66 research outputs found

    Indoor positioning and tracking based on the received signal strength

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    Received Signal Strength Indicator (RSSI)-based indoor Location and Tracking (L&T) is a promising and challenging technology that enables mobile users/nodes to obtain their location information. This dissertation focuses on overcoming the challenges as well as improving the positioning accuracy for the RSSI-based L&T. In particular, the author considers 4 L&T solutions. In the first, the author develops a L&T solution by designing the Kalman Filter (KF) to work linearly within the positioning framework. To elaborate on this implementation, the equations of the KF are presented in a consistent manner with the implementation. In the second, the author designs a L&T solution based on the Iterated Extended Kalman Filter (IEKF) to improve the accuracy compared with the popular Extended Kalman Filter (EKF). In the third, the author overcomes the particular implementation challenges of the EKF by designing a L&T solution based on the implementation of the Scaled Unscented Transformation (SUT) to the KF. The author calls the resulting filter Scaled Unscented Kalman Filter (SUKF). In the forth, the author overcomes the implementation difficulties of the EKF by designing a L&T solution based on the implementation of the Spherical Simplex Unscented Transformation (SSUT) to the KF. The author calls the resulting filter the Spherical Simplex Unscented Kalman Filter (SSUKF). The proposed solutions with their corresponding achievements enhance the role of RSSI-based L&T in wireless positioning systems. The contributions led to significant improvement in the positioning accuracy, reliability and the ease of implementation

    Efficient wireless location estimation through simultaneous localization and mapping

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    Conventional Wi-Fi location estimation techniques using radio fingerprinting typically require a lengthy initial site survey. It is suggested that the lengthy site survey is a barrier to adoption of the radio fingerprinting technique. This research investigated two methods for reducing or eliminating the site survey and instead build the radio map on-the-fly. The first approach utilized a deterministic algorithm to predict the user's location near each access point and subsequently construct a radio map of the entire area. This deterministic algorithm performed only fairly and only under limited conditions, rendering it unsuitable for most typical real-world deployments. Subsequently, a probabilistic algorithm was developed, derived from a robotic mapping technique called simultaneous localization and mapping. The standard robotic algorithm was augmented with a modified particle filter, modified motion and sensor models, and techniques for hardware-agnostic radio measurements (utilizing radio gradients and ranked radio maps). This algorithm performed favorably when compared to a standard implementation of the radio fingerprinting technique, but without needing an initial site survey. The algorithm was also reasonably robust even when the number of available access points were decreased.Ph.D.Committee Chair: Owen, Henry; Committee Member: Copeland, John; Committee Member: Giffin, Jonathon; Committee Member: Howard, Ayanna; Committee Member: Riley, Georg

    WiFiPoz -- an accurate indoor positioning system

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    Location based services are becoming an important part of life. Wide adoption of GPS in mobile devices combined with cellular networks has practically solved the problem of outdoor localization needs. The problem of locating an indoor user has being studied only recently. Much research contributed to the innovative concept of an indoor positioning system. By analyzing different technologies and algorithms, this thesis concluded that, considering a trade-off between accuracy and cost, a Wi-Fi based Fingerprint method is proved to be the most promising approach to determine the location of a mobile device. However, the Fingerprint method works in two phases-an offline training phase (collection of Received Signal Strength signatures) and an online phase in which data from the first phase is used to determine the current position of a mobile user. The number of training points in a certain area has a direct impact on the accuracy of the system. As a result, the offline phase is a tedious and cumbersome process and the positioning systems are only as accurate as the offline training phase has been detailed. Moreover, the offline phase must be repeated every time a change in the environment occurs. To avoid these limitations, we focus on improving the accuracy of the indoor positioning system, without increasing the number of training points. This thesis presents a Wi-Fi based system for locating a user inside a building. The system is named WiFiPoz, which means Wi-Fi positioning system based on the zoning method. WiFiPoz has a novel approach to Fingerprint method that incorporates Propagation and zoning methods. Experimental results show that WiFiPoz is highly efficient both in accuracy and costs. Compared to traditional Fingerprint methods, with the optimization of the accuracy of the location estimation, WiFiPoz reduces the number of training points. This feature makes it possible to quickly adapt to changes in the environment. In order to explore another possible solution, this thesis also developed, implemented and tested an indoor positioning system named GIS (Geometric Information based positioning System), which is based on a model proposed by another researcher. Several experiments were run in the offline phase and results were compared between the traditional Fingerprint method, GIS and proposed WiFiPoz. We concluded that WiFiPoz is a more efficient and simple way to increase the accuracy of the location determination with fewer training points --Document

    A Survey of 3D Indoor Localization Systems and Technologies

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    Indoor localization has recently and significantly attracted the interest of the research community mainly due to the fact that Global Navigation Satellite Systems (GNSSs) typically fail in indoor environments. In the last couple of decades, there have been several works reported in the literature that attempt to tackle the indoor localization problem. However, most of this work is focused solely on two-dimensional (2D) localization, while very few papers consider three dimensions (3D). There is also a noticeable lack of survey papers focusing on 3D indoor localization; hence, in this paper, we aim to carry out a survey and provide a detailed critical review of the current state of the art concerning 3D indoor localization including geometric approaches such as angle of arrival (AoA), time of arrival (ToA), time difference of arrival (TDoA), fingerprinting approaches based on Received Signal Strength (RSS), Channel State Information (CSI), Magnetic Field (MF) and Fine Time Measurement (FTM), as well as fusion-based and hybrid-positioning techniques. We provide a variety of technologies, with a focus on wireless technologies that may be utilized for 3D indoor localization such as WiFi, Bluetooth, UWB, mmWave, visible light and sound-based technologies. We critically analyze the advantages and disadvantages of each approach/technology in 3D localization

    Ibeacon based proximity and indoor localization system

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    User location can be leveraged to provide a wide range of services in a variety of indoor locations including retails stores, hospitals, airports, museums and libraries etc. The widescale proliferation of user devices such as smart phones and the interconnectivity among different entities, powered by Internet of Things (IoT), makes user device-based localization a viable approach to provide Location Based Services (LBS). Location based services can be broadly classified into 1) Proximity based services that provides services based on a rough estimate of users distance to any entity, and 2) Indoor localization that locates a user\u27s exact location in the indoor environment rather than a rough estimate of the distance. The primary requirements of these services are higher energy efficiency, localization accuracy, wide reception range, low cost and availability. Technologies such as WiFi, Radio Frequency Identification (RFID) and Ultra Wideband (UWB) have been used to provide both indoor localization and proximity based services. Since these technologies are not primarily intended for LBS, they do not fulfill the aforementioned requirements. Bluetooth Low Energy (BLE) enabled beacons that use Apple\u27s proprietary iBeacon protocol are mainly intended to provide proximity based services. iBeacons satisfy the energy efficiency, wide reception range and availability requirements of LBS. However, iBeacons are prone to noise due to their reliance on Received Signal Strength Indicator (RSSI), which drastically fluctuates in indoor environments due to interference from different obstructions. This limits its proximity detection accuracy. In this thesis, we present an iBeacon based proximity and indoor localization system. We present our two server-based algorithms to improve the proximity detection accuracy by reducing the variation in the RSSI and using the RSSI-estimated distance, rather than the RSSI itself, for proximity classification. Our algorithms Server-side Running Average and Server-side Kalman Filter improves the proximity detection accuracy by 29% and 32% respectively in contrast to Apple\u27s current approach of using moving average of RSSI values for proximity classification. We utilize a server-based approach because of the greater computing power of servers. Furthermore, server-based approach helps reduce the energy consumption of user device. We describe our cloud based architecture for iBeacon based proximity detection. We also use iBeacons for indoor localization. iBeacons are not primarily intended for indoor localization as their reliance on RSSI makes them unsuitable for accurate indoor localization. To improve the localization accuracy, we use Bayesian filtering algorithms such as Particle Filter (PF), Kalman Filter (KF), and Extended Kalman Filter (EKF). We show that by cascading Kalman Filter and Extended Kalman Filter with Particle Filter, the indoor localization accuracy can be improved by 28% and 33.94% respectively when compared with only using PF. The PF, KFPF and PFEKF algorithm on the server side have average localization error of 1.441 meters, 1.0351 meters and 0.9519 meters respectively

    Recent Advances in Indoor Localization Systems and Technologies

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    Despite the enormous technical progress seen in the past few years, the maturity of indoor localization technologies has not yet reached the level of GNSS solutions. The 23 selected papers in this book present the recent advances and new developments in indoor localization systems and technologies, propose novel or improved methods with increased performance, provide insight into various aspects of quality control, and also introduce some unorthodox positioning methods

    Application independent in location tracking framework

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    Due to significant popularity of location-based services and multimedia communication over mobile devices, many researches have been conducted to extend the features of location tracking and make it cost effective to users. This research focuses on the performance of an indoor location tracking system on IPv6 network island with multiple real time applications that has location assisted session transfer feature for mobile users. Received signal strength Indicator mechanism has been used to locate the moving nodes. This research involved the development of location tracking server that monitors the dynamic and centralised MySQL database management system. Session initial protocols user agent has been used to deploy intercommunicating of multimedia data such as video and audio conference, text messaging among the moving nodes and users are able to transfer the multimedia sessions seamlessly to their nearest mobile nodes which will be determined by the location server. This study, thus, presents the variation of location tracking accuracy of triangulation system and fingerprint system on different indoor surroundings to compare the performance of their location tracking accuracy. Two indoor positioning systems, triangulation method (TM) and fingerprint method (FPM) were implemented and experiments were successfully conducted in different large area and small area scenarios of indoor environment. FPM experiments were examined into two sections: FPM database with data redundancy and FPM database without data redundancy. FPM database without data redundancy achieved 94.287% tracking accuracy which is the highest comparing to the FPM database with data redundancy and TM

    Channel State Information based Device Free Wireless Sensing for IoT Devices Employing TinyML

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    The channel state information (CSI) of the sub-carriers employed in orthogonal frequency division multiplexing (OFDM) systems has been employed traditionally for channel equalisation. However, the CSI intrinsically is a signature of the operational RF environment and can serve as a proxy for certain activities in the operational environment. For instance, the CSI gets influenced by scatterers and therefore can be an indicator of how many scatterers or if there are mobile scatterers etc. The mapping between the activities whose signature CSI encodes and the raw data is not deterministic. Nevertheless, machine learning (ML) based approaches can provide a reliable classification for patterns of life. Most of these approaches have only been implemented in lab environments. This is mainly because the hardware requirements for capturing CSI, processing it and performing signal-processing algorithms are too complex to be implemented in commercial devices. The increased proliferation of IoT sensors and the development of edge-based ML capabilities using the TinyML framework opens up possibilities for the implementation of these techniques at scale on commercial devices. Using RF signature instead of more invasive methods e.g. cameras or wearable devices provide ease of deployment, intrinsic privacy and better usability. The design space of device-free wireless sensing (DFWS) is complex and involves device, firmware and ML considerations. In this article, we present a comprehensive overview and key considerations for the implementation of such solutions. We also demonstrate the viability of these approaches using a simple case study
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