8 research outputs found

    Dithering by Differences of Convex Functions

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    Motivated by a recent halftoning method which is based on electrostatic principles, we analyse a halftoning framework where one minimizes a functional consisting of the difference of two convex functions (DC). One of them describes attracting forces caused by the image gray values, the other one enforces repulsion between points. In one dimension, the minimizers of our functional can be computed analytically and have the following desired properties: the points are pairwise distinct, lie within the image frame and can be placed at grid points. In the two-dimensional setting, we prove some useful properties of our functional like its coercivity and suggest to compute a minimizer by a forward-backward splitting algorithm. We show that the sequence produced by such an algorithm converges to a critical point of our functional. Furthermore, we suggest to compute the special sums occurring in each iteration step by a fast summation technique based on the fast Fourier transform at non-equispaced knots which requires only Ο(m log(m)) arithmetic operations for m points. Finally, we present numerical results showing the excellent performance of our DC dithering method

    Efficient product sampling using hierarchical thresholding

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    We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on the fly, based on hierarchical representations of the local maxima and averages of the individual terms. Samples are generated by exploiting the hierarchical properties of many low-discrepancy sequences, and thresholded against the estimated product. We evaluate direct illumination by sampling the triple product of environment map lighting, surface reflectance, and a visibility function estimated per pixel. Our results show considerable noise reduction compared to existing state-of-the-art methods using only the product of lighting and BRD

    Efficient Product Importance Sampling using Hierarchical Thresholding

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    We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on-the-fly, based on hierarchical representations of the Local maxima and averages of the individual terms. Samples are generated by exploiting the hierarchical properties of many low-discrepancy sequences, and thresholded against the estimated product. We evaluate direct illumination by sampling the triple product of environment map lighting, surface reflectance, and a visibility function estimated per pixel. Our results show considerable noise reduction compared to existing state-of-the-art methods using only the product of lighting and BRDF

    Compression, pose tracking, and halftoning

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    In this thesis, we discuss image compression, pose tracking, and halftoning. Although these areas seem to be unrelated at first glance, they can be connected through video coding as application scenario. Our first contribution is an image compression algorithm based on a rectangular subdivision scheme which stores only a small subsets of the image points. From these points, the remained of the image is reconstructed using partial differential equations. Afterwards, we present a pose tracking algorithm that is able to follow the 3-D position and orientation of multiple objects simultaneously. The algorithm can deal with noisy sequences, and naturally handles both occlusions between different objects, as well as occlusions occurring in kinematic chains. Our third contribution is a halftoning algorithm based on electrostatic principles, which can easily be adjusted to different settings through a number of extensions. Examples include modifications to handle varying dot sizes or hatching. In the final part of the thesis, we show how to combine our image compression, pose tracking, and halftoning algorithms to novel video compression codecs. In each of these four topics, our algorithms yield excellent results that outperform those of other state-of-the-art algorithms.In dieser Arbeit werden die auf den ersten Blick vollkommen voneinander unabhängig erscheinenden Bereiche Bildkompression, 3D-Posenschätzung und Halbtonverfahren behandelt und im Bereich der Videokompression sinnvoll zusammengeführt. Unser erster Beitrag ist ein Bildkompressionsalgorithmus, der auf einem rechteckigen Unterteilungsschema basiert. Dieser Algorithmus speichert nur eine kleine Teilmenge der im Bild vorhandenen Punkte, während die restlichen Punkte mittels partieller Differentialgleichungen rekonstruiert werden. Danach stellen wir ein Posenschätzverfahren vor, welches die 3D-Position und Ausrichtung von mehreren Objekten anhand von Bilddaten gleichzeitig verfolgen kann. Unser Verfahren funktioniert bei verrauschten Videos und im Falle von Objektüberlagerungen. Auch Verdeckungen innerhalb einer kinematischen Kette werden natürlich behandelt. Unser dritter Beitrag ist ein Halbtonverfahren, das auf elektrostatischen Prinzipien beruht. Durch eine Reihe von Erweiterungen kann dieses Verfahren flexibel an verschiedene Szenarien angepasst werden. So ist es beispielsweise möglich, verschiedene Punktgrößen zu verwenden oder Schraffuren zu erzeugen. Der letzte Teil der Arbeit zeigt, wie man unseren Bildkompressionsalgorithmus, unser Posenschätzverfahren und unser Halbtonverfahren zu neuen Videokompressionsalgorithmen kombinieren kann. Die für jeden der vier Themenbereiche entwickelten Verfahren erzielen hervorragende Resultate, welche die Ergebnisse anderer moderner Verfahren übertreffen

    Hardware-accelerated algorithms in visual computing

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    This thesis presents new parallel algorithms which accelerate computer vision methods by the use of graphics processors (GPUs) and evaluates them with respect to their speed, scalability, and the quality of their results. It covers the fields of homogeneous and anisotropic diffusion processes, diffusion image inpainting, optic flow, and halftoning. In this turn, it compares different solvers for homogeneous diffusion and presents a novel \u27extended\u27 box filter. Moreover, it suggests to use the fast explicit diffusion scheme (FED) as an efficient and flexible solver for nonlinear and in particular for anisotropic parabolic diffusion problems on graphics hardware. For elliptic diffusion-like processes, it recommends to use cascadic FED or Fast Jacobi schemes. The presented optic flow algorithm represents one of the fastest yet very accurate techniques. Finally, it presents a novel halftoning scheme which yields state-of-the-art results for many applications in image processing and computer graphics.Diese Arbeit präsentiert neue parallele Algorithmen zur Beschleunigung von Methoden in der Bildinformatik mittels Grafikprozessoren (GPUs), und evaluiert diese im Hinblick auf Geschwindigkeit, Skalierungsverhalten, und Qualität der Resultate. Sie behandelt dabei die Gebiete der homogenen und anisotropen Diffusionsprozesse, Inpainting (Bildvervollständigung) mittels Diffusion, die Bestimmung des optischen Flusses, sowie Halbtonverfahren. Dabei werden verschiedene Löser für homogene Diffusion verglichen und ein neuer \u27erweiterter\u27 Mittelwertfilter präsentiert. Ferner wird vorgeschlagen, das schnelle explizite Diffusionsschema (FED) als effizienten und flexiblen Löser für parabolische nichtlineare und speziell anisotrope Diffusionsprozesse auf Grafikprozessoren einzusetzen. Für elliptische diffusionsartige Prozesse wird hingegen empfohlen, kaskadierte FED- oder schnelle Jacobi-Verfahren einzusetzen. Der vorgestellte Algorithmus zur Berechnung des optischen Flusses stellt eines der schnellsten und dennoch äußerst genauen Verfahren dar. Schließlich wird ein neues Halbtonverfahren präsentiert, das in vielen Bereichen der Bildverarbeitung und Computergrafik Ergebnisse produziert, die den Stand der Technik repräsentieren

    Efficient Algorithms for the Computation of Optimal Quadrature Points on Riemannian Manifolds

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    We consider the problem of numerical integration, where one aims to approximate an integral of a given continuous function from the function values at given sampling points, also known as quadrature points. A useful framework for such an approximation process is provided by the theory of reproducing kernel Hilbert spaces and the concept of the worst case quadrature error. However, the computation of optimal quadrature points, which minimize the worst case quadrature error, is in general a challenging task and requires efficient algorithms, in particular for large numbers of points. The focus of this thesis is on the efficient computation of optimal quadrature points on the torus T^d, the sphere S^d, and the rotation group SO(3). For that reason we present a general framework for the minimization of the worst case quadrature error on Riemannian manifolds, in order to construct numerically such quadrature points. Therefore, we consider, for N quadrature points on a manifold M, the worst case quadrature error as a function defined on the product manifold M^N. For the optimization on such high dimensional manifolds we make use of the method of steepest descent, the Newton method, and the conjugate gradient method, where we propose two efficient evaluation approaches for the worst case quadrature error and its derivatives. The first evaluation approach follows ideas from computational physics, where we interpret the quadrature error as a pairwise potential energy. These ideas allow us to reduce for certain instances the complexity of the evaluations from O(M^2) to O(M log(M)). For the second evaluation approach we express the worst case quadrature error in Fourier domain. This enables us to utilize the nonequispaced fast Fourier transforms for the torus T^d, the sphere S^2, and the rotation group SO(3), which reduce the computational complexity of the worst case quadrature error for polynomial spaces with degree N from O(N^k M) to O(N^k log^2(N) + M), where k is the dimension of the corresponding manifold. For the usual choice N^k ~ M we achieve the complexity O(M log^2(M)) instead of O(M^2). In conjunction with the proposed conjugate gradient method on Riemannian manifolds we arrive at a particular efficient optimization approach for the computation of optimal quadrature points on the torus T^d, the sphere S^d, and the rotation group SO(3). Finally, with the proposed optimization methods we are able to provide new lists with quadrature formulas for high polynomial degrees N on the sphere S^2, and the rotation group SO(3). Further applications of the proposed optimization framework are found due to the interesting connections between worst case quadrature errors, discrepancies and potential energies. Especially, discrepancies provide us with an intuitive notion for describing the uniformity of point distributions and are of particular importance for high dimensional integration in quasi-Monte Carlo methods. A generalized form of uniform point distributions arises in applications of image processing and computer graphics, where one is concerned with the problem of distributing points in an optimal way accordingly to a prescribed density function. We will show that such problems can be naturally described by the notion of discrepancy, and thus fit perfectly into the proposed framework. A typical application is halftoning of images, where nonuniform distributions of black dots create the illusion of gray toned images. We will see that the proposed optimization methods compete with state-of-the-art halftoning methods

    Polyomino-Based Digital Halftoning

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    International audienceIn this work, we present a new method for generating a threshold structure. This kind of structure can be advantageously used in various halftoning algorithms such as clustered-dot or dispersed-dot dithering, error diffusion with threshold modulation, etc. The proposed method is based on rectifiable polyominoes -- a non-periodic hierarchical structure, which tiles the Euclidean plane with no gaps. Each polyomino contains a fixed number of discrete threshold values. Thanks to its inherent non-periodic nature combined with off-line optimization of threshold values, our polyomino-based threshold structure shows blue-noise spectral properties. The halftone images produced with this threshold structure have high visual quality. Although the proposed method is general, and can be applied on any polyomino tiling, we consider one particular case: tiling with G-hexominoes. We compare our polyomino-based threshold structure with the best known state-of-the-art methods for generation threshold matrices, and conclude considerable improvement achieved with our method. More at http://artis.imag.fr/Publications/2008/VO08
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