60 research outputs found

    Optimized resource distribution for interactive TV applications

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    This paper proposes a novel resource optimization scheme for cloud-based interactive television applications that are increasingly believed to be the future of television broadcasting and media consumption, in general. The varying distribution of groups of users and the need for on-the-fly media processing inherent to this type of application necessitates a mechanism to efficiently allocate the resources at both a content and network level. A heuristic solution is proposed in order to (a) generate end-to-end delay bound multicast trees for individual groups of users and (b) co-locate multiple multicast trees, such that a minimum group quality metric can be satisfied. The performance of the proposed heuristic solution is evaluated in terms of the serving probability (i.e., the resource utilization efficiency) and execution time of the resource allocation decision making process. It is shown that improvements in the serving probability of up to 50%, in comparison with existing resource allocation schemes, and several orders of magnitude reduction of the execution time, in comparison to the linear programming approach to solving the optimization problem, can be achieved

    Immersive interconnected virtual and augmented reality : a 5G and IoT perspective

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    Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality

    End-to-End Goal-Oriented Conversational Agent for Risk Awareness

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    Traditional development of goal-oriented conversational agents typically require a lot of domain-specific handcrafting, which precludes scaling up to different domains; end-to-end systems would escape this limitation because they can be trained directly from dialogues. The very promising success recently obtained in end-to-end chatbots development could carry over to goal-oriented settings: applying deep learning models for building robust and scalable goal-oriented dialog systems directly from corpora of conversations is a challenging task and an open research area. For this reason, I decided that it would have been more relevant in the context of a master's thesis to experiment and get acquainted with these new promising methodologies - although not yet ready for production - rather than investing time in hand-crafting dialogue rules for a domain-specific solution. My thesis work had the following macro objectives: (i) investigate the latest research works concerning goal-oriented conversational agents development; (ii) choose a reference study, understand it and implement it with an appropriate technology; (iii) apply what learnt to a particular domain of interest. As a reference framework I chose the end-to-end memory networks (MemN2N) (Sukhbaatar et al., 2015) because it has proven to be particularly promising and has been used as a baseline for many recent works. Not having real dialogues available for training though, I took care of synthetically generating a corpora of conversations, taking a cue from the Dialog bAbI dataset for restaurant reservations (Bordes et al., 2016) and adapting it to the new domain of interest of risk awareness. Finally, I built a simple prototype which exploited the pre-trained dialog model in order to advise users about risk through an anthropomorphic talking avatar interface

    Exploring Computing Continuum in IoT Systems: Sensing, Communicating and Processing at the Network Edge

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    As Internet of Things (IoT), originally comprising of only a few simple sensing devices, reaches 34 billion units by the end of 2020, they cannot be defined as merely monitoring sensors anymore. IoT capabilities have been improved in recent years as relatively large internal computation and storage capacity are becoming a commodity. In the early days of IoT, processing and storage were typically performed in cloud. New IoT architectures are able to perform complex tasks directly on-device, thus enabling the concept of an extended computational continuum. Real-time critical scenarios e.g. autonomous vehicles sensing, area surveying or disaster rescue and recovery require all the actors involved to be coordinated and collaborate without human interaction to a common goal, sharing data and resources, even in intermittent networks covered areas. This poses new problems in distributed systems, resource management, device orchestration,as well as data processing. This work proposes a new orchestration and communication framework, namely CContinuum, designed to manage resources in heterogeneous IoT architectures across multiple application scenarios. This work focuses on two key sustainability macroscenarios: (a) environmental sensing and awareness, and (b) electric mobility support. In the first case a mechanism to measure air quality over a long period of time for different applications at global scale (3 continents 4 countries) is introduced. The system has been developed in-house from the sensor design to the mist-computing operations performed by the nodes. In the second scenario, a technique to transmit large amounts of fine-time granularity battery data from a moving vehicle to a control center is proposed jointly with the ability of allocating tasks on demand within the computing continuum

    A Survey of User Perspectives on Security and Privacy in a Home Networking Environment

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    The security and privacy of smart home systems, particularly from a home user’s perspective, have been a very active research area in recent years. However, via a meta-review of 52 review papers covering related topics (published between 2000 and 2021), this paper shows a lack of a more recent literature review on user perspectives of smart home security and privacy since the 2010s. This identified gap motivated us to conduct a systematic literature review (SLR) covering 126 relevant research papers published from 2010 to 2021. Our SLR led to the discovery of a number of important areas where further research is needed; these include holistic methods that consider a more diverse and heterogeneous range of home devices, interactions between multiple home users, complicated data flow between multiple home devices and home users, some less-studied demographic factors, and advanced conceptual frameworks. Based on these findings, we recommended key future research directions, e.g., research for a better understanding of security and privacy aspects in different multi-device and multi-user contexts, and a more comprehensive ontology on the security and privacy of the smart home covering varying types of home devices and behaviors of different types of home users
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