157 research outputs found
Partial-order reduction for parity games with an application on parameterised Boolean Equation Systems (Technical Report)
Partial-order reduction (POR) is a well-established technique to combat the problem of state-space explosion. Most approaches in literature focus on Kripke structures or labelled transition systems and preserve a form of stutter/weak trace equivalence or weak bisimulation. Therefore, they are at best applicable when checking weak modal mucalculus. We propose to apply POR on parity games, which can encode the combination of a transition system and a temporal property. Our technique allows one to apply POR in the setting of mu-calculus model checking. We show with an example that the reduction achieved on parity games can be significantly larger. Furthermore, we identify and repair an issue where stubborn sets do not preserve stutter equivalence
A Comparison of BDD-Based Parity Game Solvers
Parity games are two player games with omega-winning conditions, played on
finite graphs. Such games play an important role in verification,
satisfiability and synthesis. It is therefore important to identify algorithms
that can efficiently deal with large games that arise from such applications.
In this paper, we describe our experiments with BDD-based implementations of
four parity game solving algorithms, viz. Zielonka's recursive algorithm, the
more recent Priority Promotion algorithm, the Fixpoint-Iteration algorithm and
the automata based APT algorithm. We compare their performance on several types
of random games and on a number of cases taken from the Keiren benchmark set.Comment: In Proceedings GandALF 2018, arXiv:1809.0241
Analysis of Boolean Equation Systems through Structure Graphs
We analyse the problem of solving Boolean equation systems through the use of
structure graphs. The latter are obtained through an elegant set of
Plotkin-style deduction rules. Our main contribution is that we show that
equation systems with bisimilar structure graphs have the same solution. We
show that our work conservatively extends earlier work, conducted by Keiren and
Willemse, in which dependency graphs were used to analyse a subclass of Boolean
equation systems, viz., equation systems in standard recursive form. We
illustrate our approach by a small example, demonstrating the effect of
simplifying an equation system through minimisation of its structure graph
Structural Analysis of Boolean Equation Systems
We analyse the problem of solving Boolean equation systems through the use of
structure graphs. The latter are obtained through an elegant set of
Plotkin-style deduction rules. Our main contribution is that we show that
equation systems with bisimilar structure graphs have the same solution. We
show that our work conservatively extends earlier work, conducted by Keiren and
Willemse, in which dependency graphs were used to analyse a subclass of Boolean
equation systems, viz., equation systems in standard recursive form. We
illustrate our approach by a small example, demonstrating the effect of
simplifying an equation system through minimisation of its structure graph
Tools and Algorithms for the Construction and Analysis of Systems
This open access two-volume set constitutes the proceedings of the 26th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020. The total of 60 regular papers presented in these volumes was carefully reviewed and selected from 155 submissions. The papers are organized in topical sections as follows: Part I: Program verification; SAT and SMT; Timed and Dynamical Systems; Verifying Concurrent Systems; Probabilistic Systems; Model Checking and Reachability; and Timed and Probabilistic Systems. Part II: Bisimulation; Verification and Efficiency; Logic and Proof; Tools and Case Studies; Games and Automata; and SV-COMP 2020
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