86 research outputs found
Heterogeneous Self-Reconfiguring Robotics: Ph.D. Thesis Proposal
Self-reconfiguring robots are modular systems that can change shape, or reconfigure, to match structure to task. They comprise many small, discrete, often identical modules that connect together and that are minimally actuated. Global shape transformation is achieved by composing local motions. Systems with a single module type, known as homogeneous systems, gain fault tolerance, robustness and low production cost from module interchangeability. However, we are interested in heterogeneous systems, which include multiple types of modules such as those with sensors, batteries or wheels. We believe that heterogeneous systems offer the same benefits as homogeneous systems with the added ability to match not only structure to task, but also capability to task. Although significant results have been achieved in understanding homogeneous systems, research in heterogeneous systems is challenging as key algorithmic issues remain unexplored. We propose in this thesis to investigate questions in four main areas: 1) how to classify heterogeneous systems, 2) how to develop efficient heterogeneous reconfiguration algorithms with desired characteristics, 3) how to characterize the complexity of key algorithmic problems, and 4) how to apply these heterogeneous algorithms to perform useful new tasks in simulation and in the physical world. Our goal is to develop an algorithmic basis for heterogeneous systems. This has theoretical significance in that it addresses a major open problem in the field, and practical significance in providing self-reconfiguring robots with increased capabilities
Mechanical Intelligence Simplifies Control in Terrestrial Limbless Locomotion
Limbless locomotors, from microscopic worms to macroscopic snakes, traverse
complex, heterogeneous natural environments typically using undulatory body
wave propagation. Theoretical and robophysical models typically emphasize body
kinematics and active neural/electronic control. However, we contend that
because such approaches often neglect the role of passive, mechanically
controlled processes (those involving "mechanical intelligence"), they fail to
reproduce the performance of even the simplest organisms. To uncover principles
of how mechanical intelligence aids limbless locomotion in heterogeneous
terradynamic regimes, here we conduct a comparative study of locomotion in a
model of heterogeneous terrain (lattices of rigid posts). We used a model
biological system, the highly studied nematode worm Caenorhabditis elegans, and
a robophysical device whose bilateral actuator morphology models that of
limbless organisms across scales. The robot's kinematics quantitatively
reproduced the performance of the nematodes with purely open-loop control;
mechanical intelligence simplified control of obstacle navigation and
exploitation by reducing the need for active sensing and feedback. An active
behavior observed in C. elegans, undulatory wave reversal upon head collisions,
robustified locomotion via exploitation of the systems' mechanical
intelligence. Our study provides insights into how neurally simple limbless
organisms like nematodes can leverage mechanical intelligence via appropriately
tuned bilateral actuation to locomote in complex environments. These principles
likely apply to neurally more sophisticated organisms and also provide a design
and control paradigm for limbless robots for applications like search and
rescue and planetary exploration.Comment: Published in Science Robotic
Snake and Snake Robot Locomotion in Complex, 3-D Terrain
Snakes are able to traverse almost all types of environments by bending their elongate bodies in three dimensions to interact with the terrain. Similarly, a snake robot is a promising platform to perform critical tasks in various environments. Understanding how 3-D body bending effectively interacts with the terrain for propulsion and stability can not only inform how snakes move through natural environments, but also inspire snake robots to achieve similar performance to facilitate humans.
How snakes and snake robots move on flat surfaces has been understood relatively well in previous studies. However, such ideal terrain is rare in natural environments and little was understood about how to generate propulsion and maintain stability when large height variations occur, except for some qualitative descriptions of arboreal snake locomotion and a few robots using geometric planning. To bridge this knowledge gap, in this dissertation research we integrated animal experiments and robotic studies in three representative environments: a large smooth step, an uneven arena of blocks of large height variation, and large bumps.
We discovered that vertical body bending induces stability challenges but can generate large propulsion. When traversing a large smooth step, a snake robot is challenged by roll instability that increases with larger vertical body bending because of a higher center of mass. The instability can be reduced by body compliance that statistically increases surface contact. Despite the stability challenge, vertical body bending can potentially allow snakes to push against terrain for propulsion similar to lateral body bending, as demonstrated by corn snakes traversing an uneven arena. This ability to generate large propulsion was confirmed on a robot if body-terrain contact is well maintained. Contact feedback control can help the strategy accommodate perturbations such as novel terrain geometry or excessive external forces by helping the body regain lost contact. Our findings provide insights into how snakes and snake robots can use vertical body bending for efficient and versatile traversal of the three-dimensional world while maintaining stability
Heterogeneous Self-Reconfiguring Robotics
Self-reconfiguring (SR) robots are modular systems that can autonomously change shape, or reconfigure, for increased versatility and adaptability in unknown environments. In this thesis, we investigate planning and control for systems of non-identical modules, known as heterogeneous SR robots. Although previous approaches rely on module homogeneity as a critical property, we show that the planning complexity of fundamental algorithmic problems in the heterogeneous case is equivalent to that of systems with identical modules. Primarily, we study the problem of how to plan shape changes while considering the placement of specific modules within the structure. We characterize this key challenge in terms of the amount of free space available to the robot and develop a series of decentralized reconfiguration planning algorithms that assume progressively more severe free space constraints and support reconfiguration among obstacles. In addition, we compose our basic planning techniques in different ways to address problems in the related task domains of positioning modules according to function, locomotion among obstacles, self-repair, and recognizing the achievement of distributed goal-states. We also describe the design of a novel simulation environment, implementation results using this simulator, and experimental results in hardware using a planar SR system called the Crystal Robot. These results encourage development of heterogeneous systems. Our algorithms enhance the versatility and adaptability of SR robots by enabling them to use functionally specialized components to match capability, in addition to shape, to the task at hand
Bio-Inspired Robotics
Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field
Advances in Robot Navigation
Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics
Locomotion through morphology, evolution and learning for legged and limbless robots
Mención Internacional en el título de doctorRobot locomotion is concerned with providing autonomous locomotion capabilities to mobile robots. Most current day robots feature some form of locomotion for navigating in their environment.
Modalities of robot locomotion includes: (i) aerial locomotion, (ii) terrestrial locomotion, and (iii) aquatic locomotion (on or under water). Three main forms of terrestrial locomotion are, legged locomotion, limbless locomotion and wheel-based locomotion. A Modular Robot (MR), on the other hand, is a robotic system composed of several independent unit modules, where, each module is a robot by itself. The objective in this thesis is to develop legged locomotion in a humanoid robot, as well as, limbless locomotion in modular robotic configurations. Taking inspiration from biology, robot locomotion from the perspective of robot’s morphology, through evolution, and through learning are investigated in this thesis.
Locomotion is one of the key distinguishing characteristics of a zoological organism. Almost all animal species, and even some plant species, produce some form of locomotion. In the past few years, robots have been “moving out” of the factory floor and research labs, and are becoming increasingly common in everyday life. So, providing stable and agile locomotion capabilities for robots to navigate a wide range of environments becomes pivotal. Developing locomotion in robots through biologically inspired methods, also facilitates furthering our understanding on how biological processes may function.
Connected modules in a configuration, exert force on each other as a result of interaction between each other and their environment. This phenomenon is studied and quantified, and then used as implicit communication between robot modules for producing locomotion coordination in MRs. Through this, a strong link between robot morphology and the gait that emerge in it is established.
A variety of locomotion controller, some periodic-function based and some morphology based, are developed for MR locomotion and bipedal gait generation. A hybrid Evolutionary
Algorithm (EA) is implemented for evolving gaits, both in simulation as well as in the real-world on a physical modular robotic configuration. Limbless gaits in MRs are also learnt by learning optimal control policies, through Reinforcement Learning (RL).En robótica, la locomoción trata de proporcionar capacidades de locomoción autónoma a robots móviles. La mayoría de los robots actuales tiene alguna forma de locomoción para navegar en su entorno. Los modos de locomoción robótica se pueden repartir entre: (i) locomoción aérea, (ii) locomoción terrestre, y (iii) locomoción acuática (sobre o bajo el agua). Las tres formas básicas de locomoción terrestre son la locomoción mediante piernas, la locomoción sin miembros, y la locomoción basada en ruedas. Un Robot Modular, por otra parte, es un sistema robótico compuesto por varios módulos independientes, donde cada módulo es un robot en sí mismo.
El objetivo de esta tesis es el desarrollo de la locomoción mediante piernas para un robot humanoide, así como el de la locomoción sin miembros para varias configuraciones de robots modulares. Inspirándose en la biología, también se investiga en esta tesis el desarrollo de la locomoción del robot según su morfología, gracias a técnicas de evolución y de aprendizaje.
La locomoción es una de las características distintivas de un organismo zoológico. Casi todas las especies animales, e incluso algunas especies de plantas, poseen algún tipo de locomoción. En los últimos años, los robots han “migrado” desde las fábricas y los laboratorios de investigación, y se están integrando cada vez más en nuestra vida diaria. Por estas razones, es crucial proporcionar capacidades de locomoción estables y ágiles a los robots para que puedan navegar por todo tipo de entornos. El uso de métodos de inspiración biológica para alcanzar esta meta también nos ayuda a entender mejor cómo pueden funcionar los procesos biológicos equivalentes.
En una configuración de módulos conectados, puesto que cada uno interacciona con su entorno, los módulos ejercen fuerza los unos sobre los otros. Este fenómeno se ha estudiado y cuantificado, y luego se ha usado como comunicación implícita entre los módulos para producir la coordinación en la locomoción de este robot. De esta manera, se establece un fuerte vínculo entre la morfología de un robot y el modo de andar que este desarrolla.
Se han desarrollado varios controladores de locomoción para robots modulares y robots bípedos, algunos basados en funciones periódicas, otros en la morfología del robot. Un algoritmo evolutivo híbrido se ha implementado para la evolución de locomociones, tanto en simulación como en el mundo real en una configuración física de robot modular. También se pueden generar locomociones sin miembros para robots modulares, determinando las políticas de control óptimo gracias a técnicas de aprendizaje por refuerzo.
Se presenta en primer lugar en esta tesis el estado del arte de la robótica modular, enfocándose en la locomoción de robots modulares, los controladores, la locomoción bípeda y la computación morfológica. A continuación se describen cinco configuraciones diferentes de robot modular que se utilizan en esta tesis, seguido de cuatro controladores de locomoción. Estos controladores son el controlador heterogéneo, el controlador basado en funciones periódicas, el controlador homogéneo y el controlador basado en la morfología del robot.
Se desarrolla como parte de este trabajo un controlador de locomoción lineal, periódico, basado en features, para la locomoción bípeda de robots humanoides. Los parámetros de control se ajustan primero a mano para reproducir un modelo cart-table, y el controlador se evalúa en un robot humanoide simulado. A continuación, gracias a un algoritmo evolutivo, la optimización de los parámetros de control permite desarrollar una locomoción sin modelo predeterminado.
Se desarrolla como parte de esta tesis un enfoque sobre algoritmos de Embodied Evolución, en otras palabras el uso de robots modulares físicos en la fase de evolución. La implementación material, la configuración experimental, y el Algoritmo Evolutivo implementado para Embodied Evolución, se explican detalladamente.
El trabajo también incluye una visión general de las técnicas de aprendizaje por refuerzo y de los Procesos de Decisión de Markov. A continuación se presenta un algoritmo popular de aprendizaje por refuerzo, llamado Q-Learning, y su adaptación para aprender locomociones de robots modulares. Se proporcionan una implementación del algoritmo de aprendizaje y la evaluación experimental de la locomoción generada.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Antonio Barrientos Cruz.- Secretario: Luis Santiago Garrido Bullón.- Vocal: Giuseppe Carbon
On the Evolutionary Co-Adaptation of Morphology and Distributed Neural Controllers in Adaptive Agents
The attempt to evolve complete embodied and situated artificial creatures in which
both morphological and control characteristics are adapted during the evolutionary
process has been and still represents a long term goal key for the artificial life and
the evolutionary robotics community.
Loosely inspired by ancient biological organisms which are not provided with a
central nervous system and by simple organisms such as stick insects, this thesis
proposes a new genotype encoding which allows development and evolution of mor-
phology and neural controller in artificial agents provided with a distributed neural
network.
In order to understand if this kind of network is appropriate for the evolution of
non trivial behaviours in artificial agents, two experiments (description and results
will be shown in chapter 3) in which evolution was applied only to the controller’s
parameters were performed.
The results obtained in the first experiment demonstrated how distributed neural
networks can achieve a good level of organization by synchronizing the output of
oscillatory elements exploiting acceleration/deceleration mechanisms based on local
interactions.
In the second experiment few variants on the topology of neural architecture were
introduced. Results showed how this new control system was able to coordinate the
legs of a simulated hexapod robot on two different gaits on the basis of the external
circumstances.
After this preliminary and successful investigation, a new genotype encoding able to
develop and evolve artificial agents with no fixed morphology and with a distributed
neural controller was proposed. A second set of experiments was thus performed
and the results obtained confirmed both the effectiveness of genotype encoding and
the ability of distributed neural network to perform the given task.
The results have also shown the strength of genotype both in generating a wide
range of different morphological structures and in favouring a direct co-adaptation
between neural controller and morphology during the evolutionary process.
Furthermore the simplicity of the proposed model has showed the effective role of
specific elements in evolutionary experiments. In particular it has demonstrated the
importance of the environment and its complexity in evolving non-trivial behaviours
and also how adding an independent component to the fitness function could help
the evolutionary process exploring a larger space solutions avoiding a premature
convergence towards suboptimal solutions
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