750 research outputs found

    Engineering data compendium. Human perception and performance. User's guide

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Modelling the human perception of shape-from-shading

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    Shading conveys information on 3-D shape and the process of recovering this information is called shape-from-shading (SFS). This thesis divides the process of human SFS into two functional sub-units (luminance disambiguation and shape computation) and studies them individually. Based on results of a series of psychophysical experiments it is proposed that the interaction between first- and second-order channels plays an important role in disambiguating luminance. Based on this idea, two versions of a biologically plausible model are developed to explain the human performances observed here and elsewhere. An algorithm sharing the same idea is also developed as a solution to the problem of intrinsic image decomposition in the field of image processing. With regard to the shape computation unit, a link between luminance variations and estimated surface norms is identified by testing participants on simple gratings with several different luminance profiles. This methodology is unconventional but can be justified in the light of past studies of human SFS. Finally a computational algorithm for SFS containing two distinct operating modes is proposed. This algorithm is broadly consistent with the known psychophysics on human SFS

    Engineering Data Compendium. Human Perception and Performance, Volume 1

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    The concept underlying the Engineering Data Compendium was the product an R and D program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 1, which contains sections on Visual Acquisition of Information, Auditory Acquisition of Information, and Acquisition of Information by Other Senses

    Mach Bands: How Many Models are Possible? Recent Experiemental Findings and Modeling Attempts

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    Mach bands are illusory bright and dark bands seen where a luminance plateau meets a ramp, as in half-shadows or penumbras. A tremendous amount of work has been devoted to studying the psychophysics and the potential underlying neural circuitry concerning this phenomenon. A number of theoretical models have also been proposed, originating in the seminal studies of Mach himself. The present article reviews the main experimental findings after 1965 and the main recent theories of early vision that have attempted to discount for the effect. It is shown that the different theories share working principles and can be grouped in three clsses: a) feature-based; b) rule-based; and c) filling-in. In order to evaluate individual proposals it is necessary to consider them in the larger picture of visual science and to determine how they contribute to the understanding of vision in general.Air Force Office of Scientific Research (F49620-92-J-0334); Office of Naval Research (N00014-J-4100); COPPE/UFRJ, Brazi

    Evaluation of the color image and video processing chain and visual quality management for consumer systems

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    With the advent of novel digital display technologies, color processing is increasingly becoming a key aspect in consumer video applications. Today’s state-of-the-art displays require sophisticated color and image reproduction techniques in order to achieve larger screen size, higher luminance and higher resolution than ever before. However, from color science perspective, there are clearly opportunities for improvement in the color reproduction capabilities of various emerging and conventional display technologies. This research seeks to identify potential areas for improvement in color processing in a video processing chain. As part of this research, various processes involved in a typical video processing chain in consumer video applications were reviewed. Several published color and contrast enhancement algorithms were evaluated, and a novel algorithm was developed to enhance color and contrast in images and videos in an effective and coordinated manner. Further, a psychophysical technique was developed and implemented for performing visual evaluation of color image and consumer video quality. Based on the performance analysis and visual experiments involving various algorithms, guidelines were proposed for the development of an effective color and contrast enhancement method for images and video applications. It is hoped that the knowledge gained from this research will help build a better understanding of color processing and color quality management methods in consumer video

    Integration and Segregation in Audition and Vision

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    Perceptual systems can improve their performance by integrating relevant perceptual information and segregating away irrelevant information. Three studies exploring perceptual integration and segregation in audition and vision are reported in this thesis. In Chapter 1, we explore the role of similarity in informational masking. In informational masking tasks, listeners detect the presence of a signal tone presented simultaneously with a random-frequency multitone masker. Detection thresholds are high in the presence of an informational masker, even though listeners should be able to ignore the masker frequencies. The informational masker\u27s effect may be due to the similarity between signal and masker components. We used a behavioral measure to demonstrate that the amount of frequency change over time could be the stimulus dimension underlying the similarity effect. In Chapter 2, we report a set of experiments on the visual system\u27s ability to discriminate distributions of luminances. The distribution of luminances can serve as a cue to the presence of multiple illuminants in a scene. We presented observers with simple achromatic scenes with patches drawn from one or two luminance distributions. Performance depended on the number of patches from the second luminance distribution, as well as knowledge of the location of these patches. Irrelevant geometric cues, which we expected to negatively affect performance, did not have an effect. An ideal observer model and a classification analysis showed that observers successfully integrated information provided by the image photometric cues. In Chapter 3, we investigated the role of photometric and geometric cues in lightness perception. We rendered achromatic scenes that were consistent with two oriented background context surfaces illuminated by a light source with a directional component. Observers made lightness matches to tabs rendered at different orientations in the scene. We manipulated the photometric cues by changing the intensity of the illumination, and the geometric cues by changing the orientation of the context surfaces. Observers\u27 matches varied with both manipulations, demonstrating that observers used both types of cues to account for the illumination in the scene. The two types of cues were found to have independent effects on the lightness matches
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