1,262 research outputs found

    Automatic Transcription of Bass Guitar Tracks applied for Music Genre Classification and Sound Synthesis

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    Musiksignale bestehen in der Regel aus einer Überlagerung mehrerer Einzelinstrumente. Die meisten existierenden Algorithmen zur automatischen Transkription und Analyse von Musikaufnahmen im Forschungsfeld des Music Information Retrieval (MIR) versuchen, semantische Information direkt aus diesen gemischten Signalen zu extrahieren. In den letzten Jahren wurde häufig beobachtet, dass die Leistungsfähigkeit dieser Algorithmen durch die Signalüberlagerungen und den daraus resultierenden Informationsverlust generell limitiert ist. Ein möglicher Lösungsansatz besteht darin, mittels Verfahren der Quellentrennung die beteiligten Instrumente vor der Analyse klanglich zu isolieren. Die Leistungsfähigkeit dieser Algorithmen ist zum aktuellen Stand der Technik jedoch nicht immer ausreichend, um eine sehr gute Trennung der Einzelquellen zu ermöglichen. In dieser Arbeit werden daher ausschließlich isolierte Instrumentalaufnahmen untersucht, die klanglich nicht von anderen Instrumenten überlagert sind. Exemplarisch werden anhand der elektrischen Bassgitarre auf die Klangerzeugung dieses Instrumentes hin spezialisierte Analyse- und Klangsynthesealgorithmen entwickelt und evaluiert.Im ersten Teil der vorliegenden Arbeit wird ein Algorithmus vorgestellt, der eine automatische Transkription von Bassgitarrenaufnahmen durchführt. Dabei wird das Audiosignal durch verschiedene Klangereignisse beschrieben, welche den gespielten Noten auf dem Instrument entsprechen. Neben den üblichen Notenparametern Anfang, Dauer, Lautstärke und Tonhöhe werden dabei auch instrumentenspezifische Parameter wie die verwendeten Spieltechniken sowie die Saiten- und Bundlage auf dem Instrument automatisch extrahiert. Evaluationsexperimente anhand zweier neu erstellter Audiodatensätze belegen, dass der vorgestellte Transkriptionsalgorithmus auf einem Datensatz von realistischen Bassgitarrenaufnahmen eine höhere Erkennungsgenauigkeit erreichen kann als drei existierende Algorithmen aus dem Stand der Technik. Die Schätzung der instrumentenspezifischen Parameter kann insbesondere für isolierte Einzelnoten mit einer hohen Güte durchgeführt werden.Im zweiten Teil der Arbeit wird untersucht, wie aus einer Notendarstellung typischer sich wieder- holender Basslinien auf das Musikgenre geschlossen werden kann. Dabei werden Audiomerkmale extrahiert, welche verschiedene tonale, rhythmische, und strukturelle Eigenschaften von Basslinien quantitativ beschreiben. Mit Hilfe eines neu erstellten Datensatzes von 520 typischen Basslinien aus 13 verschiedenen Musikgenres wurden drei verschiedene Ansätze für die automatische Genreklassifikation verglichen. Dabei zeigte sich, dass mit Hilfe eines regelbasierten Klassifikationsverfahrens nur Anhand der Analyse der Basslinie eines Musikstückes bereits eine mittlere Erkennungsrate von 64,8 % erreicht werden konnte.Die Re-synthese der originalen Bassspuren basierend auf den extrahierten Notenparametern wird im dritten Teil der Arbeit untersucht. Dabei wird ein neuer Audiosynthesealgorithmus vorgestellt, der basierend auf dem Prinzip des Physical Modeling verschiedene Aspekte der für die Bassgitarre charakteristische Klangerzeugung wie Saitenanregung, Dämpfung, Kollision zwischen Saite und Bund sowie dem Tonabnehmerverhalten nachbildet. Weiterhin wird ein parametrischerAudiokodierungsansatz diskutiert, der es erlaubt, Bassgitarrenspuren nur anhand der ermittel- ten notenweisen Parameter zu übertragen um sie auf Dekoderseite wieder zu resynthetisieren. Die Ergebnisse mehrerer Hötest belegen, dass der vorgeschlagene Synthesealgorithmus eine Re- Synthese von Bassgitarrenaufnahmen mit einer besseren Klangqualität ermöglicht als die Übertragung der Audiodaten mit existierenden Audiokodierungsverfahren, die auf sehr geringe Bitraten ein gestellt sind.Music recordings most often consist of multiple instrument signals, which overlap in time and frequency. In the field of Music Information Retrieval (MIR), existing algorithms for the automatic transcription and analysis of music recordings aim to extract semantic information from mixed audio signals. In the last years, it was frequently observed that the algorithm performance is limited due to the signal interference and the resulting loss of information. One common approach to solve this problem is to first apply source separation algorithms to isolate the present musical instrument signals before analyzing them individually. The performance of source separation algorithms strongly depends on the number of instruments as well as on the amount of spectral overlap.In this thesis, isolated instrumental tracks are analyzed in order to circumvent the challenges of source separation. Instead, the focus is on the development of instrument-centered signal processing algorithms for music transcription, musical analysis, as well as sound synthesis. The electric bass guitar is chosen as an example instrument. Its sound production principles are closely investigated and considered in the algorithmic design.In the first part of this thesis, an automatic music transcription algorithm for electric bass guitar recordings will be presented. The audio signal is interpreted as a sequence of sound events, which are described by various parameters. In addition to the conventionally used score-level parameters note onset, duration, loudness, and pitch, instrument-specific parameters such as the applied instrument playing techniques and the geometric position on the instrument fretboard will be extracted. Different evaluation experiments confirmed that the proposed transcription algorithm outperformed three state-of-the-art bass transcription algorithms for the transcription of realistic bass guitar recordings. The estimation of the instrument-level parameters works with high accuracy, in particular for isolated note samples.In the second part of the thesis, it will be investigated, whether the sole analysis of the bassline of a music piece allows to automatically classify its music genre. Different score-based audio features will be proposed that allow to quantify tonal, rhythmic, and structural properties of basslines. Based on a novel data set of 520 bassline transcriptions from 13 different music genres, three approaches for music genre classification were compared. A rule-based classification system could achieve a mean class accuracy of 64.8 % by only taking features into account that were extracted from the bassline of a music piece.The re-synthesis of a bass guitar recordings using the previously extracted note parameters will be studied in the third part of this thesis. Based on the physical modeling of string instruments, a novel sound synthesis algorithm tailored to the electric bass guitar will be presented. The algorithm mimics different aspects of the instrument’s sound production mechanism such as string excitement, string damping, string-fret collision, and the influence of the electro-magnetic pickup. Furthermore, a parametric audio coding approach will be discussed that allows to encode and transmit bass guitar tracks with a significantly smaller bit rate than conventional audio coding algorithms do. The results of different listening tests confirmed that a higher perceptual quality can be achieved if the original bass guitar recordings are encoded and re-synthesized using the proposed parametric audio codec instead of being encoded using conventional audio codecs at very low bit rate settings

    Music Information Retrieval Meets Music Education

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    This paper addresses the use of Music Information Retrieval (MIR) techniques in music education and their integration in learning software. A general overview of systems that are either commercially available or in research stage is presented. Furthermore, three well-known MIR methods used in music learning systems and their state-of-the-art are described: music transcription, solo and accompaniment track creation, and generation of performance instructions. As a representative example of a music learning system developed within the MIR community, the Songs2See software is outlined. Finally, challenges and directions for future research are described

    Estimation of Guitar Fingering and Plucking Controls based on Multimodal Analysis of Motion, Audio and Musical Score

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    This work presents a method for the extraction of instrumental controls during guitar performances. The method is based on the analysis of multimodal data consisting of a combination of motion capture, audio analysis and musical score. High speed video cameras based on marker identification are used to track the position of finger bones and articulations and audio is recorded with a transducer measuring vibration on the guitar body. The extracted parameters are divided into left hand controls, i.e. fingering (which string and fret is pressed with a left hand finger) and right hand controls, i.e. the plucked string, the plucking finger and the characteristics of the pluck (position, velocity and angles with respect to the string). Controls are estimated based on probability functions of low level features, namely, the plucking instants (i.e. note onsets), the pitch and the distances of the fingers (both hands) to strings and frets. Note onsets are detected via audio analysis, the pitch is extracted from the score and distances are computed from 3D Euclidean Geometry. Results show that by combination of multimodal information, it is possible to estimate such a comprehensive set of control features, with special high performance for the fingering and plucked string estimation. Regarding the plucking finger and the pluck characteristics, their accuracy gets lower but improvements are foreseen including a hand model and the use of high-speed cameras for calibration and evaluation.A. Perez-Carrillo was supported by a Beatriu de Pinos grant 2010 BP-A 00209 by the Catalan Research Agency (AGAUR) and J. Ll. Arcos was supported by ICT -2011-8-318770 and 2009-SGR-1434 projectsPeer reviewe

    DadaGP: A Dataset of Tokenized GuitarPro Songs for Sequence Models

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    Originating in the Renaissance and burgeoning in the digital era, tablatures are a commonly used music notation system which provides explicit representations of instrument fingerings rather than pitches. GuitarPro has established itself as a widely used tablature format and software enabling musicians to edit and share songs for musical practice, learning, and composition. In this work, we present DadaGP, a new symbolic music dataset comprising 26,181 song scores in the GuitarPro format covering 739 musical genres, along with an accompanying tokenized format well-suited for generative sequence models such as the Transformer. The tokenized format is inspired by event-based MIDI encodings, often used in symbolic music generation models. The dataset is released with an encoder/decoder which converts GuitarPro files to tokens and back. We present results of a use case in which DadaGP is used to train a Transformer-based model to generate new songs in GuitarPro format. We discuss other relevant use cases for the dataset (guitar-bass transcription, music style transfer and artist/genre classification) as well as ethical implications. DadaGP opens up the possibility to train GuitarPro score generators, fine-tune models on custom data, create new styles of music, AI-powered songwriting apps, and human-AI improvisation

    Collecting ground truth annotations for drum detection in polyphonic music

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    In order to train and test algorithms that can automatically detect drum events in polyphonic music, ground truth data is needed. This paper describes a setup used for gathering manual annotations for 49 real-world music fragments containing different drum event types. Apart from the drum events, the beat was also annotated. The annotators were experienced drummers or percussionists. This paper is primarily aimed towards other drum detection researchers, but might also be of interest to others dealing with automatic music analysis, manual annotation and data gathering. Its purpose is threefold: providing annotation data for algorithm training and evaluation, describing a practical way of setting up a drum annotation task, and reporting issues that came up during the annotation sessions while at the same time providing some thoughts on important points that could be taken into account when setting up similar tasks in the future

    Estimation of Guitar String, Fret and Plucking Position Using Parametric Pitch Estimation

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    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201
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