82 research outputs found

    High-Level Synthesis Based VLSI Architectures for Video Coding

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    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Mengenal pasti tahap pengetahuan pelajar tahun akhir Ijazah Sarjana Muda Kejuruteraan di KUiTTHO dalam bidang keusahawanan dari aspek pengurusan modal

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    Malaysia ialah sebuah negara membangun di dunia. Dalam proses pembangunan ini, hasrat negara untuk melahirkan bakal usahawan beijaya tidak boleh dipandang ringan. Oleh itu, pengetahuan dalam bidang keusahawanan perlu diberi perhatian dengan sewajarnya; antara aspek utama dalam keusahawanan ialah modal. Pengurusan modal yang tidak cekap menjadi punca utama kegagalan usahawan. Menyedari hakikat ini, kajian berkaitan Pengurusan Modal dijalankan ke atas 100 orang pelajar Tahun Akhir Kejuruteraan di KUiTTHO. Sampel ini dipilih kerana pelajar-pelajar ini akan menempuhi alam pekeijaan di mana mereka boleh memilih keusahawanan sebagai satu keijaya. Walau pun mereka bukanlah pelajar dari jurusan perniagaan, namun mereka mempunyai kemahiran dalam mereka cipta produk yang boleh dikomersialkan. Hasil dapatan kajian membuktikan bahawa pelajar-pelajar ini berminat dalam bidang keusahawanan namun masih kurang pengetahuan tentang pengurusan modal terutamanya dalam menentukan modal permulaan, pengurusan modal keija dan caracara menentukan pembiayaan kewangan menggunakan kaedah jualan harian. Oleh itu, satu garis panduan Pengurusan Modal dibina untuk memberi pendedahan kepada mereka

    Contributions to reconfigurable video coding and low bit rate video coding

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    In this PhD Thesis, two different issues on video coding are stated and their corresponding proposed solutions discussed. In the first place, some problems of the use of video coding standards are identi ed and the potential of new reconfigurable platforms is put to the test. Specifically, the proposal from MPEG for a Reconfigurable Video Coding (RVC) standard is compared with a more ambitious proposal for Fully Configurable Video Coding (FCVC). In both cases, the objective is to nd a way for the definition of new video codecs without the concurrence of a classical standardization process, in order to reduce the time-to-market of new ideas while maintaining the proper interoperability between codecs. The main difference between these approaches is the ability of FCVC to reconfigure each program line in the encoder and decoder definition, while RVC only enables to conform the codec description from a database of standardized functional units. The proof of concept carried out in the FCVC prototype enabled to propose the incorporation of some of the FCVC capabilities in future versions of the RVC standard. The second part of the Thesis deals with the design and implementation of a filtering algorithm in a hybrid video encoder in order to simplify the high frequencies present in the prediction residue, which are the most expensive for the encoder in terms of output bit rate. By means of this filtering, the quantization scale employed by the video encoder in low bit rate is kept in reasonable values and the risk of appearance of encoding artifacts is reduced. The proposed algorithm includes a block for filter control that determines the proper amount of filtering from the encoder operating point and the characteristics of the sequence to be processed. This filter control is tuned according to perceptual considerations related with overall subjective quality assessment. Finally, the complete algorithm was tested by means of a standard subjective video quality assessment test, and the results showed a noticeable improvement in the quality score with respect to the non-filtered version, confirming that the proposed method reduces the presence of harmful low bit rate artifacts

    Algorithms & implementation of advanced video coding standards

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    Advanced video coding standards have become widely deployed coding techniques used in numerous products, such as broadcast, video conference, mobile television and blu-ray disc, etc. New compression techniques are gradually included in video coding standards so that a 50% compression rate reduction is achievable every five years. However, the trend also has brought many problems, such as, dramatically increased computational complexity, co-existing multiple standards and gradually increased development time. To solve the above problems, this thesis intends to investigate efficient algorithms for the latest video coding standard, H.264/AVC. Two aspects of H.264/AVC standard are inspected in this thesis: (1) Speeding up intra4x4 prediction with parallel architecture. (2) Applying an efficient rate control algorithm based on deviation measure to intra frame. Another aim of this thesis is to work on low-complexity algorithms for MPEG-2 to H.264/AVC transcoder. Three main mapping algorithms and a computational complexity reduction algorithm are focused by this thesis: motion vector mapping, block mapping, field-frame mapping and efficient modes ranking algorithms. Finally, a new video coding framework methodology to reduce development time is examined. This thesis explores the implementation of MPEG-4 simple profile with the RVC framework. A key technique of automatically generating variable length decoder table is solved in this thesis. Moreover, another important video coding standard, DV/DVCPRO, is further modeled by RVC framework. Consequently, besides the available MPEG-4 simple profile and China audio/video standard, a new member is therefore added into the RVC framework family. A part of the research work presented in this thesis is targeted algorithms and implementation of video coding standards. In the wide topic, three main problems are investigated. The results show that the methodologies presented in this thesis are efficient and encourage

    Efficient reconfigurable architectures for 3D medical image compression

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Recently, the more widespread use of three-dimensional (3-D) imaging modalities, such as magnetic resonance imaging (MRI), computed tomography (CT), positron emission tomography (PET), and ultrasound (US) have generated a massive amount of volumetric data. These have provided an impetus to the development of other applications, in particular telemedicine and teleradiology. In these fields, medical image compression is important since both efficient storage and transmission of data through high-bandwidth digital communication lines are of crucial importance. Despite their advantages, most 3-D medical imaging algorithms are computationally intensive with matrix transformation as the most fundamental operation involved in the transform-based methods. Therefore, there is a real need for high-performance systems, whilst keeping architectures exible to allow for quick upgradeability with real-time applications. Moreover, in order to obtain efficient solutions for large medical volumes data, an efficient implementation of these operations is of significant importance. Reconfigurable hardware, in the form of field programmable gate arrays (FPGAs) has been proposed as viable system building block in the construction of high-performance systems at an economical price. Consequently, FPGAs seem an ideal candidate to harness and exploit their inherent advantages such as massive parallelism capabilities, multimillion gate counts, and special low-power packages. The key achievements of the work presented in this thesis are summarised as follows. Two architectures for 3-D Haar wavelet transform (HWT) have been proposed based on transpose-based computation and partial reconfiguration suitable for 3-D medical imaging applications. These applications require continuous hardware servicing, and as a result dynamic partial reconfiguration (DPR) has been introduced. Comparative study for both non-partial and partial reconfiguration implementation has shown that DPR offers many advantages and leads to a compelling solution for implementing computationally intensive applications such as 3-D medical image compression. Using DPR, several large systems are mapped to small hardware resources, and the area, power consumption as well as maximum frequency are optimised and improved. Moreover, an FPGA-based architecture of the finite Radon transform (FRAT)with three design strategies has been proposed: direct implementation of pseudo-code with a sequential or pipelined description, and block random access memory (BRAM)- based method. An analysis with various medical imaging modalities has been carried out. Results obtained for image de-noising implementation using FRAT exhibits promising results in reducing Gaussian white noise in medical images. In terms of hardware implementation, promising trade-offs on maximum frequency, throughput and area are also achieved. Furthermore, a novel hardware implementation of 3-D medical image compression system with context-based adaptive variable length coding (CAVLC) has been proposed. An evaluation of the 3-D integer transform (IT) and the discrete wavelet transform (DWT) with lifting scheme (LS) for transform blocks reveal that 3-D IT demonstrates better computational complexity than the 3-D DWT, whilst the 3-D DWT with LS exhibits a lossless compression that is significantly useful for medical image compression. Additionally, an architecture of CAVLC that is capable of compressing high-definition (HD) images in real-time without any buffer between the quantiser and the entropy coder is proposed. Through a judicious parallelisation, promising results have been obtained with limited resources. In summary, this research is tackling the issues of massive 3-D medical volumes data that requires compression as well as hardware implementation to accelerate the slowest operations in the system. Results obtained also reveal a significant achievement in terms of the architecture efficiency and applications performance.Ministry of Higher Education Malaysia (MOHE), Universiti Tun Hussein Onn Malaysia (UTHM) and the British Counci

    Architectures for Adaptive Low-Power Embedded Multimedia Systems

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    This Ph.D. thesis describes novel hardware/software architectures for adaptive low-power embedded multimedia systems. Novel techniques for run-time adaptive energy management are proposed, such that both HW & SW adapt together to react to the unpredictable scenarios. A complete power-aware H.264 video encoder was developed. Comparison with state-of-the-art demonstrates significant energy savings while meeting the performance constraint and keeping the video quality degradation unnoticeable

    Efficient architectures of heterogeneous fpga-gpu for 3-d medical image compression

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    The advent of development in three-dimensional (3-D) imaging modalities have generated a massive amount of volumetric data in 3-D images such as magnetic resonance imaging (MRI), computed tomography (CT), positron emission tomography (PET), and ultrasound (US). Existing survey reveals the presence of a huge gap for further research in exploiting reconfigurable computing for 3-D medical image compression. This research proposes an FPGA based co-processing solution to accelerate the mentioned medical imaging system. The HWT block implemented on the sbRIO-9632 FPGA board is Spartan 3 (XC3S2000) chip prototyping board. Analysis and performance evaluation of the 3-D images were been conducted. Furthermore, a novel architecture of context-based adaptive binary arithmetic coder (CABAC) is the advanced entropy coding tool employed by main and higher profiles of H.264/AVC. This research focuses on GPU implementation of CABAC and comparative study of discrete wavelet transform (DWT) and without DWT for 3-D medical image compression systems. Implementation results on MRI and CT images, showing GPU significantly outperforming single-threaded CPU implementation. Overall, CT and MRI modalities with DWT outperform in term of compression ratio, peak signal to noise ratio (PSNR) and latency compared with images without DWT process. For heterogeneous computing, MRI images with various sizes and format, such as JPEG and DICOM was implemented. Evaluation results are shown for each memory iteration, transfer sizes from GPU to CPU consuming more bandwidth or throughput. For size 786, 486 bytes JPEG format, both directions consumed bandwidth tend to balance. Bandwidth is relative to the transfer size, the larger sizing will take more latency and throughput. Next, OpenCL implementation for concurrent task via dedicated FPGA. Finding from implementation reveals, OpenCL on batch procession mode with AOC techniques offers substantial results where the amount of logic, area, register and memory increased proportionally to the number of batch. It is because of the kernel will copy the kernel block refer to batch number. Therefore memory bank increased periodically related to kernel block. It was found through comparative study that the tree balance and unroll loop architecture provides better achievement, in term of local memory, latency and throughput

    Algorithm/Architecture Co-Exploration of Visual Computing: Overview and Future Perspectives

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    Concurrently exploring both algorithmic and architectural optimizations is a new design paradigm. This survey paper addresses the latest research and future perspectives on the simultaneous development of video coding, processing, and computing algorithms with emerging platforms that have multiple cores and reconfigurable architecture. As the algorithms in forthcoming visual systems become increasingly complex, many applications must have different profiles with different levels of performance. Hence, with expectations that the visual experience in the future will become continuously better, it is critical that advanced platforms provide higher performance, better flexibility, and lower power consumption. To achieve these goals, algorithm and architecture co-design is significant for characterizing the algorithmic complexity used to optimize targeted architecture. This paper shows that seamless weaving of the development of previously autonomous visual computing algorithms and multicore or reconfigurable architectures will unavoidably become the leading trend in the future of video technology

    Etude et mise en place d'une plateforme d'adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l homme est de plus en plus connecté et partout. Ce nombre grandissant d usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d un point de vue quantitatif que qualitatif saturent les réseaux et l augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, ). Adapter un contenu vidéo en fonction de l état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd hui une grande part dans l ossature du réseau Internet. Cette thèse se concentre sur la conception d un système d adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d adaptation générique est proposé et évalué en comparaison de l état de l art. Ce système est implémenté sur un FPGA afin d assurer les performances (temps-réels) et la nécessité d une solution à bas coût. Enfin, une étude sur les effets indirects de l adaptation vidéo est menée.On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, ) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF
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