1,414 research outputs found

    Optimal state reductions of automata with partially specified behaviors

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    Nondeterministic finite automata with don't care states, namely states which neither accept nor reject, are considered. A characterization of deterministic automata compatible with such a device is obtained. Furthermore, an optimal state bound for the smallest compatible deterministic automata is provided. It is proved that the problem of minimizing deterministic don't care automata is NP-complete and PSPACE-hard in the nondeterministic case. The restriction to the unary case is also considered

    Optimal State Reductions of Automata with Partially Specified Behaviors

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    Nondeterministic finite automata with don't care states, namely states which neither accept nor reject, are considered. A characterization of deterministic automata compatible with such a device is obtained. Furthermore, an optimal state bound for the smallest compatible deterministic automata is provided. Finally, it is proved that the problem of minimizing nondeterministic and deterministic don't care automata is NP-complete

    Linear Temporal Logic-based Mission Planning

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    In this paper, we describe the Linear Temporal Logic-based reactive motion planning. We address the problem of motion planning for mobile robots, wherein the goal specification of planning is given in complex environments. The desired task specification may consist of complex behaviors of the robot, including specifications for environment constraints, need of task optimality, obstacle avoidance, rescue specifications, surveillance specifications, safety specifications, etc. We use Linear Temporal Logic to give a representation for such complex task specification and constraints. The specifications are used by a verification engine to judge the feasibility and suitability of plans. The planner gives a motion strategy as output. Finally a controller is used to generate the desired trajectory to achieve such a goal. The approach is tested using simulations on the LTLMoP mission planning tool, operating over the Robot Operating System. Simulation results generated using high level planners and low level controllers work simultaneously for mission planning and controlling the physical behavior of the robot

    Conditionally Optimal Algorithms for Generalized B\"uchi Games

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    Games on graphs provide the appropriate framework to study several central problems in computer science, such as the verification and synthesis of reactive systems. One of the most basic objectives for games on graphs is the liveness (or B\"uchi) objective that given a target set of vertices requires that some vertex in the target set is visited infinitely often. We study generalized B\"uchi objectives (i.e., conjunction of liveness objectives), and implications between two generalized B\"uchi objectives (known as GR(1) objectives), that arise in numerous applications in computer-aided verification. We present improved algorithms and conditional super-linear lower bounds based on widely believed assumptions about the complexity of (A1) combinatorial Boolean matrix multiplication and (A2) CNF-SAT. We consider graph games with nn vertices, mm edges, and generalized B\"uchi objectives with kk conjunctions. First, we present an algorithm with running time O(kâ‹…n2)O(k \cdot n^2), improving the previously known O(kâ‹…nâ‹…m)O(k \cdot n \cdot m) and O(k2â‹…n2)O(k^2 \cdot n^2) worst-case bounds. Our algorithm is optimal for dense graphs under (A1). Second, we show that the basic algorithm for the problem is optimal for sparse graphs when the target sets have constant size under (A2). Finally, we consider GR(1) objectives, with k1k_1 conjunctions in the antecedent and k2k_2 conjunctions in the consequent, and present an O(k1â‹…k2â‹…n2.5)O(k_1 \cdot k_2 \cdot n^{2.5})-time algorithm, improving the previously known O(k1â‹…k2â‹…nâ‹…m)O(k_1 \cdot k_2 \cdot n \cdot m)-time algorithm for m>n1.5m > n^{1.5}

    Qualitative Analysis of Partially-observable Markov Decision Processes

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    We study observation-based strategies for partially-observable Markov decision processes (POMDPs) with omega-regular objectives. An observation-based strategy relies on partial information about the history of a play, namely, on the past sequence of observations. We consider the qualitative analysis problem: given a POMDP with an omega-regular objective, whether there is an observation-based strategy to achieve the objective with probability~1 (almost-sure winning), or with positive probability (positive winning). Our main results are twofold. First, we present a complete picture of the computational complexity of the qualitative analysis of POMDP s with parity objectives (a canonical form to express omega-regular objectives) and its subclasses. Our contribution consists in establishing several upper and lower bounds that were not known in literature. Second, we present optimal bounds (matching upper and lower bounds) on the memory required by pure and randomized observation-based strategies for the qualitative analysis of POMDP s with parity objectives and its subclasses

    Modelling and Analysis for Cyber-Physical Systems: An SMT-based approach

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