructure, with websites such as YouTube appearing at the top of most measurement studies. However, most traffic studies have ignored an important domain: adult multimedia distribution. Whereas, traditionally, such services were provided primarily via bespoke websites, recently these have converged towards what is known as "Porn 2.0". These services allow users to upload, view, rate and comment on videos for free (much like YouTube). Despite their scale, we still lack even a basic understanding of their operation This paper addresses this gap by performing a large-scale study of one of the most popular Porn 2.0 websites: YouPorn. Our measurements reveal a global delivery infrastructure that we have repeatedly crawled to collect statistics (on 183k videos). We use this data to characterise the corpus, as well as to inspect popularity trends and and how they relate to other features, e.g., categories and ratings. To explore our discoveries further, we use a small-scale user study, highlighting key system implications

    Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities

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    Smart cities demand resources for rich immersive sensing, ubiquitous communications, powerful computing, large storage, and high intelligence (SCCSI) to support various kinds of applications, such as public safety, connected and autonomous driving, smart and connected health, and smart living. At the same time, it is widely recognized that vehicles such as autonomous cars, equipped with significantly powerful SCCSI capabilities, will become ubiquitous in future smart cities. By observing the convergence of these two trends, this article advocates the use of vehicles to build a cost-effective service network, called the Vehicle as a Service (VaaS) paradigm, where vehicles empowered with SCCSI capability form a web of mobile servers and communicators to provide SCCSI services in smart cities. Towards this direction, we first examine the potential use cases in smart cities and possible upgrades required for the transition from traditional vehicular ad hoc networks (VANETs) to VaaS. Then, we will introduce the system architecture of the VaaS paradigm and discuss how it can provide SCCSI services in future smart cities, respectively. At last, we identify the open problems of this paradigm and future research directions, including architectural design, service provisioning, incentive design, and security & privacy. We expect that this paper paves the way towards developing a cost-effective and sustainable approach for building smart cities.Comment: 32 pages, 11 figure

    Social Learning Systems: The Design of Evolutionary, Highly Scalable, Socially Curated Knowledge Systems

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    In recent times, great strides have been made towards the advancement of automated reasoning and knowledge management applications, along with their associated methodologies. The introduction of the World Wide Web peaked academicians’ interest in harnessing the power of linked, online documents for the purpose of developing machine learning corpora, providing dynamical knowledge bases for question answering systems, fueling automated entity extraction applications, and performing graph analytic evaluations, such as uncovering the inherent structural semantics of linked pages. Even more recently, substantial attention in the wider computer science and information systems disciplines has been focused on the evolving study of social computing phenomena, primarily those associated with the use, development, and analysis of online social networks (OSN\u27s). This work followed an independent effort to develop an evolutionary knowledge management system, and outlines a model for integrating the wisdom of the crowd into the process of collecting, analyzing, and curating data for dynamical knowledge systems. Throughout, we examine how relational data modeling, automated reasoning, crowdsourcing, and social curation techniques have been exploited to extend the utility of web-based, transactional knowledge management systems, creating a new breed of knowledge-based system in the process: the Social Learning System (SLS). The key questions this work has explored by way of elucidating the SLS model include considerations for 1) how it is possible to unify Web and OSN mining techniques to conform to a versatile, structured, and computationally-efficient ontological framework, and 2) how large-scale knowledge projects may incorporate tiered collaborative editing systems in an effort to elicit knowledge contributions and curation activities from a diverse, participatory audience
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