31,517 research outputs found

    On the Complexity of Conditional DAG Scheduling in Multiprocessor Systems

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    As parallel processing became ubiquitous in modern computing systems, parallel task models have been proposed to describe the structure of parallel applications. The workflow scheduling problem has been studied extensively over past years, focusing on multiprocessor systems and distributed environments (e.g. grids, clusters). In workflow scheduling, applications are modeled as directed acyclic graphs (DAGs). DAGs have also been introduced in the real-time scheduling community to model the execution of multi-threaded programs on a multi-core architecture. The DAG model assumes, in most cases, a fixed DAG structure capturing only straight-line code. Only recently, more general models have been proposed. In particular, the conditional DAG model allows the presence of control structures such as conditional (if-then-else) constructs. While first algorithmic results have been presented for the conditional DAG model, the complexity of schedulability analysis remains wide open. We perform a thorough analysis on the worst-case makespan (latest completion time) of a conditional DAG task under list scheduling (a.k.a. fixed-priority scheduling). We show several hardness results concerning the complexity of the optimization problem on multiple processors, even if the conditional DAG has a well-nested structure. For general conditional DAG tasks, the problem is intractable even on a single processor. Complementing these negative results, we show that certain practice-relevant DAG structures are very well tractable

    On the Complexity of Conditional DAG Scheduling in Multiprocessor Systems

    Get PDF
    As parallel processing became ubiquitous in modern computing systems, parallel task models have been proposed to describe the structure of parallel applications. The workflow scheduling problem has been studied extensively over past years, focusing on multiprocessor systems and distributed environments (e.g. grids, clusters). In workflow scheduling, applications are modeled as directed acyclic graphs (DAGs). DAGs have also been introduced in the real-time scheduling community to model the execution of multi-threaded programs on a multi-core architecture. The DAG model assumes, in most cases, a fixed DAG structure capturing only straight-line code. Only recently, more general models have been proposed. In particular, the conditional DAG model allows the presence of control structures such as conditional (if-then-else) constructs. While first algorithmic results have been presented for the conditional DAG model, the complexity of schedulability analysis remains wide open. We perform a thorough analysis on the worst-case makespan (latest completion time) of a conditional DAG task under list scheduling (a.k.a. fixed-priority scheduling). We show several hardness results concerning the complexity of the optimization problem on multiple processors, even if the conditional DAG has a well-nested structure. For general conditional DAG tasks, the problem is intractable even on a single processor. Complementing these negative results, we show that certain practice-relevant DAG structures are very well tractable

    Dynamic Consistency of Conditional Simple Temporal Networks via Mean Payoff Games: a Singly-Exponential Time DC-Checking

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    Conditional Simple Temporal Network (CSTN) is a constraint-based graph-formalism for conditional temporal planning. It offers a more flexible formalism than the equivalent CSTP model of Tsamardinos, Vidal and Pollack, from which it was derived mainly as a sound formalization. Three notions of consistency arise for CSTNs and CSTPs: weak, strong, and dynamic. Dynamic consistency is the most interesting notion, but it is also the most challenging and it was conjectured to be hard to assess. Tsamardinos, Vidal and Pollack gave a doubly-exponential time algorithm for deciding whether a CSTN is dynamically-consistent and to produce, in the positive case, a dynamic execution strategy of exponential size. In the present work we offer a proof that deciding whether a CSTN is dynamically-consistent is coNP-hard and provide the first singly-exponential time algorithm for this problem, also producing a dynamic execution strategy whenever the input CSTN is dynamically-consistent. The algorithm is based on a novel connection with Mean Payoff Games, a family of two-player combinatorial games on graphs well known for having applications in model-checking and formal verification. The presentation of such connection is mediated by the Hyper Temporal Network model, a tractable generalization of Simple Temporal Networks whose consistency checking is equivalent to determining Mean Payoff Games. In order to analyze the algorithm we introduce a refined notion of dynamic-consistency, named \epsilon-dynamic-consistency, and present a sharp lower bounding analysis on the critical value of the reaction time \hat{\varepsilon} where the CSTN transits from being, to not being, dynamically-consistent. The proof technique introduced in this analysis of \hat{\varepsilon} is applicable more in general when dealing with linear difference constraints which include strict inequalities

    A C-DAG task model for scheduling complex real-time tasks on heterogeneous platforms: preemption matters

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    Recent commercial hardware platforms for embedded real-time systems feature heterogeneous processing units and computing accelerators on the same System-on-Chip. When designing complex real-time application for such architectures, the designer needs to make a number of difficult choices: on which processor should a certain task be implemented? Should a component be implemented in parallel or sequentially? These choices may have a great impact on feasibility, as the difference in the processor internal architectures impact on the tasks' execution time and preemption cost. To help the designer explore the wide space of design choices and tune the scheduling parameters, in this paper we propose a novel real-time application model, called C-DAG, specifically conceived for heterogeneous platforms. A C-DAG allows to specify alternative implementations of the same component of an application for different processing engines to be selected off-line, as well as conditional branches to model if-then-else statements to be selected at run-time. We also propose a schedulability analysis for the C-DAG model and a heuristic allocation algorithm so that all deadlines are respected. Our analysis takes into account the cost of preempting a task, which can be non-negligible on certain processors. We demonstrate the effectiveness of our approach on a large set of synthetic experiments by comparing with state of the art algorithms in the literature

    Iterative Multiuser Detection and Decoding with Spatially Coupled Interleaving

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    Spatially coupled (SC) interleaving is proposed to improve the performance of iterative multiuser detection and decoding (MUDD) for quasi-static fading multiple-input multiple-output systems. The linear minimum mean-squared error (LMMSE) demodulator is used to reduce the complexity and to avoid error propagation. Furthermore, sliding window MUDD is proposed to circumvent an increase of the decoding latency due to SC interleaving. Theoretical and numerical analyses show that SC interleaving can improve the performance of the iterative LMMSE MUDD for regular low-density parity-check codes.Comment: Long version of a paper submitted to IEEE Wireless Commun. Let

    PERTS: A Prototyping Environment for Real-Time Systems

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    PERTS is a prototyping environment for real-time systems. It is being built incrementally and will contain basic building blocks of operating systems for time-critical applications, tools, and performance models for the analysis, evaluation and measurement of real-time systems and a simulation/emulation environment. It is designed to support the use and evaluation of new design approaches, experimentations with alternative system building blocks, and the analysis and performance profiling of prototype real-time systems

    Design of multimedia processor based on metric computation

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    Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-time constraints of those media applications have taxing demands on today's processor performances with low cost, low power and reduced design delay. To satisfy those challenges, a fast and efficient strategy consists in upgrading a low cost general purpose processor core. This approach is based on the personalization of a general RISC processor core according the target multimedia application requirements. Thus, if the extra cost is justified, the general purpose processor GPP core can be enforced with instruction level coprocessors, coarse grain dedicated hardware, ad hoc memories or new GPP cores. In this way the final design solution is tailored to the application requirements. The proposed approach is based on three main steps: the first one is the analysis of the targeted application using efficient metrics. The second step is the selection of the appropriate architecture template according to the first step results and recommendations. The third step is the architecture generation. This approach is experimented using various image and video algorithms showing its feasibility

    Scheduling language and algorithm development study. Volume 1: Study summary and overview

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    A high level computer programming language and a program library were developed to be used in writing programs for scheduling complex systems such as the space transportation system. The objectives and requirements of the study are summarized and unique features of the specified language and program library are described and related to the why of the objectives and requirements
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