22,556 research outputs found

    How to Allocate R&D (and Other) Subsidies: An Experimentally Tested Policy Recommendation

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    This paper evaluates how R&D subsidies to the business sector are typically awarded. We identify two sources of ine_ciency: the selection based on a ranking of individual projects, rather than complete allocations, and the failure to induce competition among applicants in order to extract and use information about the necessary funding. In order to correct these ine_- ciencies we propose mechanisms that include some form of an auction in which applicants bid for subsidies. Our proposals are tested in a simulation and in controlled lab experiments. The results suggest that adopting our proposals may considerably improve the allocation

    How to Allocate R&D (and Other) Subsidies: An Experimentally Tested Policy Recommendation

    Get PDF
    This paper evaluates how R&D subsidies to the business sector are typically awarded. We identify two sources of ine_ciency: the selection based on a ranking of individual projects, rather than complete allocations, and the failure to induce competition among applicants in order to extract and use information about the necessary funding. In order to correct these ine_- ciencies we propose mechanisms that include some form of an auction in which applicants bid for subsidies. Our proposals are tested in a simulation and in controlled lab experiments. The results suggest that adopting our proposals may considerably improve the allocation.Research; Subsidies; Experimental Economics

    Incentives and Efficiency in Uncertain Collaborative Environments

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    We consider collaborative systems where users make contributions across multiple available projects and are rewarded for their contributions in individual projects according to a local sharing of the value produced. This serves as a model of online social computing systems such as online Q&A forums and of credit sharing in scientific co-authorship settings. We show that the maximum feasible produced value can be well approximated by simple local sharing rules where users are approximately rewarded in proportion to their marginal contributions and that this holds even under incomplete information about the player's abilities and effort constraints. For natural instances we show almost 95% optimality at equilibrium. When players incur a cost for their effort, we identify a threshold phenomenon: the efficiency is a constant fraction of the optimal when the cost is strictly convex and decreases with the number of players if the cost is linear
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