8,499 research outputs found

    DOH: A Content Delivery Peer-to-Peer Network

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    Many SMEs and non-pro¯t organizations su®er when their Web servers become unavailable due to °ash crowd e®ects when their web site becomes popular. One of the solutions to the °ash-crowd problem is to place the web site on a scalable CDN (Content Delivery Network) that replicates the content and distributes the load in order to improve its response time. In this paper, we present our approach to building a scalable Web Hosting environment as a CDN on top of a structured peer-to-peer system of collaborative web-servers integrated to share the load and to improve the overall system performance, scalability, availability and robustness. Unlike clusterbased solutions, it can run on heterogeneous hardware, over geographically dispersed areas. To validate and evaluate our approach, we have developed a system prototype called DOH (DKS Organized Hosting) that is a CDN implemented on top of the DKS (Distributed K-nary Search) structured P2P system with DHT (Distributed Hash table) functionality [9]. The prototype is implemented in Java, using the DKS middleware, the Jetty web-server, and a modi¯ed JavaFTP server. The proposed design of CDN has been evaluated by simulation and by evaluation experiments on the prototype

    Experimenting with Gnutella Communities

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    Computer networks and distributed systems in general may be regarded as communities where the individual components, be they entire systems, application software or users, interact in a shared environment. Such communities dynamically evolve with components or nodes joning and leaving the system. Their own individual activities affect the community's behaviour and vice-versa. This paper discusses various experiments undertaken to investigate the behaviour of a real system, the Gnutella network, which represents such a community. Gnutella is a distributed Peer-to-Peer data-sharing system without any central control. It turns out that most interactions between nodes do not last long and much of their activity is devoted to finding appropriate partners in the network. Good connections lasting longer appear only as rare events. For example, out of 42,000 connections only 57 hosts were found to available on a regular basis. This means that, in contrast to the common belief that this kind of peer-to-peer networks or sub-communities are always large, they are actually quite small. However, those sub-communities examplify very dynamic behaviour because their actual composition can change very quickly. The experimental results presented have been obtained from a Java implementation of Gnutella running in the open Internet environment, and thus in unknown and quickly changing network structures heavily dependent on chance. Les réseaux informatique ainsi que les systèmes distribués peuvent être considérés comme des communautés où les composantes - que ce soit des systèmes complets, des programmes ou des usagers - interagissent dans un environnement partagé. Ces communautés sont dynamiques car des éléments peuvent s'y joindre ou quitter en tout temps. L'article présente les résultats d'une suite d'expériences et de mesures faites sur Gnutella, un système peer-to-peer à grande échelle qui opère sans aucun contrôle centralisé. Nous avons remarqué qu'une grande partie des messages échangés sont erronés ou redondants et que les interactions entre n?uds ne durent pas très longtemps. En particulier, des connexions durant plus d'une minute sont des phénomènes rares. Les n?uds passent donc la majorité de leur temps à remplacer les partenaires perdus et, contrairement à l'idée répandue que les réseaux peer-to-peer sont immenses, nous avons noté que les communautés effectives étaient assez limitées. Gnutella est un environnement très dynamique avec peu de stabilité. Par exemple, de 42,000 sites avec lesquels nous avons établi une connexion, il a seulement été possible de re-communiquer de façon régulière avec 57. Dans un tel environnement, la chance joue un rôle important dans la performance observée; mais nous avons élaboré un protocole expérimental permettant de comparer diverses options.Gnutella, peer-to-peer networks, Internet communities, distributed systems, protocols, Gnutella, réseaux peer-to-peer, communautés virtuelles, internet, systèmes distribués, protocoles de télécommunication

    A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing

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    Data Grids have been adopted as the platform for scientific communities that need to share, access, transport, process and manage large data collections distributed worldwide. They combine high-end computing technologies with high-performance networking and wide-area storage management techniques. In this paper, we discuss the key concepts behind Data Grids and compare them with other data sharing and distribution paradigms such as content delivery networks, peer-to-peer networks and distributed databases. We then provide comprehensive taxonomies that cover various aspects of architecture, data transportation, data replication and resource allocation and scheduling. Finally, we map the proposed taxonomy to various Data Grid systems not only to validate the taxonomy but also to identify areas for future exploration. Through this taxonomy, we aim to categorise existing systems to better understand their goals and their methodology. This would help evaluate their applicability for solving similar problems. This taxonomy also provides a "gap analysis" of this area through which researchers can potentially identify new issues for investigation. Finally, we hope that the proposed taxonomy and mapping also helps to provide an easy way for new practitioners to understand this complex area of research.Comment: 46 pages, 16 figures, Technical Repor

    Cooperative Caching for Multimedia Streaming in Overlay Networks

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    Traditional data caching, such as web caching, only focuses on how to boost the hit rate of requested objects in caches, and therefore, how to reduce the initial delay for object retrieval. However, for multimedia objects, not only reducing the delay of object retrieval, but also provisioning reasonably stable network bandwidth to clients, while the fetching of the cached objects goes on, is important as well. In this paper, we propose our cooperative caching scheme for a multimedia delivery scenario, supporting a large number of peers over peer-to-peer overlay networks. In order to facilitate multimedia streaming and downloading service from servers, our caching scheme (1) determines the appropriate availability of cached stream segments in a cache community, (2) determines the appropriate peer for cache replacement, and (3) performs bandwidth-aware and availability-aware cache replacement. By doing so, it achieves (1) small delay of stream retrieval, (2) stable bandwidth provisioning during retrieval session, and (3) load balancing of clients' requests among peers
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