1,235 research outputs found

    Playing Smart - Artificial Intelligence in Computer Games

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    Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games

    Playing Smart - Another Look at Artificial Intelligence in Computer Games

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    Intelligent Business Process Optimization for the Service Industry

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    The company\u27s sustainable competitive advantage derives from its capacity to create value for customers and to adapt the operational practices to changing situations. Business processes are the heart of each company. Therefore process excellence has become a key issue. This book introduces a novel approach focusing on the autonomous optimization of business processes by applying sophisticated machine learning techniques such as Relational Reinforcement Learning and Particle Swarm Optimization

    Intelligent Business Process Optimization for the Service Industry

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    The company's sustainable competitive advantage derives from its capacity to create value for customers and to adapt the operational practices to changing situations. Business processes are the heart of each company. Therefore process excellence has become a key issue. This book introduces a novel approach focusing on the autonomous optimization of business processes by applying sophisticated machine learning techniques such as Relational Reinforcement Learning and Particle Swarm Optimization

    Centre for Information Science Research Annual Report, 1987-1991

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    Annual reports from various departments of the AN

    Acta Cybernetica : Volume 16. Number 2.

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    Acta Cybernetica : Volume 15. Number 2.

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    Second CLIPS Conference Proceedings, volume 1

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    Topics covered at the 2nd CLIPS Conference held at the Johnson Space Center, September 23-25, 1991 are given. Topics include rule groupings, fault detection using expert systems, decision making using expert systems, knowledge representation, computer aided design and debugging expert systems

    A Distributed Pool Architecture for Genetic Algorithms

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    The genetic algorithm paradigm is a well-known heuristic for solving many problems in science and engineering in which candidate solutions, or “individuals”, are manipulated in ways analogous to biological evolution, to produce new solutions until one with the desired quality is found. As problem sizes increase, a natural question is how to exploit advances in distributed and parallel computing to speed up the execution of genetic algorithms. This thesis proposes a new distributed architecture for genetic algorithms, based on distributed storage of the individuals in a persistent pool. Processors extract individuals from the pool in order to perform the computations and then insert the resulting individuals back into the pool. Unlike previously proposed approaches, the new approach is tailored for distributed systems in which processors are loosely coupled, failure-prone and can run at different speeds. Proof-of-concept simulation results are presented for four benchmark functions and for a real-world Product Lifecycle Design problem. We have experimented with both the crash failure model and the Byzantine failure model. The results indicate that the approach can deliver improved performance due to the distribution and tolerates a large fraction of processor failures subject to both models
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