2,551 research outputs found

    Motion Estimation and Compensation in the Redundant Wavelet Domain

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    Despite being the prefered approach for still-image compression for nearly a decade, wavelet-based coding for video has been slow to emerge, due primarily to the fact that the shift variance of the discrete wavelet transform hinders motion estimation and compensation crucial to modern video coders. Recently it has been recognized that a redundant, or overcomplete, wavelet transform is shift invariant and thus permits motion prediction in the wavelet domain. In this dissertation, other uses for the redundancy of overcomplete wavelet transforms in video coding are explored. First, it is demonstrated that the redundant-wavelet domain facilitates the placement of an irregular triangular mesh to video images, thereby exploiting transform redundancy to implement geometries for motion estimation and compensation more general than the traditional block structure widely employed. As the second contribution of this dissertation, a new form of multihypothesis prediction, redundant wavelet multihypothesis, is presented. This new approach to motion estimation and compensation produces motion predictions that are diverse in transform phase to increase prediction accuracy. Finally, it is demonstrated that the proposed redundant-wavelet strategies complement existing advanced video-coding techniques and produce significant performance improvements in a battery of experimental results

    Low bit-rate image sequence coding

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    On the Effectiveness of Video Recolouring as an Uplink-model Video Coding Technique

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    For decades, conventional video compression formats have advanced via incremental improvements with each subsequent standard achieving better rate-distortion (RD) efficiency at the cost of increased encoder complexity compared to its predecessors. Design efforts have been driven by common multi-media use cases such as video-on-demand, teleconferencing, and video streaming, where the most important requirements are low bandwidth and low video playback latency. Meeting these requirements involves the use of computa- tionally expensive block-matching algorithms which produce excellent compression rates and quick decoding times. However, emerging use cases such as Wireless Video Sensor Networks, remote surveillance, and mobile video present new technical challenges in video compression. In these scenarios, the video capture and encoding devices are often power-constrained and have limited computational resources available, while the decoder devices have abundant resources and access to a dedicated power source. To address these use cases, codecs must be power-aware and offer a reasonable trade-off between video quality, bitrate, and encoder complexity. Balancing these constraints requires a complete rethinking of video compression technology. The uplink video-coding model represents a new paradigm to address these low-power use cases, providing the ability to redistribute computational complexity by offloading the motion estimation and compensation steps from encoder to decoder. Distributed Video Coding (DVC) follows this uplink model of video codec design, and maintains high quality video reconstruction through innovative channel coding techniques. The field of DVC is still early in its development, with many open problems waiting to be solved, and no defined video compression or distribution standards. Due to the experimental nature of the field, most DVC codec to date have focused on encoding and decoding the Luma plane only, which produce grayscale reconstructed videos. In this thesis, a technique called “video recolouring” is examined as an alternative to DVC. Video recolour- ing exploits the temporal redundancies between colour planes, reducing video bitrate by removing Chroma information from specific frames and then recolouring them at the decoder. A novel video recolouring algorithm called Motion-Compensated Recolouring (MCR) is proposed, which uses block motion estimation and bi-directional weighted motion-compensation to reconstruct Chroma planes at the decoder. MCR is used to enhance a conventional base-layer codec, and shown to reduce bitrate by up to 16% with only a slight decrease in objective quality. MCR also outperforms other video recolouring algorithms in terms of objective video quality, demonstrating up to 2 dB PSNR improvement in some cases

    Super Resolution Imaging Needs Better Registration for Better Quality Results

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    In this paper, trade-off between effect of registration error and number of images used in the process of super resolution image reconstruction is studied. Super Resolution image reconstruction is three phase process, of which registration is of at most importance. Super resolution image reconstruction uses set of low resolution images to reconstruct high resolution image during registration. The study demonstrates the effects of registration error and benefit of more number of low resolution images on the quality of reconstructed image. Study reveals that the registration error degrades the reconstructed image and without better registration methodology, a better super resolution method is still not of any use. It is noticed that without further improvement in the registration technique, not much improvement can be achieved by increasing number of input low resolution images

    Fully Scalable Video Coding Using Redundant-Wavelet Multihypothesis and Motion-Compensated Temporal Filtering

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    In this dissertation, a fully scalable video coding system is proposed. This system achieves full temporal, resolution, and fidelity scalability by combining mesh-based motion-compensated temporal filtering, multihypothesis motion compensation, and an embedded 3D wavelet-coefficient coder. The first major contribution of this work is the introduction of the redundant-wavelet multihypothesis paradigm into motion-compensated temporal filtering, which is achieved by deploying temporal filtering in the domain of a spatially redundant wavelet transform. A regular triangle mesh is used to track motion between frames, and an affine transform between mesh triangles implements motion compensation within a lifting-based temporal transform. Experimental results reveal that the incorporation of redundant-wavelet multihypothesis into mesh-based motion-compensated temporal filtering significantly improves the rate-distortion performance of the scalable coder. The second major contribution is the introduction of a sliding-window implementation of motion-compensated temporal filtering such that video sequences of arbitrarily length may be temporally filtered using a finite-length frame buffer without suffering from severe degradation at buffer boundaries. Finally, as a third major contribution, a novel 3D coder is designed for the coding of the 3D volume of coefficients resulting from the redundant-wavelet based temporal filtering. This coder employs an explicit estimate of the probability of coefficient significance to drive a nonadaptive arithmetic coder, resulting in a simple software implementation. Additionally, the coder offers the possibility of a high degree of vectorization particularly well suited to the data-parallel capabilities of modern general-purpose processors or customized hardware. Results show that the proposed coder yields nearly the same rate-distortion performance as a more complicated coefficient coder considered to be state of the art

    05101 Abstracts Collection -- Scheduling for Parallel Architectures: Theory, Applications, Challenges

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    From 06.03.05 to 11.03.05, the Dagstuhl Seminar 05101 ``Scheduling for Parallel Architectures: Theory, Applications, Challenges\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general

    Joint exploration model based light field image coding: A comparative study

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    Š 2017 IEEE. The recent light field imaging technology has been attracting a lot of interests due to its potential applications in a large number of areas including Virtual Reality, Augmented Reality (VR/AR), Teleconferencing, and E-learning. Light Field (LF) data is able to provide rich visual information such as scene rendering with changes in depth of field, viewpoint, and focal length. However, Light Field data usually associates to a critical problem - the massive data. Therefore, compressing LF data is one of the main challenges in LF research. In this context, we present in this paper a comparative study for compressing LF data with not only the widely used image/video coding standards, such as JPEG-2000, H.264/AVC, HEVC and Google/VP9 but also with the most recent image/video coding solution, the Joint Exploration Model. In addition, this paper also proposes a LF image coding flow, which can be used as a benchmark for future LF compression evaluation. Finally, the compression efficiency of these coding solutions is thoroughly compared throughout a rich set of test conditions
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