27,772 research outputs found
An open and parallel multiresolution framework using block-based adaptive grids
A numerical approach for solving evolutionary partial differential equations
in two and three space dimensions on block-based adaptive grids is presented.
The numerical discretization is based on high-order, central finite-differences
and explicit time integration. Grid refinement and coarsening are triggered by
multiresolution analysis, i.e. thresholding of wavelet coefficients, which
allow controlling the precision of the adaptive approximation of the solution
with respect to uniform grid computations. The implementation of the scheme is
fully parallel using MPI with a hybrid data structure. Load balancing relies on
space filling curves techniques. Validation tests for 2D advection equations
allow to assess the precision and performance of the developed code.
Computations of the compressible Navier-Stokes equations for a temporally
developing 2D mixing layer illustrate the properties of the code for nonlinear
multi-scale problems. The code is open source
MADNESS: A Multiresolution, Adaptive Numerical Environment for Scientific Simulation
MADNESS (multiresolution adaptive numerical environment for scientific
simulation) is a high-level software environment for solving integral and
differential equations in many dimensions that uses adaptive and fast harmonic
analysis methods with guaranteed precision based on multiresolution analysis
and separated representations. Underpinning the numerical capabilities is a
powerful petascale parallel programming environment that aims to increase both
programmer productivity and code scalability. This paper describes the features
and capabilities of MADNESS and briefly discusses some current applications in
chemistry and several areas of physics
Task-based adaptive multiresolution for time-space multi-scale reaction-diffusion systems on multi-core architectures
A new solver featuring time-space adaptation and error control has been
recently introduced to tackle the numerical solution of stiff
reaction-diffusion systems. Based on operator splitting, finite volume adaptive
multiresolution and high order time integrators with specific stability
properties for each operator, this strategy yields high computational
efficiency for large multidimensional computations on standard architectures
such as powerful workstations. However, the data structure of the original
implementation, based on trees of pointers, provides limited opportunities for
efficiency enhancements, while posing serious challenges in terms of parallel
programming and load balancing. The present contribution proposes a new
implementation of the whole set of numerical methods including Radau5 and
ROCK4, relying on a fully different data structure together with the use of a
specific library, TBB, for shared-memory, task-based parallelism with
work-stealing. The performance of our implementation is assessed in a series of
test-cases of increasing difficulty in two and three dimensions on multi-core
and many-core architectures, demonstrating high scalability
Foreground Detection in Camouflaged Scenes
Foreground detection has been widely studied for decades due to its
importance in many practical applications. Most of the existing methods assume
foreground and background show visually distinct characteristics and thus the
foreground can be detected once a good background model is obtained. However,
there are many situations where this is not the case. Of particular interest in
video surveillance is the camouflage case. For example, an active attacker
camouflages by intentionally wearing clothes that are visually similar to the
background. In such cases, even given a decent background model, it is not
trivial to detect foreground objects. This paper proposes a texture guided
weighted voting (TGWV) method which can efficiently detect foreground objects
in camouflaged scenes. The proposed method employs the stationary wavelet
transform to decompose the image into frequency bands. We show that the small
and hardly noticeable differences between foreground and background in the
image domain can be effectively captured in certain wavelet frequency bands. To
make the final foreground decision, a weighted voting scheme is developed based
on intensity and texture of all the wavelet bands with weights carefully
designed. Experimental results demonstrate that the proposed method achieves
superior performance compared to the current state-of-the-art results.Comment: IEEE International Conference on Image Processing, 201
On adaptive wavelet estimation of a class of weighted densities
We investigate the estimation of a weighted density taking the form
, where denotes an unknown density, the associated
distribution function and is a known (non-negative) weight. Such a class
encompasses many examples, including those arising in order statistics or when
is related to the maximum or the minimum of (random or fixed)
independent and identically distributed (\iid) random variables. We here
construct a new adaptive non-parametric estimator for based on a plug-in
approach and the wavelets methodology. For a wide class of models, we prove
that it attains fast rates of convergence under the risk with
(not only for corresponding to the mean integrated squared
error) over Besov balls. The theoretical findings are illustrated through
several simulations
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