13 research outputs found

    1-D broadside-radiating leaky-wave antenna based on a numerically synthesized impedance surface

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    A newly-developed deterministic numerical technique for the automated design of metasurface antennas is applied here for the first time to the design of a 1-D printed Leaky-Wave Antenna (LWA) for broadside radiation. The surface impedance synthesis process does not require any a priori knowledge on the impedance pattern, and starts from a mask constraint on the desired far-field and practical bounds on the unit cell impedance values. The designed reactance surface for broadside radiation exhibits a non conventional patterning; this highlights the merit of using an automated design process for a design well known to be challenging for analytical methods. The antenna is physically implemented with an array of metal strips with varying gap widths and simulation results show very good agreement with the predicted performance

    Control and visual navigation for unmanned underwater vehicles

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    Ph. D. Thesis.Control and navigation systems are key for any autonomous robot. Due to environmental disturbances, model uncertainties and nonlinear dynamic systems, reliable functional control is essential and improvements in the controller design can significantly benefit the overall performance of Unmanned Underwater Vehicles (UUVs). Analogously, due to electromagnetic attenuation in underwater environments, the navigation of UUVs is always a challenging problem. In this thesis, control and navigation systems for UUVs are investigated. In the control field, four different control strategies have been considered: Proportional-Integral-Derivative Control (PID), Improved Sliding Mode Control (SMC), Backstepping Control (BC) and customised Fuzzy Logic Control (FLC). The performances of these four controllers were initially simulated and subsequently evaluated by practical experiments in different conditions using an underwater vehicle in a tank. The results show that the improved SMC is more robust than the others with small settling time, overshoot, and error. In the navigation field, three underwater visual navigation systems have been developed in the thesis: ArUco Underwater Navigation systems, a novel Integrated Visual Odometry with Monocular camera (IVO-M), and a novel Integrated Visual Odometry with Stereo camera (IVO-S). Compared with conventional underwater navigation, these methods are relatively low-cost solutions and unlike other visual or inertial-visual navigation methods, they are able to work well in an underwater sparse-feature environment. The results show the following: the ArUco underwater navigation system does not suffer from cumulative error, but some segments in the estimated trajectory are not consistent; IVO-M suffers from cumulative error (error ratio is about 3 - 4%) and is limited by the assumption that the “seabed is locally flat”; IVO-S suffers from small cumulative errors (error ratio is less than 2%). Overall, this thesis contributes to the control and navigation systems of UUVs, presenting the comparison between controllers, the improved SMC, and low-cost underwater visual navigation methods

    Security and Privacy for IoT Ecosystems

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    Smart devices have become an integral part of our everyday life. In contrast to smartphones and laptops, Internet of Things (IoT) devices are typically managed by the vendor. They allow little or no user-driven customization. Users need to use and trust IoT devices as they are, including the ecosystems involved in the processing and sharing of personal data. Ensuring that an IoT device does not leak private data is imperative. This thesis analyzes security practices in popular IoT ecosystems across several price segments. Our results show a gap between real-world implementations and state-of-the-art security measures. The process of responsible disclosure with the vendors revealed further practical challenges. Do they want to support backward compatibility with the same app and infrastructure over multiple IoT device generations? To which extent can they trust their supply chains in rolling out keys? Mature vendors have a budget for security and are aware of its demands. Despite this goodwill, developers sometimes fail at securing the concrete implementations in those complex ecosystems. Our analysis of real-world products reveals the actual efforts made by vendors to secure their products. Our responsible disclosure processes and publications of design recommendations not only increase security in existing products but also help connected ecosystem manufacturers to develop secure products. Moreover, we enable users to take control of their connected devices with firmware binary patching. If a vendor decides to no longer offer cloud services, bootstrapping a vendor-independent ecosystem is the only way to revive bricked devices. Binary patching is not only useful in the IoT context but also opens up these devices as research platforms. We are the first to publish tools for Bluetooth firmware and lower-layer analysis and uncover a security issue in Broadcom chips affecting hundreds of millions of devices manufactured by Apple, Samsung, Google, and more. Although we informed Broadcom and customers of their technologies of the weaknesses identified, some of these devices no longer receive official updates. For these, our binary patching framework is capable of building vendor-independent patches and retrofit security. Connected device vendors depend on standards; they rarely implement lower-layer communication schemes from scratch. Standards enable communication between devices of different vendors, which is crucial in many IoT setups. Secure standards help making products secure by design and, thus, need to be analyzed as early as possible. One possibility to integrate security into a lower-layer standard is Physical-Layer Security (PLS). PLS establishes security on the Physical Layer (PHY) of wireless transmissions. With new wireless technologies emerging, physical properties change. We analyze how suitable PLS techniques are in the domain of mmWave and Visible Light Communication (VLC). Despite VLC being commonly believed to be very secure due to its limited range, we show that using VLC instead for PLS is less secure than using it with Radio Frequency (RF) communication. The work in this thesis is applied to mature products as well as upcoming standards. We consider security for the whole product life cycle to make connected devices and IoT ecosystems more secure in the long term

    Telemedicine

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    Telemedicine is a rapidly evolving field as new technologies are implemented for example for the development of wireless sensors, quality data transmission. Using the Internet applications such as counseling, clinical consultation support and home care monitoring and management are more and more realized, which improves access to high level medical care in underserved areas. The 23 chapters of this book present manifold examples of telemedicine treating both theoretical and practical foundations and application scenarios

    Internet of Props. A performative ontology and design framework for the internet of things.

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    Full version: Access restricted permanently due to 3rd party copyright restrictions. Restriction set on 21/06/2017 by SC, Graduate SchoolFull version: Access restricted permanently due to 3rd party copyright restrictions. Restriction set on 21/06/17 by SC, Graduate SchoolAccess restricted permanently due to 3rd party copyright restrictions. Restriction set on 21/06/17 SC, GrSchSet in the relatively new and fast developing field of investigation known as Internet of Things (IoT), this research starts by looking at the lack of critical and conceptual reflection on the area. With a main research question that challenges the underlying concepts of the IoT, the study develops a performative design framework to critique the field of investigation. The main corpus consists of: 1. speculative inquiry into the ontological dualisms of ‘objects’ and ‘things’ and the emerging social dimension of humans and non-humans; 2. the identification of an ontological-performative model based on the idea of Props; 3. the entanglement of theory and practice to construct a performative design framework, called the Internet of Props, which includes: an enabling platform (Smarter Planet Lab) and a set of design strategies (Transactional Props) to demonstrate and evaluate this model and framework; 4. a combined-evaluation conversational analysis methodology that assesses the performativity of the setting and the Props, through linguistic and socio-behavioural studies. Inspired by the concepts of ontological theatre, the entanglement of humans and non-humans, and the Internet of People; the IoT is imagined and performed in a theory-driven, practice-based investigation of the Internet of Props, which aims to bring new theoretical and practical knowledge for the future of the IoT

    Space-Time Experience in the Meta-Environment: A Cybersemiotic Analysis

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    Space-time Experience in the Meta-environment: A Cybersemiotic Analysis Written from the perspective of a reflective technoetic art practitioner, this thesis investigates Human-Computer Interactions in interactive hybrid environments and their influences on mediated consciousness. It argues that practices established during the advent of computer graphic interfaces have limited the interactive potential of such environments. It examines interactive processes among user, information, and interface; proposes a closer look at representational paradigms of space and time; suggests potentially illuminating parallels with complex adaptive systems; and explores their theoretical and practical co-implications. Influenced by Marcel Duchamp’s conceptual-interactive art experiments, Brazil’s syncretic Tropicalismo movement, and Roy Ascott’s technoetic art, this thesis deploys Sþren Brier’s Cybersemiotic framework to bridge practice and theory. It presents the interactive hybrid installation Mixing Realities (2009, 2014) as contemporary example, analyzing its physical and digital components, aesthetic and conceptual goals, and reception by various users. This thesis suggests that, as products of the mechanical age, space-time representational paradigms emphasizing embodiment rely on linear visualization and episodic memory, thereby restricting digital information’s potential and preventing more balanced integration among user, information, and interface--a triadic relationship identified as “meta-environment.” This thesis observes that current theoretical frameworks have dissonant understandings of information, communication, process, perception, and meaning, which impedes integration of user-information-interface in a manner that accords them equal weight and acknowledges their mutual influences. The current understanding is that information is either exclusively human perception or computer interface process. Sþren Brier’s cybersemiotics integrates phenomenological perceptions and feedback processes, thereby enabling study of the meta-environment with focus on how individual elements influence one another in dynamic triadic relationships. Visual representations of this analysis suggest that each element at some point works as mediator of interactive processes. The possibility of understanding these interactions as dynamic complex adaptive systems creates the potential of expanding how humans interact, perceive space and time, and mediate consciousness

    Out of Place

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    Broad in scope, Out of Place: Artists, Pedagogy, and Purpose presents an overview of the different paths taken by artists and artist collectives as they navigate their way from formative experiences into pedagogy. Focusing on the realms in- and outside the academy (the places and persons involved in post-secondary education) and the multiple forms and functions of pedagogy (practices of learning and instruction), the contributions in this volume engage individual and collective artistic practices as they adapt to meet the factors and historical conditions of the people and communities they serve through solidarity, equity, and creativity. With this critically, historicist approach in mind, the contributions in Out of Place historicize, study, critique, revise, reframe, and question the academy, its operations and exclusions. The extensive range of contributions, emphasizing community-oriented projects both inside and outside the United States, is grouped into three overarching categories: artists who work in academic institutions but whose social and pedagogical engagement extends beyond the walls of the academy; artists who engage in pedagogical initiatives or forms of institutional critique that were established outside of an art school or university setting; and artist–scholars who are doing transformative and inter/transdisciplinary work within their respective institutions. Collectives and projects represented in Out of Place comprise Art Practical, Axis Lab, BFAMFAPhD, Beta-Local, Black Lunch Table Project, The Black School, The Center for Undisciplined Research, Devening Projects, ds4si, Elsewhere, Ghana ThinkTank, Gudskul, The Icebox Project Space, Las Hermanas Iglesias, The Laundromat Project, Occupy Museums, Peebls, PlantBot Genetics, Queer Conversations on Culture and the Arts, Related Tactics, Side by Side, ‘sindikit, Sustainable Native Communities Collaborative, and Tiger Strikes Asteriod

    The self-begetting novel: metafiction in the twenty-first century

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    The thesis examines the potentialities offered by social networking websites for constructing original metafictional narratives. It comprises a novel, a critical exegesis, and three Facebook pages which are attributed to fictional characters and used as a plot-development tool. Readers ‘befriend’ the characters and place themselves within the fabric of the fictional narrative. The result is a collaborative storytelling experience which evolves in real time and forms the basis of the print novel Esc&Ctrl. The exegesis places the creative piece into a contemporary research context. In chapter one I provide an account of the evolution of metafiction and the selfbegetting novel with reference to the works of William H. Gass, Steven Kellman and Patricia Waugh. I also account for the problem of authenticity in fiction, and use Paul Ricoeur’s Time and Narrative to demonstrate the ways in which the temporal spectrum of an online narrative differs from that of traditional print text. Chapter two argues that the evolution of the internet offers a new set of conditions that necessitate a radical overhaul of the ways in which postmodernity tends to be theorised, and according to which postmodern theories may be reconfigured. Referencing Jean-Francois Lyotard, I discuss the micronarratives of the internet and how these lead to the formation of an online ‘self’ which is necessarily different from a self located in the offline realm. Jean Baudrillard’s concept of the loss of the real is extrapolated in order to show that the internet, and particularly social networking sites, are representative of a simulated culture. The chapter ends with a definition of what I have called ‘metafictional virtuality’ and a summary of how it could be said to impact postmodern consciousness. Chapter three examines the new creative vistas opened up by hypertext, social networking and transmedia fiction for metafiction and the self-begetting novel. Referencing the works of Wayne C. Booth, Wolfgang Iser and Stanley Fish, I explore the role of the reader in attributing meaning to hypertext. I then examine the advantages and shortcomings of using social networking to tell stories, with specific reference to the critical work of Ruth Page and the practical example of the online counterpart to Esc&Ctrl. Chapter four provides an account of the mechanics of setting up, maintaining and operating the Facebook pages I used in the project. It ends with a statistical analysis of reader-engagement throughout the eight days that the project was live. I conclude by evaluating the strengths and shortcomings of the social networking narrative and account for how its basic principles might be applied to newly-emerging technologies such as the soon-to-be-released Google Glass

    Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production

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    In partial response to the inability of intellectual property laws to adapt to data-sharing over computer networks, several initiatives have proposed techno-legal alternatives to encourage the free circulation and transformation of digital works. These alternatives have shaped part of contemporary digital culture for more than three decades and are today often associated with the "free culture" movement. The different strands of this movement are essentially derived from a narrower concept of software freedom developed in the nineteen-eighties, and which is enforced within free and open source software communities. This principle was the first significant effort to articulate a reusable techno-legal template to work around the limitations of intellectual property laws. It also offered a vision of network culture where community participation and sharing was structural. From alternate tools and workflow systems, artist-run servers, network publishing experiments, open date and design lobbies. cooperative and collaborative frameworks, but also novel copyright licensing used by both non-profit organisations and for-profit corporations, the impact on cultural production of practices developed in relation to the ideas of free and open source software has been both influential and broadly applied. However, if it is true that free and open source software has indeed succeeded in becoming a theoretical and practical model for the transformation of art and culture, the question remains at which ways it has provided such a model, how it has been effectively appropriated across different groups and contexts and in what ways these overlap or differ. Using the image of the sandbox, where code becomes a constituent device for different communities to experience varying ideologies and practices, this dissertation aims to map the consequent levels of divergence in interpreting and appropriating the free and open source techno-legal template. This thesis identifies the paradoxes, conflicts, and contradictions within free culture discourse. It explores the tensions between the wish to provide a theoretical universal definition of cultural freedom, and the disorderly reality of its practice and diffusion, appropriation, misunderstanding and miscommunication that together form the fabric of free culture. This dissertation argues that, even though feared, fought, and criticized, these issues are not signs of dysfunctionality but are instead the evidence of cultural diversity within free culture. This dissertation will also demonstrate that conflicts between and within these sandboxes create a democratic process that permits the constant transformation of the free and open source discourse, and is therefore something that should be embraced and neither resisted for substituted for a universal approach to cultural production

    Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband

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    Erschienen bei: universi - UniversitĂ€tsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt: Track 1: Produktion & Cyber-Physische Systeme Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities Service Systems, Smart Service Systems and Cyber- Physical Systems—What’s the difference? Towards a Unified Terminology Developing an Industrial IoT Platform – Trade-off between Horizontal and Vertical Approaches Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs Track 2: Logistic Analytics An Empirical Study of Customers’ Behavioral Intention to Use Ridepooling Services – An Extension of the Technology Acceptance Model Modeling Delay Propagation and Transmission in Railway Networks What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards? Robust Route Planning in Intermodal Urban Traffic Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design) Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement Strategic Analysis in the Realm of Enterprise Modeling – On the Example of Blockchain-Based Initiatives for the Electricity Sector Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren Novices’ Quality Perceptions and the Acceptance of Process Modeling Grammars Entwicklung einer Definition fĂŒr Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen Designing a Reference Model for Digital Product Configurators Terminology for Evolving Design Artifacts Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management) eGovernment Competences revisited – A Literature Review on necessary Competences in a Digitalized Public Sector Say Hello to Your New Automated Tutor – A Structured Literature Review on Pedagogical Conversational Agents Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education Conceptualizing Immersion for Individual Learning in Virtual Reality Designing a Flipped Classroom Course – a Process Model The Influence of Risk-Taking on Knowledge Exchange and Combination Gamified Feedback durch Avatare im Mobile Learning Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks Track 5: Data Science & Business Analytics Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness Applied image recognition: guidelines for using deep learning models in practice Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting Reading Between the Lines of Qualitative Data – How to Detect Hidden Structure Based on Codes Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data Topic Embeddings – A New Approach to Classify Very Short Documents Based on Predefined Topics Leveraging Unstructured Image Data for Product Quality Improvement Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest Knowledge Discovery from CVs: A Topic Modeling Procedure Online Product Descriptions – Boost for your Sales? EntscheidungsunterstĂŒtzung durch historienbasierte Dienstreihenfolgeplanung mit Pattern A Semi-Automated Approach for Generating Online Review Templates Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization Bedeutung von Predictive Analytics fĂŒr den theoretischen Erkenntnisgewinn in der IS-Forschung Track 6: Digitale Transformation und Dienstleistungen Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey Taxonomy of Digital Platforms: A Platform Architecture Perspective Value of Star Players in the Digital Age Local Shopping Platforms – Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis A Socio-Technical Approach to Manage Analytics-as-a-Service – Results of an Action Design Research Project Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units Expectations vs. Reality – Benefits of Smart Services in the Field of Tension between Industry and Science Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment Characterising Social Reading Platforms— A Taxonomy-Based Approach to Structure the Field Less Complex than Expected – What Really Drives IT Consulting Value Modularity Canvas – A Framework for Visualizing Potentials of Service Modularity Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things A Taxonomy of Barriers to Digital Transformation Ambidexterity in Service Innovation Research: A Systematic Literature Review Design and success factors of an online solution for cross-pillar pension information Track 7: IT-Management und -Strategie A Frugal Support Structure for New Software Implementations in SMEs How to Structure a Company-wide Adoption of Big Data Analytics The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age Bewertung des Kundennutzens von Chatbots fĂŒr den Einsatz im Servicedesk Understanding the Benefits of Agile Software Development in Regulated Environments Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies Agile and Attached: The Impact of Agile Practices on Agile Team Members’ Affective Organisational Commitment The Complexity Trap – Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations Platform Openness: A Systematic Literature Review and Avenues for Future Research Competence, Fashion and the Case of Blockchain The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity Track 8: eHealth & alternde Gesellschaft Security and Privacy of Personal Health Records in Cloud Computing Environments – An Experimental Exploration of the Impact of Storage Solutions and Data Breaches Patientenintegration durch Pfadsysteme Digitalisierung in der StressprĂ€vention – eine qualitative Interviewstudie zu Nutzenpotenzialen User Dynamics in Mental Health Forums – A Sentiment Analysis Perspective Intent and the Use of Wearables in the Workplace – A Model Development Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review Understanding the Habitual Use of Wearable Activity Trackers On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Users’ Goal Orientations in Affecting the Benefits Gained Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings Track 9: Krisen- und KontinuitĂ€tsmanagement Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland Fake News Perception in Germany: A Representative Study of People’s Attitudes and Approaches to Counteract Disinformation Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment Track 10: Human-Computer Interaction Towards a Taxonomy of Platforms for Conversational Agent Design Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren Designing Dynamic Decision Support for Electronic Requirements Negotiations Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach The Role of Early User Participation in Discovering Software – A Case Study from the Context of Smart Glasses The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods Track 11: Information Security and Information Privacy Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market What is Your Selfie Worth? A Field Study on Individuals’ Valuation of Personal Data Justification of Mass Surveillance: A Quantitative Study An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms Track 12: Umweltinformatik und nachhaltiges Wirtschaften KommunikationsfĂ€den im Nadelöhr – Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt Potentiale und Herausforderungen der Materialflusskostenrechnung Computing Incentives for User-Based Relocation in Carsharing Sustainability’s Coming Home: Preliminary Design Principles for the Sustainable Smart District Substitution of hazardous chemical substances using Deep Learning and t-SNE A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment A Survey of Smart Energy Services for Private Households Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation – A Literature Review Ein EntscheidungsunterstĂŒtzungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy Digitale RĂŒckverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones Towards Predictive Energy Management in Information Systems: A Research Proposal A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology Track 13: Digital Work - Social, mobile, smart On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work The Potential of Augmented Reality for Improving Occupational First Aid Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI A Case Study on Cross-Hierarchical Communication in Digital Work Environments ‘Show Me Your People Skills’ - Employing CEO Branding for Corporate Reputation Management in Social Media A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp The Effect of Marker-less Augmented Reality on Task and Learning Performance Antecedents for Cyberloafing – A Literature Review Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project Track 14: GeschĂ€ftsmodelle und digitales Unternehmertum Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies Special Track 1: Student Track Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail From Facets to a Universal Definition – An Analysis of IoT Usage in Retail Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter Application of Process Mining Techniques to Support Maintenance-Related Objectives How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance? Improving Business Model Configuration through a Question-based Approach The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning Evaluation von ITSM-Tools fĂŒr Integration und Management von Cloud-Diensten am Beispiel von ServiceNow How Software Promotes the Integration of Sustainability in Business Process Management Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry Special Track 3: Demos & Prototyping Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype Application-oriented robotics in nursing homes Augmented Reality for Set-up Processe Mixed Reality for supporting Remote-Meetings Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung Automatically Extracting and Analyzing Customer Needs from Twitter: A “Needmining” Prototype GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities TUCANA: A platform for using local processing power of edge devices for building data-driven services Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation fĂŒr Ă€ltere Nutzerinnen und Nutzer A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach Exergames & Dementia: An interactive System for People with Dementia and their Care-Network Workshops Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik – EMoWI’19) Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research Die Mitarbeiter von morgen - Kompetenzen kĂŒnftiger Mitarbeiter im Bereich Business Analytics Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati
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