108 research outputs found

    Augmented Session Similarity Based Framework for Measuring Web User Concern from Web Server Logs

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    In this paper, an augmented sessions similarity based framework is proposed to measure web user concern from web server logs. This proposed framework will consider the best usage similarity between two web sessions based on accessed page relevance and URL based syntactic structure of website within the session. The proposed framework is implemented using K-medoids clustering algorithms with independent and combined similarity measures. The clusters qualities are evaluated by measuring average intra-cluster and inter-cluster distances. The experimental results show that combined augmented session dissimilarity metric outperformed the independent augmented session dissimilarity measures in terms of cluster validity measures

    Data Sharing based on Facial Recognition Clusters

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    The evolution of computer vision technologies has led to the emergence of novel applications across various sectors, with face detection and recognition systems taking center stage. In this research paper, we present a comprehensive examination and implementation of a face detection project that harnesses the cutting-edge face recognition model. Our primary aim is to create a reliable and effective system that can be seamlessly integrated into functions allowing users to input their image to capture their facial features, subsequently retrieving all images linked to their identity from a database. Our strategy capitalizes on the dlib library and its face recognition model, which com- bines advanced deep learning methods with traditional computer vision techniques to attain highly accurate face detection and recognition. The essential elements of our system encompass face detection, face recognition, and image retrieval. Initially, we employ the face recognition model to detect and pinpoint faces within the captured image. Following that, we employ facial landmarks and feature embeddings to recognize and match the detected face with entries in a database. Finally, we retrieve and present all images connected to the recognized individual. To validate the effectiveness of our system, we conducted extensive experiments on a diverse dataset that encompasses various lighting conditions, poses, and facial expressions. Our findings demonstrate exceptional accuracy and efficiency in both face detection and recognition, rendering our approach suitable for real-world applications. We envision a broad spectrum of potential applications for our system, including access control, event management, and personal media organization

    User-adaptive models for activity and emotion recognition using deep transfer learning and data augmentation

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    Kan bare brukes i forskningssammenheng, ikke kommersielt. Les mer her: https://www.springernature.com/gp/open-research/policies/accepted-manuscript-termsBuilding predictive models for human-interactive systems is a challenging task. Every individual has unique characteristics and behaviors. A generic human–machine system will not perform equally well for each user given the between-user differences. Alternatively, a system built specifically for each particular user will perform closer to the optimum. However, such a system would require more training data for every specific user, thus hindering its applicability for real-world scenarios. Collecting training data can be time consuming and expensive. For example, in clinical applications it can take weeks or months until enough data is collected to start training machine learning models. End users expect to start receiving quality feedback from a given system as soon as possible without having to rely on time consuming calibration and training procedures. In this work, we build and test user-adaptive models (UAM) which are predictive models that adapt to each users’ characteristics and behaviors with reduced training data. Our UAM are trained using deep transfer learning and data augmentation and were tested on two public datasets. The first one is an activity recognition dataset from accelerometer data. The second one is an emotion recognition dataset from speech recordings. Our results show that the UAM have a significant increase in recognition performance with reduced training data with respect to a general model. Furthermore, we show that individual characteristics such as gender can influence the models’ performance.acceptedVersio

    Generación de resúmenes de videos basada en consultas utilizando aprendizaje de máquina y representaciones coordinadas

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    Video constitutes the primary substrate of information of humanity, consider the video data uploaded daily on platforms as YouTube: 300 hours of video per minute, video analysis is currently one of the most active areas in computer science and industry, which includes fields such as video classification, video retrieval and video summarization (VSUMM). VSUMM is a hot research field due to its importance in allowing human users to simplify the information processing required to see and analyze sets of videos, for example, reducing the number of hours of recorded videos to be analyzed by a security personnel. On the other hand, many video analysis tasks and systems requires to reduce the computational load using segmentation schemes, compression algorithms, and video summarization techniques. Many approaches have been studied to solve VSUMM. However, it is not a single solution problem due to its subjective and interpretative nature, in the sense that important parts to be preserved from the input video requires a subjective estimation of an importance sco- re. This score can be related to how interesting are some video segments, how close they represent the complete video, and how segments are related to the task a human user is performing in a given situation. For example, a movie trailer is, in part, a VSUMM task but related to preserving promising and interesting parts from the movie but not to be able to reconstruct the movie content from them, i.e., movie trailers contains interesting scenes but not representative ones. On the contrary, in a surveillance situation, a summary from the closed-circuit cameras needs to be representative and interesting, and in some situations related with some objects of interest, for example, if it is needed to find a person or a car. As written natural language is the main human-machine communication interface, recently some works have made advances in allowing to include textual queries in the VSUMM process which allows to guide the summarization process, in the sense that video segments related with the query are considered important. In this thesis, we present a computational framework to perform video summarization over an input video, which allows the user to input free-form sentences and keywords queries to guide the process by considering user intention or task intention, but also considering general objectives such as representativeness and interestingness. Our framework relies on the use of pre-trained deep visual and linguistic models, although we trained our visual-linguistic coordination model. We expect this model will be of interest in cases where VSUMM tasks requires a high degree of specification of user/task intentions with minimal training stages and rapid deployment.El video constituye el sustrato primario de información de la humanidad, por ejemplo, considere los datos de video subidos diariamente en plataformas cómo YouTube: 300 horas de video por minuto. El análisis de video es actualmente una de las áreas más activas en la informática y la industria, que incluye campos como la clasificación, recuperación y generación de resúmenes de video (VSUMM). VSUMM es un campo de investigación de alto dinamismo debido a su importancia al permitir que los usuarios humanos simplifiquen el procesamiento de la información requerido para ver y analizar conjuntos de videos, por ejemplo, reduciendo la cantidad de horas de videos grabados para ser analizados por un personal de seguridad. Por otro lado, muchas tareas y sistemas de análisis de video requieren reducir la carga computacional utilizando esquemas de segmentación, algoritmos de compresión y técnicas de VSUMM. Se han estudiado muchos enfoques para abordar VSUMM. Sin embargo, no es un problema de solución única debido a su naturaleza subjetiva e interpretativa, en el sentido de que las partes importantes que se deben preservar del video de entrada, requieren una estimación de una puntuación de importancia. Esta puntuación puede estar relacionada con lo interesantes que son algunos segmentos de video, lo cerca que representan el video completo y con cómo los segmentos están relacionados con la tarea que un usuario humano está realizando en una situación determinada. Por ejemplo, un avance de película es, en parte, una tarea de VSUMM, pero esta ́ relacionada con la preservación de partes prometedoras e interesantes de la película, pero no con la posibilidad de reconstruir el contenido de la película a partir de ellas, es decir, los avances de películas contienen escenas interesantes pero no representativas. Por el contrario, en una situación de vigilancia, un resumen de las cámaras de circuito cerrado debe ser representativo e interesante, y en algunas situaciones relacionado con algunos objetos de interés, por ejemplo, si se necesita para encontrar una persona o un automóvil. Dado que el lenguaje natural escrito es la principal interfaz de comunicación hombre-máquina, recientemente algunos trabajos han avanzado en permitir incluir consultas textuales en el proceso VSUMM lo que permite orientar el proceso de resumen, en el sentido de que los segmentos de video relacionados con la consulta se consideran importantes. En esta tesis, presentamos un marco computacional para realizar un resumen de video sobre un video de entrada, que permite al usuario ingresar oraciones de forma libre y consultas de palabras clave para guiar el proceso considerando la intención del mismo o la intención de la tarea, pero también considerando objetivos generales como representatividad e interés. Nuestro marco se basa en el uso de modelos visuales y linguísticos profundos pre-entrenados, aunque también entrenamos un modelo propio de coordinación visual-linguística. Esperamos que este marco computacional sea de interés en los casos en que las tareas de VSUMM requieran un alto grado de especificación de las intenciones del usuario o tarea, con pocas etapas de entrenamiento y despliegue rápido.MincienciasDoctorad

    Combination of web usage, content and structure information for diverse web mining applications in the tourism context and the context of users with disabilities

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    188 p.This PhD focuses on the application of machine learning techniques for behaviourmodelling in different types of websites. Using data mining techniques two aspects whichare problematic and difficult to solve have been addressed: getting the system todynamically adapt to possible changes of user preferences, and to try to extract theinformation necessary to ensure the adaptation in a transparent manner for the users,without infringing on their privacy. The work in question combines information of differentnature such as usage information, content information and website structure and usesappropriate web mining techniques to extract as much knowledge as possible from thewebsites. The extracted knowledge is used for different purposes such as adaptingwebsites to the users through proposals of interesting links, so that the users can get therelevant information more easily and comfortably; for discovering interests or needs ofusers accessing the website and to inform the service providers about it; or detectingproblems during navigation.Systems have been successfully generated for two completely different fields: thefield of tourism, working with the website of bidasoa turismo (www.bidasoaturismo.com)and, the field of disabled people, working with discapnet website (www.discapnet.com)from ONCE/Tecnosite foundation

    Context-aware personalization environment for mobile computing

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaCurrently, we live in a world where the amount of on-line information vastly outstrips any individual’s capability to survey it. Filtering that information in order to obtain only useful and interesting information is a solution to this problem. The mobile computing area proposes to integrate computation in users’ daily activities in an unobtrusive way, in order to guarantee an improvement in their experience and quality of life. Furthermore, it is crucial to develop smaller and more intelligent devices to achieve this area’s goals, such as mobility and energy savings. This computing area reinforces the necessity to filter information towards personalization due to its humancentred paradigm. In order to attend to this personalization necessity, it is desired to have a solution that is able to learn the users preferences and needs, resulting in the generation of profiles that represent each style of interaction between a user and an application’s resources(e.g. buttons and menus). Those profiles can be obtained by using machine learning algorithms that use data derived from the user interaction with the application, combined with context data and explicit user preferences. This work proposes an environment with a generic context-aware personalization model and a machine learning module. It is provided the possibility to personalize an application, based on user profiles obtained from data, collected from implicit and explicit user interaction. Using a provided personalization API (Application Programming Interface) and other configuration modules, the environment was tested on LEY (Less energy Empowers You), a persuasive mobile-based serious game to help people understand domestic energy usage
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