27,772 research outputs found

    An open and parallel multiresolution framework using block-based adaptive grids

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    A numerical approach for solving evolutionary partial differential equations in two and three space dimensions on block-based adaptive grids is presented. The numerical discretization is based on high-order, central finite-differences and explicit time integration. Grid refinement and coarsening are triggered by multiresolution analysis, i.e. thresholding of wavelet coefficients, which allow controlling the precision of the adaptive approximation of the solution with respect to uniform grid computations. The implementation of the scheme is fully parallel using MPI with a hybrid data structure. Load balancing relies on space filling curves techniques. Validation tests for 2D advection equations allow to assess the precision and performance of the developed code. Computations of the compressible Navier-Stokes equations for a temporally developing 2D mixing layer illustrate the properties of the code for nonlinear multi-scale problems. The code is open source

    MADNESS: A Multiresolution, Adaptive Numerical Environment for Scientific Simulation

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    MADNESS (multiresolution adaptive numerical environment for scientific simulation) is a high-level software environment for solving integral and differential equations in many dimensions that uses adaptive and fast harmonic analysis methods with guaranteed precision based on multiresolution analysis and separated representations. Underpinning the numerical capabilities is a powerful petascale parallel programming environment that aims to increase both programmer productivity and code scalability. This paper describes the features and capabilities of MADNESS and briefly discusses some current applications in chemistry and several areas of physics

    Task-based adaptive multiresolution for time-space multi-scale reaction-diffusion systems on multi-core architectures

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    A new solver featuring time-space adaptation and error control has been recently introduced to tackle the numerical solution of stiff reaction-diffusion systems. Based on operator splitting, finite volume adaptive multiresolution and high order time integrators with specific stability properties for each operator, this strategy yields high computational efficiency for large multidimensional computations on standard architectures such as powerful workstations. However, the data structure of the original implementation, based on trees of pointers, provides limited opportunities for efficiency enhancements, while posing serious challenges in terms of parallel programming and load balancing. The present contribution proposes a new implementation of the whole set of numerical methods including Radau5 and ROCK4, relying on a fully different data structure together with the use of a specific library, TBB, for shared-memory, task-based parallelism with work-stealing. The performance of our implementation is assessed in a series of test-cases of increasing difficulty in two and three dimensions on multi-core and many-core architectures, demonstrating high scalability

    Foreground Detection in Camouflaged Scenes

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    Foreground detection has been widely studied for decades due to its importance in many practical applications. Most of the existing methods assume foreground and background show visually distinct characteristics and thus the foreground can be detected once a good background model is obtained. However, there are many situations where this is not the case. Of particular interest in video surveillance is the camouflage case. For example, an active attacker camouflages by intentionally wearing clothes that are visually similar to the background. In such cases, even given a decent background model, it is not trivial to detect foreground objects. This paper proposes a texture guided weighted voting (TGWV) method which can efficiently detect foreground objects in camouflaged scenes. The proposed method employs the stationary wavelet transform to decompose the image into frequency bands. We show that the small and hardly noticeable differences between foreground and background in the image domain can be effectively captured in certain wavelet frequency bands. To make the final foreground decision, a weighted voting scheme is developed based on intensity and texture of all the wavelet bands with weights carefully designed. Experimental results demonstrate that the proposed method achieves superior performance compared to the current state-of-the-art results.Comment: IEEE International Conference on Image Processing, 201

    On adaptive wavelet estimation of a class of weighted densities

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    We investigate the estimation of a weighted density taking the form g=w(F)fg=w(F)f, where ff denotes an unknown density, FF the associated distribution function and ww is a known (non-negative) weight. Such a class encompasses many examples, including those arising in order statistics or when gg is related to the maximum or the minimum of NN (random or fixed) independent and identically distributed (\iid) random variables. We here construct a new adaptive non-parametric estimator for gg based on a plug-in approach and the wavelets methodology. For a wide class of models, we prove that it attains fast rates of convergence under the Lp\mathbb{L}_p risk with p≥1p\ge 1 (not only for p=2p = 2 corresponding to the mean integrated squared error) over Besov balls. The theoretical findings are illustrated through several simulations
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