72,023 research outputs found

    Towards an Intelligent Framework for Pressure-based 3D Curve Drawing

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    Pen pressure is an input channel typically available in tablet pen device. To date, little attention has been paid to the use of pressure in the domain of graphical interaction, its usage largely limited to drawing and painting program, typically for varying brush characteristic such as stroke width, opacity and color. In this paper, we explore the use of pressure in 3D curve drawing. The act of controlling pressure using pen, pencil and brush in real life appears effortless, but to mimic this natural ability to control pressure using a pressure sensitive pen in the realm of electronic medium is difficult. Previous pressure based interaction work have proposed various signal processing techniques to improve the accuracy in pressure control, but a one-for-all signal processing solution tend not to work for different curve types. We propose instead a framework which applies signal processing techniques tuned to individual curve type. A neural network classifier is used as a curve classifier. Based on the classification, a custom combination of signal processing techniques is then applied. Results obtained point to the feasibility and advantage of the approach.Comment: This paper was rejected from GI 2014. Comment from the chief reviewer:All reviewers noted that the ideas behind this paper were promising, but felt that research was not quite sufficiently developed...Although all agreed that this idea is insightful and has the potential to lead to a valuable contribution,... the idea is not yet sufficiently developed to warrant publicatio

    Creep curve measurement to support wear and adhesion modelling, using a continuously variable creep twin disc machine

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    Predictive modelling of wear and adhesion at rolling-sliding contacts such as a railway rail and wheel depends on understanding the relationship between slip and shear force at the contact surface, i.e. the creep verses force curve. This paper describes a new approach to creep curve measurement using a twin disc machine running with a continuous programmed variation of creep, enabling an entire creep curve to be defined in a single experiment. The work focuses on very low levels of creep, ranging from zero to 1%, and shows clear correlation between the creep curve gradient and the full slip friction coefficient for dry and lubricated contacts. Comparison of data generated using the new approach with that generated using multiple tests each at a single creep level shows good agreement. Comparison is also made between the twin disc data and results for full size three dimensional rail-wheel contacts to examine how two and three dimensional contact adhesion data are related. The data generated has application in wear and rolling contact fatigue modelling, but the original motivation for the research was generation of creep curves to support prediction of low adhesion conditions at the rail-wheel interface based upon monitored running conditions prior to brake application. The range of contact conditions investigated includes those experienced in service and during driver training, with the correlation found between creep curve gradient (measurable prior to braking) and full slip friction coefficient (not measurable until brakes are applied) representing a key finding

    Paper and pen: A 3D sketching system

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    This paper proposes a method that resembles a natural pen and paper interface to create curve based 3D sketches. The system is particularly useful for representing initial 3D design ideas without much effort. Users interact with the system by the help of a pressure sensitive pen tablet. The input strokes of the users are projected onto a drawing plane, which serves as a paper that they can place anywhere in the 3D scene. The resulting 3D sketch is visualized emphasizing depth perception. Our evaluation involving several naive users suggest that the system is suitable for a broad range of users to easily express their ideas in 3D. We further analyze the system with the help of an architect to demonstrate the expressive capabilities. © 2013 Springer-Verlag London

    Fermi-surface topological phase transition and horizontal order-parameter nodes in CaFe2_2As2_2 under pressure

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    Iron-based compounds (IBS) display a surprising variety of superconducting properties that seems to arise from the strong sensitivity of these systems to tiny details of the lattice structure. In this respect, systems that become superconducting under pressure, like CaFe2_2As2_2, are of particular interest. Here we report on the first directional point-contact Andreev-reflection spectroscopy (PCARS) measurements on CaFe2_2As2_2 crystals under quasi-hydrostatic pressure, and on the interpretation of the results using a 3D model for Andreev reflection combined with ab-initio calculations of the Fermi surface (within the density functional theory) and of the order parameter symmetry (within a random-phase-approximation approach in a ten-orbital model). The almost perfect agreement between PCARS results at different pressures and theoretical predictions highlights the intimate connection between the changes in the lattice structure, a topological transition in the hole-like Fermi surface sheet, and the emergence on the same sheet of an order parameter with a horizontal node line.Comment: 13 pages, 8 color figures. This is an author-created, un-copyedited version of an article published in Scientific Reports. The published version is available online, together with Supplementary Information, at http://www.nature.com/articles/srep2639

    Stereoscopic Sketchpad: 3D Digital Ink

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    --Context-- This project looked at the development of a stereoscopic 3D environment in which a user is able to draw freely in all three dimensions. The main focus was on the storage and manipulation of the ‘digital ink’ with which the user draws. For a drawing and sketching package to be effective it must not only have an easy to use user interface, it must be able to handle all input data quickly and efficiently so that the user is able to focus fully on their drawing. --Background-- When it comes to sketching in three dimensions the majority of applications currently available rely on vector based drawing methods. This is primarily because the applications are designed to take a users two dimensional input and transform this into a three dimensional model. Having the sketch represented as vectors makes it simpler for the program to act upon its geometry and thus convert it to a model. There are a number of methods to achieve this aim including Gesture Based Modelling, Reconstruction and Blobby Inflation. Other vector based applications focus on the creation of curves allowing the user to draw within or on existing 3D models. They also allow the user to create wire frame type models. These stroke based applications bring the user closer to traditional sketching rather than the more structured modelling methods detailed. While at present the field is inundated with vector based applications mainly focused upon sketch-based modelling there are significantly less voxel based applications. The majority of these applications focus on the deformation and sculpting of voxmaps, almost the opposite of drawing and sketching, and the creation of three dimensional voxmaps from standard two dimensional pixmaps. How to actually sketch freely within a scene represented by a voxmap has rarely been explored. This comes as a surprise when so many of the standard 2D drawing programs in use today are pixel based. --Method-- As part of this project a simple three dimensional drawing program was designed and implemented using C and C++. This tool is known as Sketch3D and was created using a Model View Controller (MVC) architecture. Due to the modular nature of Sketch3Ds system architecture it is possible to plug a range of different data structures into the program to represent the ink in a variety of ways. A series of data structures have been implemented and were tested for efficiency. These structures were a simple list, a 3D array, and an octree. They have been tested for: the time it takes to insert or remove points from the structure; how easy it is to manipulate points once they are stored; and also how the number of points stored effects the draw and rendering times. One of the key issues brought up by this project was devising a means by which a user is able to draw in three dimensions while using only two dimensional input devices. The method settled upon and implemented involves using the mouse or a digital pen to sketch as one would in a standard 2D drawing package but also linking the up and down keyboard keys to the current depth. This allows the user to move in and out of the scene as they draw. A couple of user interface tools were also developed to assist the user. A 3D cursor was implemented and also a toggle, which when on, highlights all of the points intersecting the depth plane on which the cursor currently resides. These tools allow the user to see exactly where they are drawing in relation to previously drawn lines. --Results-- The tests conducted on the data structures clearly revealed that the octree was the most effective data structure. While not the most efficient in every area, it manages to avoid the major pitfalls of the other structures. The list was extremely quick to render and draw to the screen but suffered severely when it comes to finding and manipulating points already stored. In contrast the three dimensional array was able to erase or manipulate points effectively while the draw time rendered the structure effectively useless, taking huge amounts of time to draw each frame. The focus of this research was on how a 3D sketching package would go about storing and accessing the digital ink. This is just a basis for further research in this area and many issues touched upon in this paper will require a more in depth analysis. The primary area of this future research would be the creation of an effective user interface and the introduction of regular sketching package features such as the saving and loading of images

    Advanced Media Control Through Drawing: Using a graphics tablet to control complex audio and video data in a live context

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    This paper demonstrates the results of the authors’ Wacom tablet MIDI user interface. This application enables users’ drawing actions on a graphics tablet to control audio and video parameters in real-time. The programming affords five degrees (x, y, pressure, x tilt, y tilt) of concurrent control for use in any audio or video software capable of receiving and processing MIDI data

    The breakage prediction for hydromechanical deep drawing based on local bifurcation theory

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    A criterion of sheet metal localized necking under plane stress was established based on the bifurcation theory and the characteristics theory of diïŹ€erential equation. In order to be capable to incorporate the directional dependence of the plastic strain rate on stress rate, Ito-Goya’s constitutive equation which gave a one to one relationship between stress rate component and plastic strain rate component was employed. The hydromechanical deep drawing process of a cylindrical cup part was simulated using the commercial software ABAQUS IMPLICIT. The onset of breakage of the part during the forming process was predicted by combining the simulation results with the local necking criterion. The proposed method is applied to the hydro-mechanical deep drawing process for A2219 aluminum alloy sheet metal to predict the breakage of the cylindrical cup part. The proposed method can be applied to the prediction of breakage in the forming of the automotive bodies

    3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit

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    We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D platforms. This paper presents a low-cost solution to designing and implementing such a device. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure
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