227 research outputs found
Vertex arboricity of triangle-free graphs
Master's Project (M.S.) University of Alaska Fairbanks, 2016The vertex arboricity of a graph is the minimum number of colors needed to color the vertices so that the subgraph induced by each color class is a forest. In other words, the vertex arboricity of a graph is the fewest number of colors required in order to color a graph such that every cycle has at least two colors. Although not standard, we will refer to vertex arboricity simply as arboricity. In this paper, we discuss properties of chromatic number and k-defective chromatic number and how those properties relate to the arboricity of trianglefree graphs. In particular, we find bounds on the minimum order of a graph having arboricity three. Equivalently, we consider the largest possible vertex arboricity of triangle-free graphs of fixed order
Defective and Clustered Graph Colouring
Consider the following two ways to colour the vertices of a graph where the
requirement that adjacent vertices get distinct colours is relaxed. A colouring
has "defect" if each monochromatic component has maximum degree at most
. A colouring has "clustering" if each monochromatic component has at
most vertices. This paper surveys research on these types of colourings,
where the first priority is to minimise the number of colours, with small
defect or small clustering as a secondary goal. List colouring variants are
also considered. The following graph classes are studied: outerplanar graphs,
planar graphs, graphs embeddable in surfaces, graphs with given maximum degree,
graphs with given maximum average degree, graphs excluding a given subgraph,
graphs with linear crossing number, linklessly or knotlessly embeddable graphs,
graphs with given Colin de Verdi\`ere parameter, graphs with given
circumference, graphs excluding a fixed graph as an immersion, graphs with
given thickness, graphs with given stack- or queue-number, graphs excluding
as a minor, graphs excluding as a minor, and graphs excluding
an arbitrary graph as a minor. Several open problems are discussed.Comment: This is a preliminary version of a dynamic survey to be published in
the Electronic Journal of Combinatoric
Defective Coloring on Classes of Perfect Graphs
In Defective Coloring we are given a graph and two integers ,
and are asked if we can -color so that the maximum
degree induced by any color class is at most . We show that this
natural generalization of Coloring is much harder on several basic graph
classes. In particular, we show that it is NP-hard on split graphs, even when
one of the two parameters , is set to the smallest possible
fixed value that does not trivialize the problem ( or ). Together with a simple treewidth-based DP algorithm this completely
determines the complexity of the problem also on chordal graphs. We then
consider the case of cographs and show that, somewhat surprisingly, Defective
Coloring turns out to be one of the few natural problems which are NP-hard on
this class. We complement this negative result by showing that Defective
Coloring is in P for cographs if either or is fixed; that
it is in P for trivially perfect graphs; and that it admits a sub-exponential
time algorithm for cographs when both and are unbounded
Parameterized (Approximate) Defective Coloring
In Defective Coloring we are given a graph G=(V,E) and two integers chi_d,Delta^* and are asked if we can partition V into chi_d color classes, so that each class induces a graph of maximum degree Delta^*. We investigate the complexity of this generalization of Coloring with respect to several well-studied graph parameters, and show that the problem is W-hard parameterized by treewidth, pathwidth, tree-depth, or feedback vertex set, if chi_d=2. As expected, this hardness can be extended to larger values of chi_d for most of these parameters, with one surprising exception: we show that the problem is FPT parameterized by feedback vertex set for any chi_d != 2, and hence 2-coloring is the only hard case for this parameter. In addition to the above, we give an ETH-based lower bound for treewidth and pathwidth, showing that no algorithm can solve the
problem in n^{o(pw)}, essentially matching the complexity of an algorithm obtained with standard techniques.
We complement these results by considering the problem\u27s approximability and show that, with respect to Delta^*, the problem admits an algorithm which for any epsilon>0 runs in time (tw/epsilon)^{O(tw)} and returns a solution with exactly the desired number of colors that approximates the optimal Delta^* within (1+epsilon). We also give a (tw)^{O(tw)} algorithm which achieves the desired Delta^* exactly while 2-approximating the minimum value of chi_d. We show that this is close to optimal, by establishing that no FPT algorithm can (under standard assumptions) achieve a better than 3/2-approximation to chi_d, even when an extra constant additive error is also allowed
Digraph Coloring Games and Game-Perfectness
In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
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Algorithms to Exploit Data Sparsity
While data in the real world is very high-dimensional, it generally has some underlying structure; for instance, if we think of an image as a set of pixels with associated color values, most possible settings of color values correspond to something more like random noise than what we typically think of as a picture. With an appropriate transformation of basis, this underlying structure can often be converted into sparsity in data, giving an equivalent representation of the data where the magnitude is large in only a few directions relative to the ambient dimension. This motivates a variety of theoretical questions around designing algorithms that can exploit this data sparsity to achieve better performance than what would be possible naively, and in this thesis we tackle several such questions.We first examine the question of simply approximating the level of sparsity of a signal under several different measurement models, a natural first step if the sparsity is to be exploited by other algorithms. Second, we look at a particular sparse signal recovery problem called nonadaptive probabilistic group testing, and investigate the question of exactly how sparse the signal needs to be before the methods used for recovering sparse signals outperform those used for non-sparse signals. Third, we prove novel upper bounds on the number of measurements needed to recover a sparse signal in the universal one-bit compressed sensing model of sparse signal recovery. Fourth, we give some approximations of an information-theoretic quantity called the index coding rate of a network modeled by a graph, in the special case that the graph is sparse or otherwise highly structured. For each of the problems considered, we also discuss some remaining open questions and conjectures, as well as possible directions towards their solutions
Deciding Relaxed Two-Colourability: A Hardness Jump
We study relaxations of proper two-colourings, such that the order of the induced monochromatic components in one (or both) of the colour classes is bounded by a constant. A colouring of a graph G is called (C1, C2)-relaxed if every monochromatic component induced by vertices of the first (second) colour is of order at most C1 (C2, resp.). We prove that the decision problem ‘Is there a (1, C)-relaxed colouring of a given graph G of maximum degree 3?' exhibits a hardness jump in the component order C. In other words, there exists an integer f(3) such that the decision problem is NP-hard for every 2 ≤ C < f(3), while every graph of maximum degree 3 is (1, f(3))-relaxed colourable. We also show f(3) ≤ 22 by way of a quasilinear time algorithm, which finds a (1, 22)-relaxed colouring of any graph of maximum degree 3. Both the bound on f(3) and the running time greatly improve earlier results. We also study the symmetric version, that is, when C1 = C2, of the relaxed colouring problem and make the first steps towards establishing a similar hardness jum
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