33 research outputs found

    On Temporal Graph Exploration

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    A temporal graph is a graph in which the edge set can change from step to step. The temporal graph exploration problem TEXP is the problem of computing a foremost exploration schedule for a temporal graph, i.e., a temporal walk that starts at a given start node, visits all nodes of the graph, and has the smallest arrival time. In the first part of the paper, we consider only temporal graphs that are connected at each step. For such temporal graphs with nn nodes, we show that it is NP-hard to approximate TEXP with ratio O(n1ϵ)O(n^{1-\epsilon}) for any ϵ>0\epsilon>0. We also provide an explicit construction of temporal graphs that require Θ(n2)\Theta(n^2) steps to be explored. We then consider TEXP under the assumption that the underlying graph (i.e. the graph that contains all edges that are present in the temporal graph in at least one step) belongs to a specific class of graphs. Among other results, we show that temporal graphs can be explored in O(n1.5k2logn)O(n^{1.5} k^2 \log n) steps if the underlying graph has treewidth kk and in O(nlog3n)O(n \log^3 n) steps if the underlying graph is a 2×n2\times n grid. In the second part of the paper, we replace the connectedness assumption by a weaker assumption and show that mm-edge temporal graphs with regularly present edges and with random edges can always be explored in O(m)O(m) steps and O(mlogn)O(m \log n) steps with high probability, respectively. We finally show that the latter result can be used to obtain a distributed algorithm for the gossiping problem.Comment: This is an extended version of an ICALP 2015 pape

    On the Size and the Approximability of Minimum Temporally Connected Subgraphs

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    We consider temporal graphs with discrete time labels and investigate the size and the approximability of minimum temporally connected spanning subgraphs. We present a family of minimally connected temporal graphs with nn vertices and Ω(n2)\Omega(n^2) edges, thus resolving an open question of (Kempe, Kleinberg, Kumar, JCSS 64, 2002) about the existence of sparse temporal connectivity certificates. Next, we consider the problem of computing a minimum weight subset of temporal edges that preserve connectivity of a given temporal graph either from a given vertex r (r-MTC problem) or among all vertex pairs (MTC problem). We show that the approximability of r-MTC is closely related to the approximability of Directed Steiner Tree and that r-MTC can be solved in polynomial time if the underlying graph has bounded treewidth. We also show that the best approximation ratio for MTC is at least O(2log1ϵn)O(2^{\log^{1-\epsilon} n}) and at most O(min{n1+ϵ,(ΔM)2/3+ϵ})O(\min\{n^{1+\epsilon}, (\Delta M)^{2/3+\epsilon}\}), for any constant ϵ>0\epsilon > 0, where MM is the number of temporal edges and Δ\Delta is the maximum degree of the underlying graph. Furthermore, we prove that the unweighted version of MTC is APX-hard and that MTC is efficiently solvable in trees and 22-approximable in cycles

    Restless Exploration of Periodic Temporal Graphs

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    A temporal graph is a sequence of graphs, indexed by discrete time steps, with a fixed vertex set but with an edge set that is able to change over time. In the temporal graph exploration problem, an agent wants to visit all the vertices of a given temporal graph. In the classical model, at each time step the agent can either stay where they are, or move along one edge. In this work we add a constraint called restlessness that forces the agent to move along one edge at each time step. We mainly focus on (infinite) periodical temporal graphs. We show that if the period is 2 one can decide in polynomial time whether exploring the whole graph is possible or not, while this problem turns out to be NP-hard for any period p ? 3. We also show some time bounds on the explorations of such graphs when the exploration is possible

    Deleting edges to restrict the size of an epidemic in temporal networks.

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    Spreading processes on graphs are a natural model for a wide variety of real-world phenomena, including information or behaviour spread over social networks, biological diseases spreading over contact or trade networks, and the potential flow of goods over logistical infrastructure. Often, the networks over which these processes spread are dynamic in nature, and can be modeled with graphs whose structure is subject to discrete changes over time, i.e. with temporal graphs. Here, we consider temporal graphs in which edges are available at specified timesteps, and study the problem of deleting edges from a given temporal graph in order to reduce the number of vertices (temporally) reachable from a given starting point. This could be used to control the spread of a disease, rumour, etc. in a temporal graph. In particular, our aim is to find a temporal subgraph in which a process starting at any single vertex can be transferred to only a limited number of other vertices using a temporally-feasible path (i.e. a path, along which the times of the edge availabilities increase). We introduce a natural deletion problem for temporal graphs and we provide positive and negative results on its computational complexity, both in the traditional and the parameterised sense (subject to various natural parameters), as well as addressing the approximability of this problem

    Broadcasting with Mobile Agents in Dynamic Networks

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    We study the standard communication problem of broadcast for mobile agents moving in a network. The agents move autonomously in the network and can communicate with other agents only when they meet at a node. In this model, broadcast is a communication primitive for information transfer from one agent, the source, to all other agents. Previous studies of this problem were restricted to static networks while, in this paper, we consider the problem in dynamic networks modelled as an evolving graph. The dynamicity of the graph is unknown to the agents; in each round an adversary selects which edges of the graph are available, and an agent can choose to traverse one of the available edges adjacent to its current location. The only restriction on the adversary is that the subgraph of available edges in each round must span all nodes; in other words the evolving graph is constantly connected. The agents have global visibility allowing them to see the location of other agents in the graph and move accordingly. Depending on the topology of the underlying graph, we determine how many agents are necessary and sufficient to solve the broadcast problem in dynamic networks. While two agents plus the source are sufficient for ring networks, much larger teams of agents are necessary for denser graphs such as grid graphs and hypercubes, and finally for complete graphs of n nodes at least n-2 agents plus the source are necessary and sufficient. We show lower bounds on the number of agents and provide some algorithms for solving broadcast using the minimum number of agents, for various topologies
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