5,982 research outputs found
Instructions on Small Screens : Analysing the Multimodality of Technical Communication Through a Design Experiment
TÀssÀ tutkielmassa analysoin teknisen viestinnÀn multimodaalisuutta kokeellisen suunnittelun avulla. Kokeessani suunnittelen ja konvertoin Àlylasien pienelle nÀytölle kolme lyhyttÀ KONE Oyj:n asennus- ja huolto-ohjetta. Vaikka kÀytÀn kokeessani Àlylaseja, tutkimuksen nÀyttö voisi periaatteessa olla mikÀ tahansa pieni nÀyttö, esimerkiksi Àlypuhelin tai Àlykello, jonka ajantasainen sisÀltö on teoriassa helpommin kuljetettavissa mukana kuin paperille tulostettu perinteinen PDF-ohje. Konvertoin ohjeet kÀyttÀen kahta teoriaa: visuaaliset ohjeet (Gattullo et al. 2019) ja minimalismiheuristiikka (van der Meij ja Carroll, 1998). YmmÀrtÀÀkseni paremmin ohjeiden koko kÀyttökontekstia, rakennan konversioiden testaamiseen yhteistyönÀ KONE Oyj:ssÀ kÀyttÀjÀtestiympÀristön simuloimaan ammattimaista hissin asennus- ja huoltoympÀristöÀ.
Vaikka nykytekniikka mahdollistaa digitaalisten, pienten nÀyttöjen kÀytön, ohjeiden tarkoitus ei muutu: niiden pitÀÀ ymmÀrrettÀvÀsti auttaa lukijaa suorittamaan tehtÀvÀnsÀ. TÀten konversio- ja suunnitteluteorioiden vastapainoksi multimodaalisuuden teoriat (esimerkiksi, Bateman, Wildfeuer ja Hiippala, 2017) auttavat analysoimaan konversioiden ymmÀrrettÀvyyden eroja systemaattisesti. KÀytÀn tutkielmassani multimodaalisuuden teorioita ymmÀrtÀÀkseni konversioiden vaikutukset ohjeiden ymmÀrrettÀvyyteen. Multimodaalisuuden teorioiden avulla tunnistan ohjeiden kÀyttötilanteen, kÀytetyn median (Àlylasit) ominaisuudet, sekÀ rajaan varsinaiseksi tutkimuskohteekseni konvertoiduilta ohjenÀytöiltÀ tunnistamani semioottiset moodit ja niiden vaikutukset konvertoitujen ohjeiden ymmÀrtÀmiseen.
JohtopÀÀtöksinÀ esitÀn, ettei yksittÀisiÀ konvertoituja ohjenÀyttöjÀ tutkimalla synny mimimalismiheuristiikan osalta ymmÀrrettÀvyyden kannalta merkittÀviÀ eroja lÀhtötilanteen PDF-ohjeeseen nÀhden, lukuun ottamatta muutamien helposti pÀÀteltÀvien kohtien poisjÀttÀmistÀ. Yleisesti ottaen molemmissa konversioissa Àlylaseille siirtyy multimodaalisesti samankaltainen, kaksiulotteista sivunÀkymÀÀ hyödyntÀvÀ ohje kuin lÀhtötilanteen PDF. Koska toinen tutkimani teoria, visuaaliset ohjeet, perustuvat verbien korvaamiseen symboleilla, symbolien ymmÀrrettÀvyys korostuu merkittÀvÀnÀ erona visuaalisten ohjeiden kÀytettÀvyydessÀ. JohtopÀÀtöksiÀ selventÀÀ, etten hyödynnÀ Àlylasien kaikkia ilmaisukeinoja, kuten liikkuvaa kuvaa ja ÀÀntÀ, koska kokeessani huomioin kustannustehokkaan, teollisten ohjeiden tuotantoprosessin. Lopuksi ehdotan erityisesti teknisen viestinnÀn viitekehyksessÀ jatkotutkimuksen aiheiksi uusien digitaalisten medioiden kaikkien ominaisuuksien ja niiden multimodaalisten kÀyttötilanteiden tutkimista ja hyödyntÀmistÀ, pienien nÀyttöjen sisÀllöntuotannon standardisoinnin tutkimista ja kehitystÀ, sekÀ symbolien ymmÀrrettÀvyyden tutkimista
Developing interactive connections between BIM and facilities information systems for end user functionalities
BIM(Building Information Modelling) is becoming a new trend and keep adding new technologies, process and people to building industry. With the aim of expanding more benefits and Model Uses of BIM to the downstream areas and disciplines, this thesis proposes a theoretical framework and an interactive connection system between BIM and facility data for multiple end-user functionalities. Facility managers, building residents and civil engineering students are the target end users in this thesis, they are integrated into a centralized data repository via multiple corresponded user interfaces and connection systems. A data synchronization program, linking BIM model and data repository, is developed and other technologies and tools such as VisuaLynk, Augmented Reality and social media are adopted to facilitate the system proces
Substitutional reality:using the physical environment to design virtual reality experiences
Experiencing Virtual Reality in domestic and other uncontrolled settings is challenging due to the presence of physical objects and furniture that are not usually defined in the Virtual Environment. To address this challenge, we explore the concept of Substitutional Reality in the context of Virtual Reality: a class of Virtual Environments where every physical object surrounding a user is paired, with some degree of discrepancy, to a virtual counterpart. We present a model of potential substitutions and validate it in two user studies. In the first study we investigated factors that affect participants' suspension of disbelief and ease of use. We systematically altered the virtual representation of a physical object and recorded responses from 20 participants. The second study investigated users' levels of engagement as the physical proxy for a virtual object varied. From the results, we derive a set of guidelines for the design of future Substitutional Reality experiences
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Location-based and contextual mobile learning. A STELLAR Small-Scale Study
This study starts from several inputs that the partners have collected from previous and current running research projects and a workshop organised at the STELLAR Alpine Rendevous 2010. In the study, several steps have been taken, firstly a literature review and analysis of existing systems; secondly, mobile learning experts have been involved in a concept mapping study to identify the main challenges that can be solved via mobile learning; and thirdly, an identification of educational patterns based on these examples has been done.
Out of this study the partners aim to develop an educational framework for contextual learning as a unifying approach in the field. Therefore one of our central research questions is: how can we investigate, theorise, model and support contextual learning
A Creative Exploration of the Use of Intelligent Agents in Spatial Narrative Structures
This thesis is an interdisciplinary study of authoring tools for creating spatial narrative structuresâ exposing the relationship between artists, the tools they use, and the experiences they create. It is a research-creation enterprise resulting in the creation of a new authoring tool. A prototype collaborative tool for authoring spatial narratives used at the Land|Slide: Possible Futures public art exhibit in Markham, Ontario 2013 is described. Using narrative analysis of biographical information a cultural context for authoring and experiencing spatial narrative structures is discussed. The biographical information of artists using digital technologies is posited as a context framing for usability design heuristics. The intersection of intelligent agents and spatial narrative structures provide a future scenario by which to assess the suitability of the approach outlined in this study
Literacy for digital futures : Mind, body, text
The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualised, embodied, multimodal, and digitally mediated.
In todayâs world of technological breakthroughs, social shifts, and rapid changes to the educational landscape, literacy can no longer be understood through established curriculum and static text structures. To prepare teachers, scholars, and researchers for the digital future, the book is organised around three themes â Mind and Materiality; Body and Senses; and Texts and Digital Semiotics â to shape readersâ understanding of literacy. Opening up new interdisciplinary themes, Mills, Unsworth, and Scholes confront emerging issues for next-generation digital literacy practices. The volume helps new and established researchers rethink dynamic changes in the materiality of texts and their implications for the mind and body, and features recommendations for educational and professional practice
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