49,853 research outputs found
Collaborative trails in e-learning environments
This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future
Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report
Project deliverable (D40.05.01-F)Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem. This deliverable reports on the project by presenting both a connected account of the prior deliverables and also a detailed description of the methodology involved in producing those deliverables. In terms of conducting the future work which this report envisages, the setting out of our methodology is seen by us as very significant. The central deliverable includes reference to a large set of learning patterns for use by educators, researchers, practitioners, designers and software developers when designing and deploying TEL-based mathematical games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a "way-in" to using the learning pattern language. We report in this methodology how the project has enabled the synergistic collaboration of what started out as two distinct strands: design and deployment, even to the extent that it is now difficult to identify those strands within the processes and deliverables of the project. The tools and outcomes from the project can be found at: http://lp.noe-kaleidoscope.org
Why is Open Access Development so Successful? Stigmergic organization and the economics of information
The explosive development of "free" or "open source" information goods
contravenes the conventional wisdom that markets and commercial organizations
are necessary to efficiently supply products. This paper proposes a theoretical
explanation for this phenomenon, using concepts from economics and theories of
self-organization. Once available on the Internet, information is intrinsically
not a scarce good, as it can be replicated virtually without cost. Moreover,
freely distributing information is profitable to its creator, since it improves
the quality of the information, and enhances the creator's reputation. This
provides a sufficient incentive for people to contribute to open access
projects. Unlike traditional organizations, open access communities are open,
distributed and self-organizing. Coordination is achieved through stigmergy:
listings of "work-in-progress" direct potential contributors to the tasks where
their contribution is most likely to be fruitful. This obviates the need both
for centralized planning and for the "invisible hand" of the market
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Web navigation for individuals with dyslexia: An exploratory study
In this paper, we present an exploratory study of the web navigation experiences of dyslexic users. Findings indicate that dyslexics exhibit distinctive web navigation behaviour and preferences. We believe that the outcomes of this study add to our understanding of the particular needs of this web user population and have implications for the design of effective navigation structures
BioMeT and algorithm challenges: A proposed digital standardized evaluation framework
Technology is advancing at an extraordinary rate. Continuous flows of novel data are being generated with the potential to revolutionize how we better identify, treat, manage, and prevent disease across therapeutic areas. However, lack of security of confidence in digital health technologies is hampering adoption, particularly for biometric monitoring technologies (BioMeTs) where frontline healthcare professionals are struggling to determine which BioMeTs are fit-for-purpose and in which context. Here, we discuss the challenges to adoption and offer pragmatic guidance regarding BioMeTs, cumulating in a proposed framework to advance their development and deployment in healthcare, health research, and health promotion. Furthermore, the framework proposes a process to establish an audit trail of BioMeTs (hardware and algorithms), to instill trust amongst multidisciplinary users
The 2011 October Draconids outburst. I. Orbital elements, meteoroid fluxes and 21P/Giacobini-Zinner delivered mass to Earth
On October 8th, 2011 the Earth crossed the dust trails left by comet
21P/Giacobini-Zinner during its XIX and XX century perihelion approaches with
the comet being close to perihelion. The geometric circumstances of that
encounter were thus favorable to produce a meteor storm, but the trails were
much older than in the 1933 and 1946 historical encounters. As a consequence
the 2011 October Draconid display exhibited several activity peaks with
Zenithal Hourly Rates of about 400 meteors per hour. In fact, if the display
had been not forecasted, it could have passed almost unnoticed as was strongly
attenuated for visual observers due to the Moon. This suggests that most meteor
storms of a similar nature could have passed historically unnoticed under
unfavorable weather and Moon observing conditions. The possibility of obtaining
information on the physical properties of cometary meteoroids penetrating the
atmosphere under low-geocentric velocity encounter circumstances motivated us
to set up a special observing campaign. Added to the Spanish Fireball Network
wide-field all-sky and CCD video monitoring, other high-sensitivity 1/2" black
and white CCD video cameras were attached to modified medium-field lenses for
obtaining high resolution orbital information. The trajectory, radiant, and
orbital data of 16 October Draconid meteors observed at multiple stations are
presented. The results show that the meteors appeared from a geocentric radiant
located at R.A.=263.0+-0.4 deg. and Dec.=+55.3+-0.3 deg. that is in close
agreement with the radiant predicted for the 1873-1894 and the 1900 dust
trails. The estimated mass of material from 21P/Giacobini-Zinner delivered to
Earth during the six-hours outburst was around 950+-150 kg.Comment: Manuscript in press in Monthly Notices of the Royal Astronomical
Society, submitted to MNRAS on November 16th, 2012 Accepted for publication
in MNRAS on April 28th, 2013 Manuscript Pages: 21 Tables: 8 Figures: 4
Manuscript associated: "The 2011 October Draconids outburst. II. Meteoroid
chemical abundances from fireball spectroscopy" by J.M. Madiedo is also in
press in the same journa
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