5,741 research outputs found

    The GOALS approach: business and software modeling traceability by means of human-computer interaction: enterprise modeling language and method

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    The management of an enterprise relies on the continuous organization and development of its business and software systems. A process that requires merging the ideas of the enterprise’ systems managers, targeting the specification of business requirements and the conception and implementation of a supporting information system. This process finds obstacles in the identification and communication of requirements, and also in their transformation in software artefacts, leading to difficulties or loss of traceability between business and software models. Existing methods, languages and techniques are still not sufficiently standardized to ensure that when a business improvement is introduced, the supportive software solution will be implemented within budget and time. Methods are still too closed to the concepts of their original scientific domains, conceiving solutions which are not representative of the business and software conceptual relation and of the complexity concealed in an improvement effort, namely concerning usability and user experience. Moreover, the lack of a common modeling language and method for the conception of holistic and traceable software solutions, also refrains the performance of the enterprise development process. The GOALS Approach presents a solution to surpass these barriers by means of the specification of an enterprise modeling language that relates the business and software conceptual structures using a shared set of concepts, a notation, process, method and techniques, that allow the design of the software as a result of the business organization, ensuring traceability by means of the permanent representation of the business structure in the software structure

    Pattern-based development of user-friendly web applications

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    Towards a Formal Notion of Interaction Pattern

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    Proceedings of: IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2010). Leganés-Madrid, Spain 21-25 Septemeber 2010.While interaction patterns are becoming widespread in the field of interface design, their definitions do not enjoy a common standard yet, as is for software patterns. Moreover, patterns are developed for diverse design aspects, reflecting the complexity of the field. As a consequence, research on formalization of interaction patterns is not developed, and few attempts have been made to extend techniques developed for design pattern formalization. We show here how an extension to our recent approach to pattern formalization can be usefully employed to formalize some classes of interaction patterns, to express relations among them, and to detect conflicts.Work funded by the Spanish Ministry of Science and Innovation through mobility grants JC2009-00015 and PR2009-0019, project TIN2008-02081 (METEORIC) and the R&D programme of the Madrid Community, project S2009/TIC-1650 (e-Madrid).Publicad

    Finding and Resolving Security Misusability with Misusability Cases

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    Although widely used for both security and usability concerns, scenarios used in security design may not necessarily inform the design of usability, and vice- versa. One way of using scenarios to bridge security and usability involves explicitly describing how design deci- sions can lead to users inadvertently exploiting vulnera- bilities to carry out their production tasks. This paper describes how misusability cases, scenarios that describe how design decisions may lead to usability problems sub- sequently leading to system misuse, address this problem. We describe the related work upon which misusability cases are based before presenting the approach, and illus- trating its application using a case study example. Finally, we describe some findings from this approach that further inform the design of usable and secure systems

    Agile Requirements Engineering: A systematic literature review

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    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    SC@RUG 2004 proceedings:1st Student Colloquim 2003-2004

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    SC@RUG 2004 proceedings:1st Student Colloquim 2003-2004

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