889 research outputs found

    Fuzzy Support Vector Machine-based Multi-agent Optimal Path

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    A mobile robot to navigate purposefully from a start location to a target location, needs three basic requirements: sensing, learning, and reasoning. In the existing system, the mobile robot navigates in a known environment on a predefined path. However, the pervasive presence of uncertainty in sensing and learning, makes the choice of a suitable tool of reasoning and decision-making that can deal with incomplete information, vital to ensure a robust control system. This problem can be overcome by the proposed navigation method using fuzzy support vector machine (FSVM). It proposes a fuzzy logic-based support vector machine (SVM) approach to secure a collision-free path avoiding multiple dynamic obstacles. The navigator consists of an FSVM-based collision avoidance. The decisions are taken at each step for the mobile robot to attain the goal position without collision. Fuzzy-SVM rule bases are built, which require simple evaluation data rather than thousands of input-output training data. The effectiveness of the proposed method is verified by a series of simulations and implemented with a microcontroller for navigation.Defence Science Journal, 2010, 60(4), pp.387-391, DOI:http://dx.doi.org/10.14429/dsj.60.49

    Decision tree learning for intelligent mobile robot navigation

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    The replication of human intelligence, learning and reasoning by means of computer algorithms is termed Artificial Intelligence (Al) and the interaction of such algorithms with the physical world can be achieved using robotics. The work described in this thesis investigates the applications of concept learning (an approach which takes its inspiration from biological motivations and from survival instincts in particular) to robot control and path planning. The methodology of concept learning has been applied using learning decision trees (DTs) which induce domain knowledge from a finite set of training vectors which in turn describe systematically a physical entity and are used to train a robot to learn new concepts and to adapt its behaviour. To achieve behaviour learning, this work introduces the novel approach of hierarchical learning and knowledge decomposition to the frame of the reactive robot architecture. Following the analogy with survival instincts, the robot is first taught how to survive in very simple and homogeneous environments, namely a world without any disturbances or any kind of "hostility". Once this simple behaviour, named a primitive, has been established, the robot is trained to adapt new knowledge to cope with increasingly complex environments by adding further worlds to its existing knowledge. The repertoire of the robot behaviours in the form of symbolic knowledge is retained in a hierarchy of clustered decision trees (DTs) accommodating a number of primitives. To classify robot perceptions, control rules are synthesised using symbolic knowledge derived from searching the hierarchy of DTs. A second novel concept is introduced, namely that of multi-dimensional fuzzy associative memories (MDFAMs). These are clustered fuzzy decision trees (FDTs) which are trained locally and accommodate specific perceptual knowledge. Fuzzy logic is incorporated to deal with inherent noise in sensory data and to merge conflicting behaviours of the DTs. In this thesis, the feasibility of the developed techniques is illustrated in the robot applications, their benefits and drawbacks are discussed

    Navigational control of multiple mobile robots in various environments

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    The thesis addresses the problem of mobile robots navigation in various cluttered environments and proposes methodologies based on a soft computing approach, concerning to three main techniques: Potential Field technique, Genetic Algorithm technique and Fuzzy Logic technique. The selected techniques along with their hybrid models, based on a mathematical support, solve the three main issues of path planning of robots such as environment representation, localization and navigation. The motivation of the thesis is based on some cutting edge issues for path planning and navigation capabilities, that retrieve the essential for various situations found in day-to-day life. For this purpose, complete algorithms are developed and analysed for standalone techniques and their hybrid models. In the potential field technique the local minima due to existence of dead cycle problem has been addressed and the possible solution for different situations has been carried out. In fuzzy logic technique the different controllers have been designed and their performance analysis has been done during their navigational control in various environments. Firstly, the fuzzy controller having all triangular members with five membership functions have been considered. Subsequently the membership functions are changed from Triangular to other functions, e.g. Trapezoidal, Gaussian functions and combinational form to have a more smooth and optimised control response. It has been found that the fuzzy controller with all Gaussian membership function works better compared to other chosen membership functions. Similarly the proposed Genetic algorithm is based on the suitable population size and fitness functions for finding out the robot steering angle in various cluttered field. At the end hybrid approaches e.g. Potential-Fuzzy, otential-Genetic, Fuzzy-Genetic and Potential-Fuzzy-Genetic are considered for navigation of multiple mobile robots. Initially the combination of two techniques has been selected in order to model the controllers and then all the techniques have been hybridized to get a better controller. These hybrid controllers are first designed and analysed for possible solutions for various situations provided by human intelligence. Then computer simulations have been executed extensively for various known and unknown environments. The proposed hybrid algorithms are embedded in the controllers of the real robots and tested in realistic scenarios to demonstrate the effectiveness of the developed controllers. Finally, the thesis concludes in a chapter describing the comparison of results acquired from various environments, showing that the developed algorithms achieve the main goals proposed by different approaches with a high level of simulations. The main contribution provided in the thesis is the definition and demonstration of the applicability of multiple mobile robots navigations with multiple targets in various environments based on the strategy of path optimisation

    Past, present and future of path-planning algorithms for mobile robot navigation in dynamic environments

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    Mobile robots have been making a significant contribution to the advancement of many sectors including automation of mining, space, surveillance, military, health, agriculture and many more. Safe and efficient navigation is a fundamental requirement of mobile robots, thus, the demand for advanced algorithms rapidly increased. Mobile robot navigation encompasses the following four requirements: perception, localization, path-planning and motion control. Among those, path-planning is a vital part of a fast, secure operation. During the last couple of decades, many path-planning algorithms were developed. Despite most of the mobile robot applications being in dynamic environments, the number of algorithms capable of navigating robots in dynamic environments is limited. This paper presents a qualitative comparative study of the up-to-date mobile robot path-planning methods capable of navigating robots in dynamic environments. The paper discusses both classical and heuristic methods including artificial potential field, genetic algorithm, fuzzy logic, neural networks, artificial bee colony, particle swarm optimization, bacterial foraging optimization, ant-colony and Agoraphilic algorithm. The general advantages and disadvantages of each method are discussed. Furthermore, the commonly used state-of-the-art methods are critically analyzed based on six performance criteria: algorithm's ability to navigate in dynamically cluttered areas, moving goal hunting ability, object tracking ability, object path prediction ability, incorporating the obstacle velocity in the decision, validation by simulation and experimentation. This investigation benefits researchers in choosing suitable path-planning methods for different applications as well as identifying gaps in this field. © 2020 IEEE

    Agoraphilic navigation algorithm in dynamic environment

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    This thesis presents a novel Agoraphilic (free space attraction [FSA])-based navigation algorithm. This new algorithm is capable of undertaking local path planning for robot navigation in static and dynamic environments with the presence of a moving goal. The proposed algorithm eliminates the common weaknesses of the existing navigation approaches when operating in unknown dynamic environments while using the modified Agoraphilic concept. The Agoraphilic Navigation Algorithm in Dynamic Environment (ANADE) presented in this thesis does not look for obstacles (problems) to avoid; rather, it looks for free space (solutions) to follow. Therefore, this algorithm is also a human-like optimistic navigation algorithm. The proposed algorithm creates a set of Free Space Forces (FSFs) based on the current and future growing free space around the robot. These Free Space Forces are focused towards the current and future locations of a moving goal and finally generate a single attractive force. This attractive force pulls the robot through current free space towards the future growing free space leading to the goal. The new free space concept allows the ANADE to overcome many common problems of navigation algorithms. Several versions of the ANADE have been developed throughout this research to overcome the main limitation of the original Agoraphilic algorithm and address the common weaknesses of the existing navigation approaches. The ANADE I uses an object tracking method to identify the states (locations) of moving objects accurately. The ANADE II uses a dynamic obstacle prediction methodology to identify the robot’s future environments. In the ANADE III, a novel controller based on fuzzy logic was developed and combined with the new FSA concept to provide optimal navigational solutions at a low computational cost. In the ANADE III, the effectiveness of the ANADE II was further improved by incorporating the velocity vectors of the moving objects into decision-making. In the ANADE IV, a self-tuning system was successfully applied to the ANADE III to take advantage of the performances of free space attraction-based navigation algorithms. The proposed final version of the algorithm (ANADE V) comprises nine main modules. These modules are repeatedly used to create the robot’s driving force, which pulls the robot towards the goal (moving or static). An obstacle tracking module is used to identify the time-varying free spaces by tracking the moving objects. Further, a tracking system is also used to track the moving goal. The capacity of the ANADE was strengthened further by obstacle and goal path prediction modules. Future location prediction allowed the algorithm to make decisions by considering future environments around the robot. This is further supported by a self-tuning, machine learning–based controller designed to efficiently account for the inherent high uncertainties in the robot’s operational environment at a reduced computational cost. Experimental and simulation-based tests were conducted under dynamic environments to validate the algorithm. Further, the ANADE was benchmarked against other recently developed navigation algorithms. Those tests were focused on the behaviour of the algorithm under challenging environments with moving and static obstacles and goals. Further, the test results demonstrate that the ANADE is successful in navigating robots under unknown, dynamically cluttered environments.Doctor of Philosoph

    Cooperative localisation in underwater robotic swarms for ocean bottom seismic imaging.

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    Spatial information must be collected alongside the data modality of interest in wide variety of sub-sea applications, such as deep sea exploration, environmental monitoring, geological and ecological research, and samples collection. Ocean-bottom seismic surveys are vital for oil and gas exploration, and for productivity enhancement of an existing production facility. Ocean-bottom seismic sensors are deployed on the seabed to acquire those surveys. Node deployment methods used in industry today are costly, time-consuming and unusable in deep oceans. This study proposes the autonomous deployment of ocean-bottom seismic nodes, implemented by a swarm of Autonomous Underwater Vehicles (AUVs). In autonomous deployment of ocean-bottom seismic nodes, a swarm of sensor-equipped AUVs are deployed to achieve ocean-bottom seismic imaging through collaboration and communication. However, the severely limited bandwidth of underwater acoustic communications and the high cost of maritime assets limit the number of AUVs that can be deployed for experiments. A holistic fuzzy-based localisation framework for large underwater robotic swarms (i.e. with hundreds of AUVs) to dynamically fuse multiple position estimates of an autonomous underwater vehicle is proposed. Simplicity, exibility and scalability are the main three advantages inherent in the proposed localisation framework, when compared to other traditional and commonly adopted underwater localisation methods, such as the Extended Kalman Filter. The proposed fuzzy-based localisation algorithm improves the entire swarm mean localisation error and standard deviation (by 16.53% and 35.17% respectively) at a swarm size of 150 AUVs when compared to the Extended Kalman Filter based localisation with round-robin scheduling. The proposed fuzzy based localisation method requires fuzzy rules and fuzzy set parameters tuning, if the deployment scenario is changed. Therefore a cooperative localisation scheme that relies on a scalar localisation confidence value is proposed. A swarm subset is navigationally aided by ultra-short baseline and a swarm subset (i.e. navigation beacons) is configured to broadcast navigation aids (i.e. range-only), once their confidence values are higher than a predetermined confidence threshold. The confidence value and navigation beacons subset size are two key parameters for the proposed algorithm, so that they are optimised using the evolutionary multi-objective optimisation algorithm NSGA-II to enhance its localisation performance. Confidence value-based localisation is proposed to control the cooperation dynamics among the swarm agents, in terms of aiding acoustic exteroceptive sensors. Given the error characteristics of a commercially available ultra-short baseline system and the covariance matrix of a trilaterated underwater vehicle position, dead reckoning navigation - aided by Extended Kalman Filter-based acoustic exteroceptive sensors - is performed and controlled by the vehicle's confidence value. The proposed confidence-based localisation algorithm has significantly improved the entire swarm mean localisation error when compared to the fuzzy-based and round-robin Extended Kalman Filter-based localisation methods (by 67.10% and 59.28% respectively, at a swarm size of 150 AUVs). The proposed fuzzy-based and confidence-based localisation algorithms for cooperative underwater robotic swarms are validated on a co-simulation platform. A physics-based co-simulation platform that considers an environment's hydrodynamics, industrial grade inertial measurement unit and underwater acoustic communications characteristics is implemented for validation and optimisation purposes
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