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Conditionally Optimal Algorithms for Generalized B\"uchi Games

Abstract

Games on graphs provide the appropriate framework to study several central problems in computer science, such as the verification and synthesis of reactive systems. One of the most basic objectives for games on graphs is the liveness (or B\"uchi) objective that given a target set of vertices requires that some vertex in the target set is visited infinitely often. We study generalized B\"uchi objectives (i.e., conjunction of liveness objectives), and implications between two generalized B\"uchi objectives (known as GR(1) objectives), that arise in numerous applications in computer-aided verification. We present improved algorithms and conditional super-linear lower bounds based on widely believed assumptions about the complexity of (A1) combinatorial Boolean matrix multiplication and (A2) CNF-SAT. We consider graph games with nn vertices, mm edges, and generalized B\"uchi objectives with kk conjunctions. First, we present an algorithm with running time O(kn2)O(k \cdot n^2), improving the previously known O(knm)O(k \cdot n \cdot m) and O(k2n2)O(k^2 \cdot n^2) worst-case bounds. Our algorithm is optimal for dense graphs under (A1). Second, we show that the basic algorithm for the problem is optimal for sparse graphs when the target sets have constant size under (A2). Finally, we consider GR(1) objectives, with k1k_1 conjunctions in the antecedent and k2k_2 conjunctions in the consequent, and present an O(k1k2n2.5)O(k_1 \cdot k_2 \cdot n^{2.5})-time algorithm, improving the previously known O(k1k2nm)O(k_1 \cdot k_2 \cdot n \cdot m)-time algorithm for m>n1.5m > n^{1.5}

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