332,619 research outputs found

    Supporting collaboration and engagement using a whiteboard-like display

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    Large interactive display surfaces have the potential to combine the simplicity, spontaneity and presence of a conventional whiteboard with the convenience, clarity, and archiving and retrieval capabilities of a computer display. Recent developments in display projection and large surface digitising have brought the cost of such displays to a level where they can be utilised to support a range of everyday activities. This paper describes the LIDS (Large Interactive Display Surfaces) project, recently commenced at the University of Waikato. LIDS focuses on the use of low-cost whiteboard-like shared interactive displays, and is exploring whiteboard metaphors and lightweight interaction techniques to support group collaboration and engagement. Three closely related application areas are being studied: (i) support for single and multiple site meetings and informal discussions, (ii) the use of such displays in teaching, and (iii) their use in personal information management

    The challenges of mobile devices for human computer interaction

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    Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface. These devices share a common problem: attempting to give users access to powerful computing services and resources through small interfaces, which typically have tiny visual displays, poor audio interaction facilities and limited input techniques. They also introduce new challenges such as designing for intermittent and expensive network access, and design for position awareness and context sensitivity. No longer can designers base computing designs around the traditional model of a single user working with a personal computer at his/her workplace. In addition to mobility and size requirements, mobile devices will also typically be used by a larger population spread than traditional PCs and without any training or support networks, whether formal or informal. Furthermore, unlike early computers which had many users per computer, and PCs with usually one computer per user, a single user is likely to own many mobiles devices [1] which they interact with indifferent ways and for different tasks

    Computer Modeling of Personal Autonomy and Legal Equilibrium

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    Empirical studies of personal autonomy as state and status of individual freedom, security, and capacity to control own life, particularly by independent legal reasoning, are need dependable models and methods of precise computation. Three simple models of personal autonomy are proposed. The linear model of personal autonomy displays a relation between freedom as an amount of agent's action and responsibility as an amount of legal reaction and shows legal equilibrium, the balance of rights and duties needed for sustainable development of any community. The model algorithm of judge personal autonomy shows that judicial decision making can be partly automated, like other human jobs. Model machine learning of autonomous lawyer robot under operating system constitution illustrates the idea of robot rights. Robots, i.e. material and virtual mechanisms serving the people, deserve some legal guarantees of their rights such as robot rights to exist, proper function and be protected by the law. Robots, actually, are protected as any human property by the wide scope of laws, starting with Article 17 of Universal Declaration of Human Rights, but the current level of human trust in autonomous devices and their role in contemporary society needs stronger legislation to guarantee the robot rights.Comment: 8 pages, 6 figures, presented at Computer Science On-line Conference 201

    Media sharing across public display networks

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    "Lecture notes in computer science (LNCS)". Vol. 8867In this work, we consider the scenario of an open display network in which people can post their content to a potentially large set of public displays. This raises the key challenge of how to associate that content with the displays that may provide a more meaningful context for its presentation. The main contribution of this work is a novel understanding of how different properties of the media sharing scenarios may impact their perceived value. We have conceived 24 media sharing scenarios that represent different combinations of three independent variables: content locativeness, the personal nature of content and the scope in which content is being shared. We then invited 100 participants to express their perception of the appropriateness of those scenarios. The results indicate a clear preference for content that is both personal and locative, something that is in strike contrast with the prevailing content on current digital signage networks.(undefined)info:eu-repo/semantics/publishedVersio

    Optimizing Virtual Reality for All Users through Gaze-Contingent and Adaptive Focus Displays

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    From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. However, current generation near-eye displays suffer from multiple limitations: they are unable to provide fully natural visual cues and comfortable viewing experiences for all users. At their core, many of the issues with near-eye displays are caused by limitations in conventional optics. Current displays cannot reproduce the changes in focus that accompany natural vision, and they cannot support users with uncorrected refractive errors. With two prototype near-eye displays, we show how these issues can be overcome using display modes that adapt to the user via computational optics. By using focus-tunable lenses, mechanically actuated displays, and mobile gaze-tracking technology, these displays can be tailored to correct common refractive errors and provide natural focus cues by dynamically updating the system based on where a user looks in a virtual scene. Indeed, the opportunities afforded by recent advances in computational optics open up the possibility of creating a computing platform in which some users may experience better quality vision in the virtual world than in the real one

    Implementation and Performance Evaluation of Algorithms Running on Distributed Systems

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    With the rapid development of technology, people are fully engrossed by the information age. A single computer does not have enough ability to process the huge information and communication that generated on the Internet every day. However, a distributed system offers quick and precise solutions for a variety of complex problems in different fields. There are several definitions on distributed systems, these definitions can be summarized as a system in which hardware or software components located at networked computers communicate and coordinate their actions only by message passing. In comparison to a personal computer (PC), a distributed system has more resources to increase performance. Because distributed system can separate the task when handling complexity problems or massive data. This thesis focuses on implementation and performance evaluation of algorithms running on distributed systems. Mainly measures the time complexity of algorithms (bubble sort, quick sort, and heap sort) executed on distributed system and a personal computer. Then takes the comparison between them. Distributed systems consist of two Raspberries Pi and a personal computer. Two raspberries Pi regarded as two clients and the personal computer is a server. Sockets are used for the communication between the clients and the server. The Graphical User Interface (GUI) has been implemented on the server. The server generates the random numbers, selects the sort algorithm, separates the task and sends it to two clients. On the client, the random numbers will be sorted then two clients return the result of the task to the server. The server receives the sorted numbers and displays it. Furthermore, the GUI shows the measured sorting time.fi=Opinnäytetyö kokotekstinä PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=Lärdomsprov tillgängligt som fulltext i PDF-format

    パーソナル コンピュータ ヨウ ノ ワイド ディスプレイ ニオケル ジョウホウ ヒョウジ ニカンスル キソテキ ケントウ

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    In this study, computation tasks and response tasks were simultaneously carried out in both wide displays and normal displays, when we compared task performance (accuracy rate and response time) and considered information display on wide displays. As a result, it was shown that (1) No difference is shown between wide displays and normal displays, in accuracy rate as to computation tasks displayed in the center of the screen, (2) in wide displays horizontal response time is longer (response is slower), and, (3) even when screens of wide displays and normal displays are the same in height, wide displays show longer response time at top and bottom center. Keywords: personal computer (PC), wide display, information display, computation task, response tas

    LabVIEW Serial Driver Software for an Electronic Load

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    A LabVIEW-language computer program enables monitoring and control of a Transistor Devices, Inc., Dynaload WCL232 (or equivalent) electronic load via an RS-232 serial communication link between the electronic load and a remote personal computer. (The electronic load can operate at constant voltage, current, power consumption, or resistance.) The program generates a graphical user interface (GUI) at the computer that looks and acts like the front panel of the electronic load. Once the electronic load has been placed in remote-control mode, this program first queries the electronic load for the present values of all its operational and limit settings, and then drops into a cycle in which it reports the instantaneous voltage, current, and power values in displays that resemble those on the electronic load while monitoring the GUI images of pushbuttons for control actions by the user. By means of the pushbutton images and associated prompts, the user can perform such operations as changing limit values, the operating mode, or the set point. The benefit of this software is that it relieves the user of the need to learn one method for operating the electronic load locally and another method for operating it remotely via a personal computer

    dWatch: a Personal Wrist Watch for Smart Environments

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    Intelligent environments, such as smart homes or domotic systems, have the potential to support people in many of their ordinary activities, by allowing complex control strategies for managing various capabilities of a house or a building: lights, doors, temperature, power and energy, music, etc. Such environments, typically, provide these control strategies by means of computers, touch screen panels, mobile phones, tablets, or In-House Displays. An unobtrusive and typically wearable device, like a bracelet or a wrist watch, that lets users perform various operations in their homes and to receive notifications from the environment, could strenghten the interaction with such systems, in particular for those people not accustomed to computer systems (e.g., elderly) or in contexts where they are not in front of a screen. Moreover, such wearable devices reduce the technological gap introduced in the environment by home automation systems, thus permitting a higher level of acceptance in the daily activities and improving the interaction between the environment and its inhabitants. In this paper, we introduce the dWatch, an off-the-shelf personal wearable notification and control device, integrated in an intelligent platform for domotic systems, designed to optimize the way people use the environment, and built as a wrist watch so that it is easily accessible, worn by people on a regular basis and unobtrusiv

    SAAM: The Strategic Asset Allocation Model

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    Asset Allocation has become a dominant factor for investment strategies in recent years. It has found that by holding a strategically diversified portfolio, a high total return on investments can be maintained while, at the same time, reducing portfolio volatility. With recent federal regulations mandating pension investment responsibilities, appropriate asset allocation has become more important than ever. SAAM is a software package specifically designed to be used as a tool to aid the investment professional in determining pension portfolio allocations. SAAM uses the expect system shell CLIPS, has a user-friendly interface, displays output graphically, and runs within the confines of a 640K personal computer
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