9 research outputs found

    Convex Hull of Points Lying on Lines in o(n log n) Time after Preprocessing

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    Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we study the following problem: given a set L of n lines in the plane, we wish to preprocess L such that later, upon receiving a set P of n points, each of which lies on a distinct line of L, we can construct the convex hull of P efficiently. We show that in quadratic time and space it is possible to construct a data structure on L that enables us to compute the convex hull of any such point set P in O(n alpha(n) log* n) expected time. If we further assume that the points are "oblivious" with respect to the data structure, the running time improves to O(n alpha(n)). The analysis applies almost verbatim when L is a set of line-segments, and yields similar asymptotic bounds. We present several extensions, including a trade-off between space and query time and an output-sensitive algorithm. We also study the "dual problem" where we show how to efficiently compute the (<= k)-level of n lines in the plane, each of which lies on a distinct point (given in advance). We complement our results by Omega(n log n) lower bounds under the algebraic computation tree model for several related problems, including sorting a set of points (according to, say, their x-order), each of which lies on a given line known in advance. Therefore, the convex hull problem under our setting is easier than sorting, contrary to the "standard" convex hull and sorting problems, in which the two problems require Theta(n log n) steps in the worst case (under the algebraic computation tree model).Comment: 26 pages, 5 figures, 1 appendix; a preliminary version appeared at SoCG 201

    Preprocessing Imprecise Points for Delaunay Triangulation: Simplified and Extended

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    Suppose we want to compute the Delaunay triangulation of a set P whose points are restricted to a collection R of input regions known in advance. Building on recent work by Löffler and Snoeyink, we show how to leverage our knowledge of R for faster Delaunay computation. Our approach needs no fancy machinery and optimally handles a wide variety of inputs, e.g., overlapping disks of different sizes and fat regions. Keywords: Delaunay triangulation - Data imprecision - Quadtree

    On Computing Voronoi Diagrams For Sorted Point Sets

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    We show that the Voronoi diagram of a finite sequence of points in the plane which gives sorted order of the points with respect to two perpendicular directions can be computed in linear time. In contrast, we observe that the problem of computing the Voronoi diagram of a finite sequence of points in the plane which gives the sorted order of the points with respect to a single direction requires\Omega\Gamma n log n) operations in the algebraic decision tree model. As a corollary from the first result, we show that the bounded Voronoi diagrams of simple n-vertex polygons which can be efficiently cut into the so called monotone histograms can be computed in o(n log n) time. 1. Introduction Consider a set S of n points (sites), S = s 1 ; :::; s n , in the Euclidean plane. For i = 1; :::; n, let R(s i ) be the region of all points p in the plane which are closer to s i than to any other site in S. The region R(s i ) can be seen as the common intersection of the n \Gamma 1 half-planes in..

    ON COMPUTING VORONOI DIAGRAMS FOR SORTED POINT SETS

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    New Results on Abstract Voronoi Diagrams

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    Voronoi diagrams are a fundamental structure used in many areas of science. For a given set of objects, called sites, the Voronoi diagram separates the plane into regions, such that points belonging to the same region have got the same nearest site. This definition clearly depends on the type of given objects, they may be points, line segments, polygons, etc. and the distance measure used. To free oneself from these geometric notions, Klein introduced abstract Voronoi diagrams as a general construct covering many concrete Voronoi diagrams. Abstract Voronoi diagrams are based on a system of bisecting curves, one for each pair of abstract sites, separating the plane into two dominance regions, belonging to one site each. The intersection of all dominance regions belonging to one site p defines its Voronoi region. The system of bisecting curves is required to fulfill only some simple combinatorial properties, like Voronoi regions to be connected, the union of their closures cover the whole plane, and the bisecting curves are unbounded. These assumptions are enough to show that an abstract Voronoi diagram of n sites is a planar graph of complexity O(n) and can be computed in expected time O(n log n) by a randomized incremental construction. In this thesis we widen the notion of abstract Voronoi diagrams in several senses. One step is to allow disconnected Voronoi regions. We assume that in a diagram of a subset of three sites each Voronoi region may consist of at most s connected components, for a constant s, and show that the diagram can be constructed in expected time O(s2 n ∑3 ≤ j ≤ n mj / j), where mj is the expected number of connected components of a Voronoi region over all diagrams of a subset of j sites. The case that all Voronoi regions are connected is a subcase, where this algorithm performs in optimal O(n log n) time, because here s = mj =1. The next step is to additionally allow bisecting curves to be closed. We present an algorithm constructing such diagrams which runs in expected time O(s2 n log(max{s,n}) ∑2 ≤ j≤ n mj / j). This algorithm is slower by a log n-factor compared to the one for disconnected regions and unbounded bisectors. The extra time is necessary to be able to handle special phenomenons like islands, where a Voronoi region is completely surrounded by another region, something that can occur only when bisectors are closed. However, this algorithm solves many open problems and improves the running time of some existing algorithms, for example for the farthest Voronoi diagram of n simple polygons of constant complexity. Another challenge was to study higher order abstract Voronoi diagrams. In the concrete sense of an order-k Voronoi diagram points are collected in the same Voronoi region, if they have the same k nearest sites. By suitably intersecting the dominance regions this can be defined also for abstract Voronoi diagrams. The question arising is about the complexity of an order-k Voronoi diagram. There are many subsets of size k but fortunately many of them have an empty order-k region. For point sites it has already been shown that there can be at most O(k (n-k)) many regions and even though order-k regions may be disconnected when considering line segments, still the complexity of the order-k diagram remains O(k(n-k)). The proofs used to show this strongly depended on the geometry of the sites and the distance measure, and were thus not applicable for our abstract higher order Voronoi diagrams. The proofs used to show this strongly depended on the geometry of the sites and the distance measure, and were thus not applicable for our abstract higher order Voronoi diagrams. Nevertheless, we were able to come up with proofs of purely topological and combinatorial nature of Jordan curves and certain permutation sequences, and hence we could show that also the order-k abstract Voronoi diagram has complexity O(k (n-k)), assuming that bisectors are unbounded, and the order-1 regions are connected. Finally, we discuss Voronoi diagrams having the shape of a tree or forest. Aggarwal et. al. showed that if points are in convex position, then given their ordering along the convex hull, their Voronoi diagram, which is a tree, can be computed in linear time. Klein and Lingas have generalized this idea to Hamiltonian abstract Voronoi diagrams, where a curve is given, intersecting each Voronoi region with respect to any subset of sites exactly once. If the ordering of the regions along the curve is known in advance, all Voronoi regions are connected, and all bisectors are unbounded, then the abstract Voronoi diagram can be computed in linear time. This algorithm also applies to diagrams which are trees for all subsets of sites and the ordering of the unbounded regions around the diagram is known. In this thesis we go one step further and allow the diagram to be a forest for subsets of sites as long as the complete diagram is a tree. We show that also these diagrams can be computed in linear time
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