1,967 research outputs found
Embodied neuromorphic intelligence
The design of robots that interact autonomously with the environment and exhibit complex behaviours is an open challenge that can benefit from understanding what makes living beings fit to act in the world. Neuromorphic engineering studies neural computational principles to develop technologies that can provide a computing substrate for building compact and low-power processing systems. We discuss why endowing robots with neuromorphic technologies – from perception to motor control – represents a promising approach for the creation of robots which can seamlessly integrate in society. We present initial attempts in this direction, highlight open challenges, and propose actions required to overcome current limitations
Towards Real-World Neurorobotics: Integrated Neuromorphic Visual Attention
Neural Information Processing: 21st International Conference, ICONIP 2014, Kuching, Malaysia, November 3-6, 2014. Proceedings, Part IIINeuromorphic hardware and cognitive robots seem like an obvious fit,
yet progress to date has been frustrated by a lack of tangible progress in achieving
useful real-world behaviour. System limitations: the simple and usually proprietary
nature of neuromorphic and robotic platforms, have often been the fundamental
barrier. Here we present an integration of a mature “neuromimetic” chip,
SpiNNaker, with the humanoid iCub robot using a direct AER - address-event
representation - interface that overcomes the need for complex proprietary protocols
by sending information as UDP-encoded spikes over an Ethernet link. Using
an existing neural model devised for visual object selection, we enable the robot
to perform a real-world task: fixating attention upon a selected stimulus. Results
demonstrate the effectiveness of interface and model in being able to control the
robot towards stimulus-specific object selection. Using SpiNNaker as an embeddable
neuromorphic device illustrates the importance of two design features in a
prospective neurorobot: universal configurability that allows the chip to be conformed
to the requirements of the robot rather than the other way ’round, and stan-
dard interfaces that eliminate difficult low-level issues of connectors, cabling,
signal voltages, and protocols. While this study is only a building block towards
that goal, the iCub-SpiNNaker system demonstrates a path towards meaningful
behaviour in robots controlled by neural network chips
GPU Computing for Cognitive Robotics
This thesis presents the first investigation of the impact of GPU
computing on cognitive robotics by providing a series of novel experiments in
the area of action and language acquisition in humanoid robots and computer
vision. Cognitive robotics is concerned with endowing robots with high-level
cognitive capabilities to enable the achievement of complex goals in complex
environments. Reaching the ultimate goal of developing cognitive robots will
require tremendous amounts of computational power, which was until
recently provided mostly by standard CPU processors. CPU cores are
optimised for serial code execution at the expense of parallel execution, which
renders them relatively inefficient when it comes to high-performance
computing applications. The ever-increasing market demand for
high-performance, real-time 3D graphics has evolved the GPU into a highly
parallel, multithreaded, many-core processor extraordinary computational
power and very high memory bandwidth. These vast computational resources
of modern GPUs can now be used by the most of the cognitive robotics models
as they tend to be inherently parallel. Various interesting and insightful
cognitive models were developed and addressed important scientific questions
concerning action-language acquisition and computer vision. While they have
provided us with important scientific insights, their complexity and
application has not improved much over the last years. The experimental
tasks as well as the scale of these models are often minimised to avoid
excessive training times that grow exponentially with the number of neurons
and the training data. This impedes further progress and development of
complex neurocontrollers that would be able to take the cognitive robotics
research a step closer to reaching the ultimate goal of creating intelligent
machines. This thesis presents several cases where the application of the GPU
computing on cognitive robotics algorithms resulted in the development of
large-scale neurocontrollers of previously unseen complexity enabling the
conducting of the novel experiments described herein.European Commission Seventh Framework
Programm
Informative and misinformative interactions in a school of fish
It is generally accepted that, when moving in groups, animals process
information to coordinate their motion. Recent studies have begun to apply
rigorous methods based on Information Theory to quantify such distributed
computation. Following this perspective, we use transfer entropy to quantify
dynamic information flows locally in space and time across a school of fish
during directional changes around a circular tank, i.e. U-turns. This analysis
reveals peaks in information flows during collective U-turns and identifies two
different flows: an informative flow (positive transfer entropy) based on fish
that have already turned about fish that are turning, and a misinformative flow
(negative transfer entropy) based on fish that have not turned yet about fish
that are turning. We also reveal that the information flows are related to
relative position and alignment between fish, and identify spatial patterns of
information and misinformation cascades. This study offers several
methodological contributions and we expect further application of these
methodologies to reveal intricacies of self-organisation in other animal groups
and active matter in general
World model learning and inference
Understanding information processing in the brain-and creating general-purpose artificial intelligence-are long-standing aspirations of scientists and engineers worldwide. The distinctive features of human intelligence are high-level cognition and control in various interactions with the world including the self, which are not defined in advance and are vary over time. The challenge of building human-like intelligent machines, as well as progress in brain science and behavioural analyses, robotics, and their associated theoretical formalisations, speaks to the importance of the world-model learning and inference. In this article, after briefly surveying the history and challenges of internal model learning and probabilistic learning, we introduce the free energy principle, which provides a useful framework within which to consider neuronal computation and probabilistic world models. Next, we showcase examples of human behaviour and cognition explained under that principle. We then describe symbol emergence in the context of probabilistic modelling, as a topic at the frontiers of cognitive robotics. Lastly, we review recent progress in creating human-like intelligence by using novel probabilistic programming languages. The striking consensus that emerges from these studies is that probabilistic descriptions of learning and inference are powerful and effective ways to create human-like artificial intelligent machines and to understand intelligence in the context of how humans interact with their world
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