1,654 research outputs found
Convex Hull of Points Lying on Lines in o(n log n) Time after Preprocessing
Motivated by the desire to cope with data imprecision, we study methods for
taking advantage of preliminary information about point sets in order to speed
up the computation of certain structures associated with them.
In particular, we study the following problem: given a set L of n lines in
the plane, we wish to preprocess L such that later, upon receiving a set P of n
points, each of which lies on a distinct line of L, we can construct the convex
hull of P efficiently. We show that in quadratic time and space it is possible
to construct a data structure on L that enables us to compute the convex hull
of any such point set P in O(n alpha(n) log* n) expected time. If we further
assume that the points are "oblivious" with respect to the data structure, the
running time improves to O(n alpha(n)). The analysis applies almost verbatim
when L is a set of line-segments, and yields similar asymptotic bounds. We
present several extensions, including a trade-off between space and query time
and an output-sensitive algorithm. We also study the "dual problem" where we
show how to efficiently compute the (<= k)-level of n lines in the plane, each
of which lies on a distinct point (given in advance).
We complement our results by Omega(n log n) lower bounds under the algebraic
computation tree model for several related problems, including sorting a set of
points (according to, say, their x-order), each of which lies on a given line
known in advance. Therefore, the convex hull problem under our setting is
easier than sorting, contrary to the "standard" convex hull and sorting
problems, in which the two problems require Theta(n log n) steps in the worst
case (under the algebraic computation tree model).Comment: 26 pages, 5 figures, 1 appendix; a preliminary version appeared at
SoCG 201
Improved Algorithms for the Point-Set Embeddability problem for Plane 3-Trees
In the point set embeddability problem, we are given a plane graph with
vertices and a point set with points. Now the goal is to answer the
question whether there exists a straight-line drawing of such that each
vertex is represented as a distinct point of as well as to provide an
embedding if one does exist. Recently, in \cite{DBLP:conf/gd/NishatMR10}, a
complete characterization for this problem on a special class of graphs known
as the plane 3-trees was presented along with an efficient algorithm to solve
the problem. In this paper, we use the same characterization to devise an
improved algorithm for the same problem. Much of the efficiency we achieve
comes from clever uses of the triangular range search technique. We also study
a generalized version of the problem and present improved algorithms for this
version of the problem as well
On Mobility Management in Multi-Sink Sensor Networks for Geocasting of Queries
In order to efficiently deal with location dependent messages in multi-sink wireless sensor networks (WSNs), it is key that the network informs sinks what geographical area is covered by which sink. The sinks are then able to efficiently route messages which are only valid in particular regions of the deployment. In our previous work (see the 5th and 6th cited documents), we proposed a combined coverage area reporting and geographical routing protocol for location dependent messages, for example, queries that are injected by sinks. In this paper, we study the case where we have static sinks and mobile sensor nodes in the network. To provide up-to-date coverage areas to sinks, we focus on handling node mobility in the network. We discuss what is a better method for updating the routing structure (i.e., routing trees and coverage areas) to handle mobility efficiently: periodic global updates initiated from sinks or local updates triggered by mobile sensors. Simulation results show that local updating perform very well in terms of query delivery ratio. Local updating has a better scalability to increasing network size. It is also more energy efficient than ourpreviously proposed approach, where global updating in networks have medium mobility rate and speed
Memory-Constrained Algorithms for Simple Polygons
A constant-workspace algorithm has read-only access to an input array and may
use only O(1) additional words of bits, where is the size of
the input. We assume that a simple -gon is given by the ordered sequence of
its vertices. We show that we can find a triangulation of a plane straight-line
graph in time. We also consider preprocessing a simple polygon for
shortest path queries when the space constraint is relaxed to allow words
of working space. After a preprocessing of time, we are able to solve
shortest path queries between any two points inside the polygon in
time.Comment: Preprint appeared in EuroCG 201
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