675 research outputs found

    First steps towards the certification of an ARM simulator using Compcert

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    The simulation of Systems-on-Chip (SoC) is nowadays a hot topic because, beyond providing many debugging facilities, it allows the development of dedicated software before the hardware is available. Low-consumption CPUs such as ARM play a central role in SoC. However, the effectiveness of simulation depends on the faithfulness of the simulator. To this effect, we propose here to prove significant parts of such a simulator, SimSoC. Basically, on one hand, we develop a Coq formal model of the ARM architecture while on the other hand, we consider a version of the simulator including components written in Compcert-C. Then we prove that the simulation of ARM operations, according to Compcert-C formal semantics, conforms to the expected formal model of ARM. Size issues are partly dealt with using automatic generation of significant parts of the Coq model and of SimSoC from the official textual definition of ARM. However, this is still a long-term project. We report here the current stage of our efforts and discuss in particular the use of Compcert-C in this framework.Comment: First International Conference on Certified Programs and Proofs 7086 (2011

    Hardware and Software Codesign for Multimedia Capable Portable Devices using SystemC

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    Multimedia capable portable devices such as 3G phones will host a variety of new applications. Although the underlying push for new applications in such devices is driven by the increase in bandwidth offered by 3G, it is clear that many of the “new” applications will require the provision of new and powerful graphics/video technology within the mobile device itself. Within a computing device, high bandwidth and computational cost are associated with anything but the simplest of graphics, and as a result the graphics subsystem is generally one of the most critical elements of a system, requiring particular attention in the design process. The project is examining the suitability of SystemC, a system description language, for Hardware/Software Codesign of a graphics system in a typical next generation WAP compatible device

    Standart-konformes Snapshotting für SystemC Virtuelle Plattformen

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    The steady increase in complexity of high-end embedded systems goes along with an increasingly complex design process. We are currently still in a transition phase from Hardware-Description Language (HDL) based design towards virtual-platform-based design of embedded systems. As design complexity rises faster than developer productivity a gap forms. Restoring productivity while at the same time managing increased design complexity can also be achieved through focussing on the development of new tools and design methodologies. In most application areas, high-level modelling languages such as SystemC are used in early design phases. In modern software development Continuous Integration (CI) is used to automatically test if a submitted piece of code breaks functionality. Application of the CI concept to embedded system design and testing requires fast build and test execution times from the virtual platform framework. For this use case the ability to save a specific state of a virtual platform becomes necessary. The saving and restoring of specific states of a simulation requires the ability to serialize all data structures within the simulation models. Improving the frameworks and establishing better methods will only help to narrow the design gap, if these changes are introduced with the needs of the engineers and developers in mind. Ultimately, it is their productivity that shall be improved. The ability to save the state of a virtual platform enables developers to run longer test campaigns that can even contain randomized test stimuli. If the saved states are modifiable the developers can inject faulty states into the simulation models. This work contributes an extension to the SoCRocket virtual platform framework to enable snapshotting. The snapshotting extension can be considered a reference implementation as the utilization of current SystemC/TLM standards makes it compatible to other frameworkds. Furthermore, integrating the UVM SystemC library into the framework enables test driven development and fast validation of SystemC/TLM models using snapshots. These extensions narrow the design gap by supporting designers, testers and developers to work more efficiently.Die stetige Steigerung der Komplexität eingebetteter Systeme geht einher mit einer ebenso steigenden Komplexität des Entwurfsprozesses. Wir befinden uns momentan in der Übergangsphase vom Entwurf von eingebetteten Systemen basierend auf Hardware-Beschreibungssprachen hin zum Entwurf ebendieser basierend auf virtuellen Plattformen. Da die Entwurfskomplexität rasanter steigt als die Produktivität der Entwickler, entsteht eine Kluft. Die Produktivität wiederherzustellen und gleichzeitig die gesteigerte Entwurfskomplexität zu bewältigen, kann auch erreicht werden, indem der Fokus auf die Entwicklung neuer Werkzeuge und Entwurfsmethoden gelegt wird. In den meisten Anwendungsgebieten werden Modellierungssprachen auf hoher Ebene, wie zum Beispiel SystemC, in den frühen Entwurfsphasen benutzt. In der modernen Software-Entwicklung wird Continuous Integration (CI) benutzt um automatisiert zu überprüfen, ob eine eingespielte Änderung am Quelltext bestehende Funktionalitäten beeinträchtigt. Die Anwendung des CI-Konzepts auf den Entwurf und das Testen von eingebetteten Systemen fordert schnelle Bau- und Test-Ausführungszeiten von dem genutzten Framework für virtuelle Plattformen. Für diesen Anwendungsfall wird auch die Fähigkeit, einen bestimmten Zustand der virtuellen Plattform zu speichern, erforderlich. Das Speichern und Wiederherstellen der Zustände einer Simulation erfordert die Serialisierung aller Datenstrukturen, die sich in den Simulationsmodellen befinden. Das Verbessern von Frameworks und Etablieren besserer Methodiken hilft nur die Entwurfs-Kluft zu verringern, wenn diese Änderungen mit Berücksichtigung der Bedürfnisse der Entwickler und Ingenieure eingeführt werden. Letztendlich ist es ihre Produktivität, die gesteigert werden soll. Die Fähigkeit den Zustand einer virtuellen Plattform zu speichern, ermöglicht es den Entwicklern, längere Testkampagnen laufen zu lassen, die auch zufällig erzeugte Teststimuli beinhalten können oder, falls die gespeicherten Zustände modifizierbar sind, fehlerbehaftete Zustände in die Simulationsmodelle zu injizieren. Mein mit dieser Arbeit geleisteter Beitrag beinhaltet die Erweiterung des SoCRocket Frameworks um Checkpointing Funktionalität im Sinne einer Referenzimplementierung. Weiterhin ermöglicht die Integration der UVM SystemC Bibliothek in das Framework die Umsetzung der testgetriebenen Entwicklung und schnelle Validierung von SystemC/TLM Modellen mit Hilfe von Snapshots

    RITSim: distributed systemC simulation

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    Parallel or distributed simulation is becoming more than a novel way to speedup design evaluation; it is becoming necessary for simulating modern processors in a reasonable timeframe. As architectural features become faster, smaller, and more complex, designers are interested in obtaining detailed and accurate performance and power estimations. Uniprocessor simulators may not be able to meet such demands. The RITSim project uses SystemC to model a processor microarchitecture and memory subsystem in great detail. SystemC is a C++ library built on a discrete-event simulation kernel. Many projects have successfully implemented parallel discrete-event simulation (PDES) frameworks to distribute simulation among several hosts. The field promises significant simulation speedup, possibly leading to faster turnaround time in design space exploration and commercial production. However, parallel implementation of such simulators is not an easy task. It requires modification of the simulation kernel for effective partitioning and synchronization. This thesis explores PDES techniques and presents a distributed version of the SystemC simulation environment. With minimal user interaction, SystemC models can executed on a cluster of workstations using a message-passing library such as the Message Passing Interface (MPI). The implementation is designed for transparency; distribution and synchronization happen with little intervention by the model author. Modification of SystemC is fashioned to promote maintainability with future releases. Furthermore, only freely available libraries are used for maximum flexibility and portability

    Pre-validation of SoC via hardware and software co-simulation

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    Abstract. System-on-chips (SoCs) are complex entities consisting of multiple hardware and software components. This complexity presents challenges in their design, verification, and validation. Traditional verification processes often test hardware models in isolation until late in the development cycle. As a result, cooperation between hardware and software development is also limited, slowing down bug detection and fixing. This thesis aims to develop, implement, and evaluate a co-simulation-based pre-validation methodology to address these challenges. The approach allows for the early integration of hardware and software, serving as a natural intermediate step between traditional hardware model verification and full system validation. The co-simulation employs a QEMU CPU emulator linked to a register-transfer level (RTL) hardware model. This setup enables the execution of software components, such as device drivers, on the target instruction set architecture (ISA) alongside cycle-accurate RTL hardware models. The thesis focuses on two primary applications of co-simulation. Firstly, it allows software unit tests to be run in conjunction with hardware models, facilitating early communication between device drivers, low-level software, and hardware components. Secondly, it offers an environment for using software in functional hardware verification. A significant advantage of this approach is the early detection of integration errors. Software unit tests can be executed at the IP block level with actual hardware models, a task previously only possible with costly system-level prototypes. This enables earlier collaboration between software and hardware development teams and smoothens the transition to traditional system-level validation techniques.Järjestelmäpiirin esivalidointi laitteiston ja ohjelmiston yhteissimulaatiolla. Tiivistelmä. Järjestelmäpiirit (SoC) ovat monimutkaisia kokonaisuuksia, jotka koostuvat useista laitteisto- ja ohjelmistokomponenteista. Tämä monimutkaisuus asettaa haasteita niiden suunnittelulle, varmennukselle ja validoinnille. Perinteiset varmennusprosessit testaavat usein laitteistomalleja eristyksissä kehityssyklin loppuvaiheeseen saakka. Tämän myötä myös yhteistyö laitteisto- ja ohjelmistokehityksen välillä on vähäistä, mikä hidastaa virheiden tunnistamista ja korjausta. Tämän diplomityön tavoitteena on kehittää, toteuttaa ja arvioida laitteisto-ohjelmisto-yhteissimulointiin perustuva esivalidointimenetelmä näiden haasteiden ratkaisemiseksi. Menetelmä mahdollistaa laitteiston ja ohjelmiston varhaisen integroinnin, toimien luonnollisena välietappina perinteisen laitteistomallin varmennuksen ja koko järjestelmän validoinnin välillä. Yhteissimulointi käyttää QEMU suoritinemulaattoria, joka on yhdistetty rekisterinsiirtotason (RTL) laitteistomalliin. Tämä mahdollistaa ohjelmistokomponenttien, kuten laiteajureiden, suorittamisen kohdejärjestelmän käskysarja-arkkitehtuurilla (ISA) yhdessä kellosyklitarkkojen RTL laitteistomallien kanssa. Työ keskittyy kahteen yhteissimulaation pääsovellukseen. Ensinnäkin se mahdollistaa ohjelmiston yksikkötestien suorittamisen laitteistomallien kanssa, varmistaen kommunikaation laiteajurien, matalan tason ohjelmiston ja laitteistokomponenttien välillä. Toiseksi se tarjoaa ympäristön ohjelmiston käyttämiseen toiminnallisessa laitteiston varmennuksessa. Merkittävä etu tästä lähestymistavasta on integraatiovirheiden varhainen havaitseminen. Ohjelmiston yksikkötestejä voidaan suorittaa jo IP-lohkon tasolla oikeilla laitteistomalleilla, mikä on aiemmin ollut mahdollista vain kalliilla järjestelmätason prototyypeillä. Tämä mahdollistaa aikaisemman ohjelmisto- ja laitteistokehitystiimien välisen yhteistyön ja helpottaa siirtymistä perinteisiin järjestelmätason validointimenetelmiin

    Sistema gràfic de depuració per xarxes (NoC)

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    Aquest projecte descriu el disseny i desenvolupament d'una eina gràfica per a la depuració de projectes desenvolupats amb un llenguatge de descripció de sistemes com és el SystemC. Amb aquest llenguatge s'ha desenvolupat una NoC (Network on Chip). L'eina desenvolupada mostra de forma visual l'arquitectura de la xarxa NoC, els valors dels senyals que es transmeten a través de la xarxa i estadístiques sobre aquests per tal de poder fer un seguiment exhaustiu i agilitzar la recerca d'errors com interbloquejos, pèrdua de dades i d'altres. Al concentrar en un únic entorn la descripció de la NoC i les dades relatives a les senyals en temps de simulació, proporciona un valor afegit a altres eines disponibles per a realitzar aquesta tasca.Este proyecto describe el diseño y desarrollo de una herramienta gráfica para la depuración de proyectos desarrollados con un lenguaje de descripción de sistemas como es el SystemC. Con este lenguaje se ha desarrollado una NoC (Network on Chip). La herramienta desarrollada muestra de forma visual la arquitectura de la red NoC, los valores de las señales que se transmiten a través de la red y estadísticas sobre estas para poder hacer un seguimiento exhaustivo y agilizar la búsqueda de errores como interbloqueos, pérdida de datos u otros. Al concentrar en un único entorno la descripción de la NoC y los datos relativos a las señales en tiempo de simulación, proporciona un valor añadido a otras herramientas disponibles para realizar esta tarea.This project describes the design and development of a graphical tool to debug projects that are developed with a system description language like is the SystemC. A NoC(Network on Chip) was developed with this language. The developed tool shows visually the NoC network architecture, the signals values that are transmitted through the network and statistics about this signals to get an exhaustive record and improve the errors search such as: deadlocks, data loss and others. Including in just one environment the NoC description and the information relative to the signals in simulation time providing an added value to other available tools to realize this task.Nota: Aquest document conté originàriament altre material i/o programari només consultable a la Biblioteca de Ciència i Tecnologia

    Multilevel MPSoC Performance Evaluation: New ISSPT Model

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    To deploy the enormous hardware resources available in Multi Processor Systems-on-Chip (MPSoC) efficiently, rapidly and accurately, methods of Design Space Exploration (DSE) are needed to evaluate the different design alternatives. In this paper, we present a framework that makes fast simulation and performance evaluation of MPSoC possible early in the design flow, thus reducing the time-to-market. In this framework and within the Transaction Level Modeling (TLM) approach, we present a new definition of ISS level by introducing two complementary modeling sublevels ISST and ISSPT. This later, that we illustrate an arbiter modeling approach that allows a high performance MPSoC communication. A round-robin method is chosen because it is simple, minimizes the communication latency and has an accepted speed-up. Two applications are tested and used to validate our platform: Game of life and JPEG Encoder. The performance of the proposed approach has been analyzed in our platform MPSoC based on multi-MicroBlaze. Simulation results show with ISSPT sublevels gives a high simulation speedup factor of up to 32 with a negligible performance estimation error margin
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