144 research outputs found
Beyond Language Equivalence on Visibly Pushdown Automata
We study (bi)simulation-like preorder/equivalence checking on the class of
visibly pushdown automata and its natural subclasses visibly BPA (Basic Process
Algebra) and visibly one-counter automata. We describe generic methods for
proving complexity upper and lower bounds for a number of studied preorders and
equivalences like simulation, completed simulation, ready simulation, 2-nested
simulation preorders/equivalences and bisimulation equivalence. Our main
results are that all the mentioned equivalences and preorders are
EXPTIME-complete on visibly pushdown automata, PSPACE-complete on visibly
one-counter automata and P-complete on visibly BPA. Our PSPACE lower bound for
visibly one-counter automata improves also the previously known DP-hardness
results for ordinary one-counter automata and one-counter nets. Finally, we
study regularity checking problems for visibly pushdown automata and show that
they can be decided in polynomial time.Comment: Final version of paper, accepted by LMC
Sofic-Dyck shifts
We define the class of sofic-Dyck shifts which extends the class of
Markov-Dyck shifts introduced by Inoue, Krieger and Matsumoto. Sofic-Dyck
shifts are shifts of sequences whose finite factors form unambiguous
context-free languages. We show that they correspond exactly to the class of
shifts of sequences whose sets of factors are visibly pushdown languages. We
give an expression of the zeta function of a sofic-Dyck shift
Visibly Linear Dynamic Logic
We introduce Visibly Linear Dynamic Logic (VLDL), which extends Linear
Temporal Logic (LTL) by temporal operators that are guarded by visibly pushdown
languages over finite words. In VLDL one can, e.g., express that a function
resets a variable to its original value after its execution, even in the
presence of an unbounded number of intermediate recursive calls. We prove that
VLDL describes exactly the -visibly pushdown languages. Thus it is
strictly more expressive than LTL and able to express recursive properties of
programs with unbounded call stacks.
The main technical contribution of this work is a translation of VLDL into
-visibly pushdown automata of exponential size via one-way alternating
jumping automata. This translation yields exponential-time algorithms for
satisfiability, validity, and model checking. We also show that visibly
pushdown games with VLDL winning conditions are solvable in triply-exponential
time. We prove all these problems to be complete for their respective
complexity classes.Comment: 25 Page
Formats of Winning Strategies for Six Types of Pushdown Games
The solution of parity games over pushdown graphs (Walukiewicz '96) was the
first step towards an effective theory of infinite-state games. It was shown
that winning strategies for pushdown games can be implemented again as pushdown
automata. We continue this study and investigate the connection between game
presentations and winning strategies in altogether six cases of game arenas,
among them realtime pushdown systems, visibly pushdown systems, and counter
systems. In four cases we show by a uniform proof method that we obtain
strategies implementable by the same type of pushdown machine as given in the
game arena. We prove that for the two remaining cases this correspondence
fails. In the conclusion we address the question of an abstract criterion that
explains the results
On the Complexity of the Equivalence Problem for Probabilistic Automata
Checking two probabilistic automata for equivalence has been shown to be a
key problem for efficiently establishing various behavioural and anonymity
properties of probabilistic systems. In recent experiments a randomised
equivalence test based on polynomial identity testing outperformed
deterministic algorithms. In this paper we show that polynomial identity
testing yields efficient algorithms for various generalisations of the
equivalence problem. First, we provide a randomized NC procedure that also
outputs a counterexample trace in case of inequivalence. Second, we show how to
check for equivalence two probabilistic automata with (cumulative) rewards. Our
algorithm runs in deterministic polynomial time, if the number of reward
counters is fixed. Finally we show that the equivalence problem for
probabilistic visibly pushdown automata is logspace equivalent to the
Arithmetic Circuit Identity Testing problem, which is to decide whether a
polynomial represented by an arithmetic circuit is identically zero.Comment: technical report for a FoSSaCS'12 pape
On external presentations of infinite graphs
The vertices of a finite state system are usually a subset of the natural
numbers. Most algorithms relative to these systems only use this fact to select
vertices.
For infinite state systems, however, the situation is different: in
particular, for such systems having a finite description, each state of the
system is a configuration of some machine. Then most algorithmic approaches
rely on the structure of these configurations. Such characterisations are said
internal. In order to apply algorithms detecting a structural property (like
identifying connected components) one may have first to transform the system in
order to fit the description needed for the algorithm. The problem of internal
characterisation is that it hides structural properties, and each solution
becomes ad hoc relatively to the form of the configurations.
On the contrary, external characterisations avoid explicit naming of the
vertices. Such characterisation are mostly defined via graph transformations.
In this paper we present two kind of external characterisations:
deterministic graph rewriting, which in turn characterise regular graphs,
deterministic context-free languages, and rational graphs. Inverse substitution
from a generator (like the complete binary tree) provides characterisation for
prefix-recognizable graphs, the Caucal Hierarchy and rational graphs. We
illustrate how these characterisation provide an efficient tool for the
representation of infinite state systems
Streamability of nested word transductions
We consider the problem of evaluating in streaming (i.e., in a single
left-to-right pass) a nested word transduction with a limited amount of memory.
A transduction T is said to be height bounded memory (HBM) if it can be
evaluated with a memory that depends only on the size of T and on the height of
the input word. We show that it is decidable in coNPTime for a nested word
transduction defined by a visibly pushdown transducer (VPT), if it is HBM. In
this case, the required amount of memory may depend exponentially on the height
of the word. We exhibit a sufficient, decidable condition for a VPT to be
evaluated with a memory that depends quadratically on the height of the word.
This condition defines a class of transductions that strictly contains all
determinizable VPTs
Underapproximation of Procedure Summaries for Integer Programs
We show how to underapproximate the procedure summaries of recursive programs
over the integers using off-the-shelf analyzers for non-recursive programs. The
novelty of our approach is that the non-recursive program we compute may
capture unboundedly many behaviors of the original recursive program for which
stack usage cannot be bounded. Moreover, we identify a class of recursive
programs on which our method terminates and returns the precise summary
relations without underapproximation. Doing so, we generalize a similar result
for non-recursive programs to the recursive case. Finally, we present
experimental results of an implementation of our method applied on a number of
examples.Comment: 35 pages, 3 figures (this report supersedes the STTT version which in
turn supersedes the TACAS'13 version
Verification for Timed Automata extended with Unbounded Discrete Data Structures
We study decidability of verification problems for timed automata extended
with unbounded discrete data structures. More detailed, we extend timed
automata with a pushdown stack. In this way, we obtain a strong model that may
for instance be used to model real-time programs with procedure calls. It is
long known that the reachability problem for this model is decidable. The goal
of this paper is to identify subclasses of timed pushdown automata for which
the language inclusion problem and related problems are decidable
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