157 research outputs found

    Partial-order reduction for parity games with an application on parameterised Boolean Equation Systems (Technical Report)

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    Partial-order reduction (POR) is a well-established technique to combat the problem of state-space explosion. Most approaches in literature focus on Kripke structures or labelled transition systems and preserve a form of stutter/weak trace equivalence or weak bisimulation. Therefore, they are at best applicable when checking weak modal mucalculus. We propose to apply POR on parity games, which can encode the combination of a transition system and a temporal property. Our technique allows one to apply POR in the setting of mu-calculus model checking. We show with an example that the reduction achieved on parity games can be significantly larger. Furthermore, we identify and repair an issue where stubborn sets do not preserve stutter equivalence

    A Comparison of BDD-Based Parity Game Solvers

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    Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently deal with large games that arise from such applications. In this paper, we describe our experiments with BDD-based implementations of four parity game solving algorithms, viz. Zielonka's recursive algorithm, the more recent Priority Promotion algorithm, the Fixpoint-Iteration algorithm and the automata based APT algorithm. We compare their performance on several types of random games and on a number of cases taken from the Keiren benchmark set.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    Advanced reduction techniques for model checking

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    Analysis of Boolean Equation Systems through Structure Graphs

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    We analyse the problem of solving Boolean equation systems through the use of structure graphs. The latter are obtained through an elegant set of Plotkin-style deduction rules. Our main contribution is that we show that equation systems with bisimilar structure graphs have the same solution. We show that our work conservatively extends earlier work, conducted by Keiren and Willemse, in which dependency graphs were used to analyse a subclass of Boolean equation systems, viz., equation systems in standard recursive form. We illustrate our approach by a small example, demonstrating the effect of simplifying an equation system through minimisation of its structure graph

    Structural Analysis of Boolean Equation Systems

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    We analyse the problem of solving Boolean equation systems through the use of structure graphs. The latter are obtained through an elegant set of Plotkin-style deduction rules. Our main contribution is that we show that equation systems with bisimilar structure graphs have the same solution. We show that our work conservatively extends earlier work, conducted by Keiren and Willemse, in which dependency graphs were used to analyse a subclass of Boolean equation systems, viz., equation systems in standard recursive form. We illustrate our approach by a small example, demonstrating the effect of simplifying an equation system through minimisation of its structure graph

    Getting the point : obtaining and understanding fixpoints in model checking

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    Accelerated Verification of Concurrent Systems

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    Accelerated Verification of Concurrent Systems

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    Tools and Algorithms for the Construction and Analysis of Systems

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    This open access two-volume set constitutes the proceedings of the 26th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020. The total of 60 regular papers presented in these volumes was carefully reviewed and selected from 155 submissions. The papers are organized in topical sections as follows: Part I: Program verification; SAT and SMT; Timed and Dynamical Systems; Verifying Concurrent Systems; Probabilistic Systems; Model Checking and Reachability; and Timed and Probabilistic Systems. Part II: Bisimulation; Verification and Efficiency; Logic and Proof; Tools and Case Studies; Games and Automata; and SV-COMP 2020
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